Alfons
Prophet
- Joined
- Jul 25, 2014
- Messages
- 1,031
I actually prefer the second scenario. With the first one both option are shit so you don't get fucked as much whichever you choose. The first scenario actually made me think of spec ops the line out of all things. The only way to win is to not play. So take the quest and never finish it, everyone remains alive.Since we were on the topic of moral ambiguity & choices and consequences a bit earlier, here are a couple that I have actually tested:
Main Quest: Whispering Hillock
At one stage in the Crones storyline, you meet a spirit trapped in a tree. The Crones tell you to destroy the spirit in order to stop it from killing their villager worshipers. You go to the spirit and it tells you that it was a druidess trapped there by the Crones and that it'd be willing to save the village children from being eaten by the Crones, were you to free it. Sounds awesome, right? In other RPGs this'd be your standard 'moral' choice given that the Crones have already proven themselves to be child-eating douches.
So the spirit has you dig up its bones as one of the conditions, at which time Geralt remarks, "ohwaitaminute, these aren't human bones." You get the option then to betray the spirit and kill it instead of going through with the freedom ritual.
Outcomes:
1. Free the spirit -- the children are freed by the spirit, but the other villagers are slaughtered by it, because it turns out the spirit is no druidess but an ancient being as malicious as the Crones themselves. The Crones punish Anna - that's the Barons' wife - for losing the children and she dies. The Baron then hangs himself.
2. Kill the spirit -- the children are eaten by the Crones. The villagers however are fine. The Crones don't punish Anna, who survives the ordeal and is later rescued by the Baron & his daughter in a side quest. The Baron takes his wife to be healed by a healer and says he's going to 'be a new man from now on.'
Side Quest: Towerful of Mice
To complete this quest, you have one of two options:
1. Be a trusting pleb and take the bones of the ghost girl to her lover. In that case, he dies after she reveals herself to be a Pesta - a pestilence wraith - and then laughs at you and flees. The curse of the tower is lifted but is set to appear elsewhere.
2. Take the lover to the ghost girl. In that case, he also dies, but they make up before he dies and both 'pass on.' The curse of the tower is lifted.