Completed Llylgamyn Saga.
In the end I had to reload twice when running through the gauntlet to Werdna's lair, first when surprised by group of Zombie Dragon with breath that could kill, and then against a group of five Greater Demons with magic resistance and casting high level fire spells.
I had forgotten how the last part before the final was like. It reminded me of the last couple of levels in Bard's Tale, where Greater Demons are also the greatest danger.
But in the end my party was through the gauntlet.
Werdna was busy telling jokes about alive people, so he and the other suckers were surprised (a nice change from my first time with the DOS version when his Tilotwait was already on its way when the party entered the lair).
My two front-liners were drained three levels each during the game, and none were ever Ashes or Lost at the temple. So this version is significantly easier than the DOS version. It made me play more casually, I think.
I never found any of the really good loot, except one of the Shields that are Evil restricted. No super sword (Cuisinart or Muramasa) or Thieves' Dagger to get a Ninja, nor the item that turns you to a Lord.
So a rather uneventful experience.
I'm starting to think that the only way to play the real, bug free Wizardry 1 is to play the original Apple version.
In the end I had to reload twice when running through the gauntlet to Werdna's lair, first when surprised by group of Zombie Dragon with breath that could kill, and then against a group of five Greater Demons with magic resistance and casting high level fire spells.
I had forgotten how the last part before the final was like. It reminded me of the last couple of levels in Bard's Tale, where Greater Demons are also the greatest danger.
But in the end my party was through the gauntlet.
Werdna was busy telling jokes about alive people, so he and the other suckers were surprised (a nice change from my first time with the DOS version when his Tilotwait was already on its way when the party entered the lair).
My two front-liners were drained three levels each during the game, and none were ever Ashes or Lost at the temple. So this version is significantly easier than the DOS version. It made me play more casually, I think.
I never found any of the really good loot, except one of the Shields that are Evil restricted. No super sword (Cuisinart or Muramasa) or Thieves' Dagger to get a Ninja, nor the item that turns you to a Lord.
So a rather uneventful experience.
I'm starting to think that the only way to play the real, bug free Wizardry 1 is to play the original Apple version.
Last edited: