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Decline Thiaf Pre-Release Thread

MetalCraze

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Urkanistan
That was Ion Storm putting a teaser trailer for Thiaf into Thief 3
 
Joined
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Gritville
Skyway, meet Skyw4y.

M8I2Qh4.jpg


"Hello Codex.... didja miss me?"

Marketing suggests that he's 50% more hip and cool than the original and 66% more marketable! Pre-order today for unique Hello Kitty design choices for your Pripyat hideout!
 

Rahdulan

Omnibus
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I have an idea for the story for Thiaf 2 (Thief 5?).
You play as old Garrett who returns to City only to find out that there is an impostor using his name, not only stealing but also killing in his name. So now Garrett has to stop this newcomer and clean his name. In the final mission he kills him, and not because of XP AWARDED.
The impostor is NuGarrett.

Which would work better than what we get because hey; if nothing else Garrett is a professional and someone soiling his good name simply won't do. I suppose that's a legit way of "making it personal" instead of forced emotional investment over his dead apprentice and social justice for the misbegotten dregs of the society fighting the 1%. But then again, I suppose you put more thought into that idea than Ubisoft did with Thiaf.
 

Echo Mirage

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It would seem that they finally temp banned Heresy from making retarded comments. But it seems that they also took down our very own Alexofspades. Just another shit day of piss poor moderation by Jerion I would guess.
 

AlexOfSpades

Arcane
Joined
Aug 19, 2013
Messages
494
It would seem that they finally temp banned Heresy from making retarded comments. But it seems that they also took down our very own Alexofspades. Just another shit day of piss poor moderation by Jerion I would guess.

Yarr, its a Codexian life for me!
 

Echo Mirage

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Tirra Lirra by the River
Come April these idiots will be out of a job and begging to flip burgers and bring Jade Raymond coffee. But it should make for interesting reading once the shit hits the fan and fingers start to be pointed when Square Enix banzai charges them to find out what the hell happened with all their Yen.
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
While Garrett is armed with a bow and a plethora of arrow types, once he gets into close combat he has to either try to fire the bow at point-blank range (which is surprisingly effective in an off-putting way) or use a club.

It's clear that the game design doesn't really support slugging it out with guards — this is a game meant to be played from the shadows. But players can still manage to slug their way out of discovery. Normally this wouldn't be a big deal, but this form of melee-combat gameplay feels disjointed. I would have preferred being cut down by guards to the awkward combat that near-capture seems to lead to.

What happened to the Guy Ritchie bullshit?
 

mikaelis

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Codex 2013 Codex 2014
Gameplay aspects aside, what I will just never understand about this game is why they decided to change the style of the cutscenes and CGs. The briefings and those scenes with the characters' silhouettes were so rich and fantastic, how can any designer in the world don't have the crazy desire to work with that style and create new content like that? Isn't that the whole point anyway, to give continuity to Thies stuff?

Eh, I'll never understand present game development.

Is that so? I mean, I am asking because I haven't seen any indication of that. But if that is so, than we have even more to laugh at inept designers of this thing. :negative:
 

Roderick

Savant
Joined
Apr 27, 2011
Messages
415
While Garrett is armed with a bow and a plethora of arrow types, once he gets into close combat he has to either try to fire the bow at point-blank range (which is surprisingly effective in an off-putting way) or use a club.

It's clear that the game design doesn't really support slugging it out with guards — this is a game meant to be played from the shadows. But players can still manage to slug their way out of discovery. Normally this wouldn't be a big deal, but this form of melee-combat gameplay feels disjointed. I would have preferred being cut down by guards to the awkward combat that near-capture seems to lead to.

What happened to the Guy Ritchie bullshit?

It happens when you press the "AWESOME!" (aka Focus) button.

But still Garrett isn't a super fighter, with 3 or 4 guards you're alright but more is too much
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
There are difficulty levels, but it's a fairly standard thing--less hit points, but you can challenge yourself within the game's space anyways, create your own difficulties.

It's still your game--if you want to push your moral envelope and start killing people left and right, that's fine.

No, it doesn't actually affect the story, but it certainly affects your *perception* of the story.

So if you want, you can kill everybody with explosive arrows, and if that's the end result you wanted, great!

http://www.crunchyroll.com/anime-fe...-thief-senior-producer-and-narrative-director


:hmmm:
 

Caim

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Aug 1, 2013
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Dutchland
There are difficulty levels, but it's a fairly standard thing--less hit points, but you can challenge yourself within the game's space anyways, create your own difficulties.

It's still your game--if you want to push your moral envelope and start killing people left and right, that's fine.

No, it doesn't actually affect the story, but it certainly affects your *perception* of the story.

So if you want, you can kill everybody with explosive arrows, and if that's the end result you wanted, great!

http://www.crunchyroll.com/anime-fe...-thief-senior-producer-and-narrative-director

:hmmm:
THIEF: the Michael Bay Edition.
 

Behelit

Augur
Joined
Sep 26, 2012
Messages
103
Dubstep in a Thief trailer, I think we've reached a new low:



P.S: I think TDM's standalone release deserves a thread of its own.


I wanted to jab my monitor at :59 when the fence asked "Are you sure you're up for it?" and NuGarret just smirks. It was only a second but it rubbed me the wrong way. It reminded me of those Goth kids from South Park with no sense of self and projected shallow brooding, dark and mysterious personas to compensate. That smirk told me "Psh, a bad ass master thief can handle it. This pleb should already know this self evident truth, so I won't say anything!" That brief moment encapsulated this adolescent eye shadow turd muffin that is NuGarret.
 
Last edited:
Joined
Feb 19, 2005
Messages
4,662
Strap Yourselves In Codex+ Now Streaming!
Garrett's face looks really awkward. Why is he wearing that pulled down mask/scarf that constantly covers everything below his chin? Does NuGarrett have throat cancer and wants to hide it? Reminds me of the late Roger Ebert (RIP)

Obit-Roger-Ebert_Bing.jpg
 

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
NuGarrett has a high pitch voice, so he strangles himself with a scarf to sound more manly. Omg such a deep conflicted story of identity struggles!11!
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
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iNAVhZIurIJ8j.gif


Stealing gives less XP than killing, lol.
You know that when a game developer add a xp system on a game that really don't need it, it is because the basic gameplay is so boring that people wouldn't pay attention if not rewarded with something
, even by abstract points that just make a ridiculous easy game slightly less difficult.
 
Joined
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Strap Yourselves In Codex+ Now Streaming!
"Stealing is my way of life. It sets me free in the night" - I'm getting furious when I hear those bullshit lines. Let's not even talk about the obvious fact that this Stephen Gallagher bloke is a terrible, terrible hack of a writer.

What irks me is how they present Garrett as some kind of hipster who embraces thievery as a zen-like life philosophy. There was nothing of that in the original games. Stephane Royal (or whatever the guy's name is) has hinted on multiple occasions that NuGarrett is driven by an ambition of self-improvement and performance typical for athletes, with the very act of stealing bigger and better loot being some kind of almost orgasmic experience for him, like improving the world record in 100 meter sprint by 0.0023 seconds is for Usain Bolt.

Again, there wasn't even a hint of that in the previous installments. Stealing came easily for Garrett because he had a natural talent for it and enjoyed an exceptional training by the keepers. But he seemed to have a rather pragmatic take on the whole deal. Certainly Garrett enjoyed his job, but that's what it was - a job. Or a trade if you like, the only trade he knew and that could earn him a decent living. He certainly didn't strike me as someone who could be bothered to collect trophies of his exploits in his (TOTALLY NON-OBVIOUS CLOCKTOWER) hideout.
 
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zwanzig_zwoelf

Guest
Hey Eidos Montreal, if you rape, make a good rape.

For example, use this instead of that dubstep crap:
 

Melan

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He certainly didn't strike me as someone who could be bothered to collect trophies of his exploits in his (TOTALLY NON-OBVIOUS CLOCKTOWER) hideout.
The totally non-obvious clocktower hideout would also work out great if - heaven forbid! - it was discovered. After all, a master thief could easily escape from a tall, solitary structure through the---

---well, it would totally work, haterz!
 

Oesophagus

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Joined
Nov 19, 2010
Messages
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around
Again, there wasn't even a hint of that in the previous installments. Stealing came easily for Garrett because he had a natural talent for it and enjoyed an exceptional training by the keepers. But he seemed to have a rather pragmatic take on the whole deal. Certainly Garrett enjoyed his job, but that's what it was - a job. Or a trade if you like, the only trade he knew and that could earn him a decent living.

Exactly that. Garret is a thief because it's the simplest and fastest way for him to make money, none of that Ocean's Eleven bullshit. But then again they clearly have to make garret an emo skateboarder, because otherwise they'd need to make an effort coming up with a plot. I mean since when does garret give a shit about anyone else? In thief 2 he kinda goes after Victoria, but even that's really half-assed and coincidental
 

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