Oesophagus
Arcane
I still think it's DU screwing around
as long as you call it "original trilogy" you know fucking nothing about thief.I replayed entire original trilogy
Heh, I never thought of that before, the people that played Deadly Shadows on Xbox will now be considered the veteran old school fans of the series, and will act as so.
What a glorious time to be alive.
Have you played it? No? Then you aren't in a position to judge it.I watched some streams also, and these are my thoughts:
- The writing throughout was pretty great
Have you played it? No? Then you aren't in a position to judge it.- The AI is decidedly solid
Have you played it? No? Then you aren't in a position to judge it.- There is a surprisingly granular movement speed system
Heh, I never thought of that before, the people that played Deadly Shadows on Xbox will now be considered the veteran old school fans of the series, and will act as so.
What a glorious time to be alive.
Have you played it? No? Then you aren't in a position to judge it.I watched some streams also, and these are my thoughts:
- The writing throughout was pretty great
Have you played it? No? Then you aren't in a position to judge it.- The AI is decidedly solid
Have you played it? No? Then you aren't in a position to judge it.- There is a surprisingly granular movement speed system
I doubt it works in the reversed way...
I played the first Splinter Cell, I'm more oldschool than you! #yoloHeh, I never thought of that before, the people that played Deadly Shadows on Xbox will now be considered the veteran old school fans of the series, and will act as so.
What a glorious time to be alive.
But seriously, imagine the gaming scene 20 years from now. Just imagine it.
"Hah you weren't even around during the golden days of MW2, how can you even judge multiplayers?"
"Hahah, peasants thinking they know shit about strategy games, I've been playing these since League of Legends, were you out of your diapers already by then? You haven't even played these classics that created the genre by focusing on one unit control"
"Pussies these days wouldn't even be able to walk to Megaton in FO3. Bethesda classics were extremely hardcore and didn't held the player by the hand, you had to ask around if people have seen your father. There was also none of this action bullshit, you had to pause and plan which part of the enemy's body you wanted to attack. New gamers wouldn't stand 15 minutes of it. God, it's so sad to be an old school gamer among this ocean of ignorants."
I played the first Splinter Cell, I'm more oldschool than you! #yoloHeh, I never thought of that before, the people that played Deadly Shadows on Xbox will now be considered the veteran old school fans of the series, and will act as so.
What a glorious time to be alive.
But seriously, imagine the gaming scene 20 years from now. Just imagine it.
Everything is shit.But seriously, imagine the gaming scene 20 years from now. Just imagine it.Heh, I never thought of that before, the people that played Deadly Shadows on Xbox will now be considered the veteran old school fans of the series, and will act as so.
What a glorious time to be alive.
remember the old days of hardcore crpgs? like Dragon age and Mass Effect and Fallout 3...
"Hah you weren't even around during the golden days of MW2, how can you even judge multiplayers?"
"Hahah, peasants thinking they know shit about strategy games, I've been playing these since League of Legends, were you out of your diapers already by then? You haven't even played these classics that created the genre by focusing on one unit control"
"Pussies these days wouldn't even be able to walk to Megaton in FO3. Bethesda classics were extremely hardcore and didn't held the player by the hand, you had to ask around if people have seen your father. There was also none of this action bullshit, you had to pause and plan which part of the enemy's body you wanted to attack. New gamers wouldn't stand 15 minutes of it. God, it's so sad to be an old school gamer among this ocean of ignorants."
Have you played it?I doubt it works in the reversed way...
And on top of it all i have explained why.
Have you tried it? No? Then you aren't in a position to judge it.Have you played it? No? Then you aren't in a position to judge it.I watched some streams also, and these are my thoughts:
- The writing throughout was pretty great
Have you played it? No? Then you aren't in a position to judge it.- The AI is decidedly solid
Have you played it? No? Then you aren't in a position to judge it.- There is a surprisingly granular movement speed system
I doubt it works in the reversed way...
I watched some streams also, and these are my thoughts:
- The writing throughout was pretty great, much better than the trailers and press materials we've seen. Some nice references to the larger City, extensive documents throughout (newspapers, letters, missives,etc). I was impressed and relieved.
- Regarding level size - as mentioned above, it's bigger than we've been led to believe. There's a nice long underground passage network that undercuts the jeweler's area, and a number of alleys and nooks that we've never been shown. And somewhere in them is a unique piece of loot whic hteh guy found after two playthroughs, which is indicative of the level's scope
- The AI is decidedly solid, which is a great relief. You can't do knockout chains like the original games (remember the conga lines of guards outside the Bank?), they have unique barks and search patterns depending on how you've been detected (visually, aurally, via a discovered body, etc), they notice your shadow, relight torches, investigate open doors, turn on light switches - in all, they react as you expect them to, which is the highest compliment I think one can give AI in a game like this.
- You can jump off ropes at any point, not just the top (as erroneously reported)
- There is a surprisingly granular movement speed system
Looking forward to playing this decent looking game by the Eidos team
Still, maybe planting all the members of that mysterious newfangled, totally not affiliated with EM thiaf defense force would be in order?I watched some streams also, and these are my thoughts:
- The writing throughout was pretty great, much better than the trailers and press materials we've seen. Some nice references to the larger City, extensive documents throughout (newspapers, letters, missives,etc). I was impressed and relieved.
- Regarding level size - as mentioned above, it's bigger than we've been led to believe. There's a nice long underground passage network that undercuts the jeweler's area, and a number of alleys and nooks that we've never been shown. And somewhere in them is a unique piece of loot whic hteh guy found after two playthroughs, which is indicative of the level's scope
- The AI is decidedly solid, which is a great relief. You can't do knockout chains like the original games (remember the conga lines of guards outside the Bank?), they have unique barks and search patterns depending on how you've been detected (visually, aurally, via a discovered body, etc), they notice your shadow, relight torches, investigate open doors, turn on light switches - in all, they react as you expect them to, which is the highest compliment I think one can give AI in a game like this.
- You can jump off ropes at any point, not just the top (as erroneously reported)
- There is a surprisingly granular movement speed system
Looking forward to playing this decent looking game by the Eidos team
Hahahahahahahahahahahahahahahahahahaha
Oh boy, I'm not going to ban you just because you're so fucking hilarious
Just call them thiaves of doritos and be done.