LarryTyphoid
Scholar
- Joined
- Sep 16, 2021
- Messages
- 2,233
It's the same party I've carried through all the games so far (sans Wiz4): two fighters, a priest, a thief, a bishop, and a mage. The thief was huge dead weight before but I never bothered to reoptimize. She was a ninja for awhile at the end of Wiz1 and into Wiz2, after I got the Thieves' Dagger, which made her alright but I had to reclass her into a thief again in Wiz3 because her alignment would've automatically set to evil otherwise (making her incompatible with the good party, which was comprised of the transferred characters). Now in Wiz5, thieves can equip bows, meaning they're not complete dead weight like they are otherwise.Have fun! Curious actually how small one could go party-wise in Wizardry V in terms of required characters. Are thieves required? Finished the game myself and it felt like the fighters carried a lot of the workload.
If I played Wiz3 again, I wouldn't have a thief at all, because there's barely any loot worth picking up. Also, the stat bug in the DOS version made it so my thief triggered every trap anyway, on account of my bad luck rolling constant stat decreases to agility and luck. Thankfully this isn't an issue in Wiz5.