Best to check out this building before we depart Narshe.
But before we enter, let's check Locke out!
Somewhat shabby. Oh well, seems that business hasn't been booming for treasure hunters lately.
In case someone is interested about stats, since they actually do matter (somewhat):
1) Vigor means strength. Combined with Battle Power, they measure how much melee damage a character does, versus monsters Defense value.
2) Speed means how quickly the gauge fills up. This is pretty much a dumpstat since its quite impossible to make a character so quick that they would actually get 2 attacks instead of just 1 in a "round".
3) Stamina calculates how many hit points a character gains on level up.
4) Mag.Pwr calculates the effectiveness of spells.
5) Bat.Pwr measures the effect of gear on melee damage.
6) Defense lowers the damage that enemies do against a character.
7) Evade allows character to completely avoid damage.
8) Mag.Def is same as 6 but for magic (duh) and,
9) MBlock is same as evade.
Except that there is a bug in the game which swamps Evade and MBlock around, so their values actually affect the wrong thing. Also, it is possible to equip character (in late game) to be pretty much invulnerable, thanks to insanely high evade&mblock. Curiously, some of these mechanics can be found in WoW - namely the logic behind Evade which is same as D&D's AC, coupled with Defense which only lowers incoming damage.
Onwards:
I feel better already!
What a useless bunch of windbags!
And I could not even read any of those books!
Funfact: You never know before hand which items you can "use" and which not, since there's nothing to differentiate them. So one pot might give an item and the next does nothing. One desk allows you to read a diary or a journal while most of them do not. Some bookcases do something, others don't. Frustrating and means that players are forced to walk around, prodding various items in the vain hope of finding hidden loot or activating something.