FeelTheRads
Arcane
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- Apr 18, 2008
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The game will star a Garrett haunted by loss
Deep shit, man. I want to see Garrett cry.
The game will star a Garrett haunted by loss
Now it's official. Eidos Montréal never wanted to make a Thief game. They were making something but their masters forced them to tie it with an existing IP that they had the rights to. Thief is now officially keeping less than it's removing, and it's no longer justified to call it Thief or the character Garrett. There's nothing about that character backstory that fits with Garrett.
This forum is like one of those 4chan photoshop threads. We ask "EM, can you please do this, and not that?" -and without exception the response is always "Trololo we do that."
This is all our fault. Thief went downhill so fast because we were giving too many directions uphill to the troll who was in the wheel. We are like liberals are to the republicans. The opposite of everything we say needs to be implemented.
As bad as it feels admitting it, I guess contrarian was in our side afterall. If everything he advocated would have been taken into consideration by EM, they would have produced the opposite of it all, and thus made the perfect Thief game. We all should have been trolling the troll that is Eidos Montréal, so that it would have taken the bait and given us what we want by accident.
"In a way [we are] expanding on the essence of what that kind of character archetype is," Gallagher said of writing a "new" Garrett. "I think Garrett is unique. And I think a lot of people connected with the old Garrett. It's a very compelling thing to try and get you to empathize with this guy."
Garrett wakes up in a city crumbled under corruption, greed and an unjust rule. His friends tell him he has been gone for one year. And this is where the Garrett of Eidos' Thief begins.
Well it was obvious from the pictures, but NuGarrett being a metrosexual is now confirmed.Gallagher demonstrated how Garrett stands in most of his promotional art, and viewers can see glimpses of his fluid, graceful movements in the handful of available trailers: the thief stands with one foot out, crossed at the top of his other foot and taking up a small amount of standing space.
"I've said this before and sometimes people misunderstand me," Gallagher said, "but there's a certain amount of the feminine in Garrett, he represents a lot of both [male and female.] The strength and elegance of the feminine, as opposed to the chest out, legs apart, 'I will save the world' [attitude]. He's not a savior by his own definition.
"I've said this before and sometimes people misunderstand me," Gallagher said, "but there's a certain amount of the feminine in Garrett, he represents a lot of both [male and female.]
That's because game development is full of people who can accurately simulate the movements of a human eyeball, but only a small handful who can (and are allowed to) write above the level of a bodice-ripper. This is where technology-fetishism and corporate disdain for the consumers' intellectual capacity has lead the industry. Not even movies are as perversely contemptuous about the people who buy and consume them.That's some Twilight-fanfic level of writing here.
Echo Mirage said:Platinumoxcity is a quality poster and would make a fine edition to the hive mind. I know Viktoria tried to silence him once before with a temp ban but he isn't afraid of her split personality, anti depressant bullshit.
That's because game development is full of people who can accurately simulate the movements of a human eyeball, but only a small handful who can (and are allowed to) write above the level of a bodice-ripper. This is where technology-fetishism and corporate disdain for the consumers' intellectual capacity has lead the industry. Not even movies are as perversely contemptuous about the people who buy and consume them.That's some Twilight-fanfic level of writing here.
Fixed.Eidos, remove THIEF, rename it THE EDGY FAGGOT FROM THE LAND OF THE TEAL FOG, and I promise you I'm gonna spend 100 SEK on it.
The game will star a Garrett haunted by loss and determined to never kill anyone unless it was necessary.
Duke Nukem Forever: THIAF Edition.I'm really kind of impressed they are still putting more PR details out there, I mean, holy shit this is just bad. A blind man would be able to see this is bad. They should just go completely silent and push it out as fast as possible, but I guess they've wasted too much money to do that?
This is going to be the flop of the decade.![]()
So lemme see if i got this straight... The gamers are divided on the new Thiaf:
The Fans, who played the series back in the days and loved it, are offended by the brutal rape of the franchise and will not buy it.
The Casuals, who never played Thief and never heard of it, think it looks shitty because its just a "Dishonored/Assassins Creed Rip-off" and wont buy it either.
So basically this game is going to flop, since they arent appealing to anyone in the market...?
Edit: rephrased
Considering the budget they've blown over the past 7 years I can't even imagine what Square Enix is setting that target as. 8 Million units? 10? They'll be lucky if this sells 2m at best.
It does kind of remind me of the ending of T: DS. Although that was a little girl, not a prostitute.
Boy, if they are selling us a $60 game, sell 2.5 millions of copies, and still bicker about losses... well...Considering the budget they've blown over the past 7 years I can't even imagine what Square Enix is setting that target as. 8 Million units? 10? They'll be lucky if this sells 2m at best.
The quoted sales expectations of Tomb Raider was 10 million. Yet they sold around 2.5 million and rushed it to sale on steam to make back as much as they could. I would say their internal target is still massively warped based on them selling it on two console generations. So lets say 6 million.
Considering the budget they've blown over the past 7 years I can't even imagine what Square Enix is setting that target as. 8 Million units? 10? They'll be lucky if this sells 2m at best.
The quoted sales expectations of Tomb Raider was 10 million. Yet they sold around 2.5 million and rushed it to sale on steam to make back as much as they could. I would say their internal target is still massively warped based on them selling it on two console generations. So lets say 6 million.
I bet Thief has cost at least 50 million to make so far. It's been in development for years. 100 million is probably closer.Boy, if they are selling us a $60 game, sell 2.5 millions of copies, and still bicker about losses... well...
I doubt that they put $150kk in the fucking Tomb Raider. Even if we divide that number by 2 (returning money to the investors, distribution crap and everything), I still doubt that they put that much money in there.
Considering the budget they've blown over the past 7 years I can't even imagine what Square Enix is setting that target as. 8 Million units? 10? They'll be lucky if this sells 2m at best.
The quoted sales expectations of Tomb Raider was 10 million. Yet they sold around 2.5 million and rushed it to sale on steam to make back as much as they could. I would say their internal target is still massively warped based on them selling it on two console generations. So lets say 6 million.
Tomb Raider was in development for not even 1/3rd the length of time that they've been wanking over this turd. They must be looking to clear at least 10m units just to recoup the investment, let alone profit.