Crooked Bee
(no longer) a wide-wandering bee
Personally, in about 15+ hours that I played PoE during the weekend, I found the writing to be extremely disappointing for an Obsidian game. I came in with some really high expectations (think MotB or Kotor2, if not PS:T), but unfortunately the interesting stuff concerning the nature of souls and gods, the mystery of your background, etc., takes up maybe 20% of the dialogue at most. The rest 80% is just trite fantasy / fetch quest / plz solve my problem with looters / lover / brother stuff, which I ended up simply skipping or reading diagonally. I don't care if this stuff is also fairly competently written, since it doesn't make it any less trite.
Adding insult to injury, even most of those 20% are not as good as I expected them to be; there's rarely a satisfying "philosophical" conversation on gods and souls to be had, and Durance is the only companion who feels interesting. The storyfag in me is crying.
Thankfully the combat holds up imho, otherwise I simply wouldn't bother with the game anymore. I'm not a big fan of this style of combat and it isn't as novel and groundbreaking as D:OS', just a different spin on / rehash of ye old IE combat, but it does make me want to go back to the game once the bugs have been sorted out. The encounter design has been uneven, but Hard does feel balanced for the most part and there are some classes I haven't tried yet. Ideally I'd like to beat the megadungeon too
Adding insult to injury, even most of those 20% are not as good as I expected them to be; there's rarely a satisfying "philosophical" conversation on gods and souls to be had, and Durance is the only companion who feels interesting. The storyfag in me is crying.
Thankfully the combat holds up imho, otherwise I simply wouldn't bother with the game anymore. I'm not a big fan of this style of combat and it isn't as novel and groundbreaking as D:OS', just a different spin on / rehash of ye old IE combat, but it does make me want to go back to the game once the bugs have been sorted out. The encounter design has been uneven, but Hard does feel balanced for the most part and there are some classes I haven't tried yet. Ideally I'd like to beat the megadungeon too