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The Witcher 3 Pre-Expansion Thread

Perkel

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Mar 28, 2014
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And it downloads like dogshit on gog galaxy..
 

Rivmusique

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How's playing without quest markers? Ever get the feeling a quest was designed around the assumption the player would have icons to guide him, therefore leaving you to search for *whatever* unnecessarily blind? Like maybe a guy asks you to check out some ruins he tried to explore but couldn't because there were monsters but he gives no directions and there's no option to ask for them even though there logically should (the guy would have to know where they are) because the designer has assumed the player would just use the quest compass. Scenarios like this is what I worry about cropping up when I see these helper features alongside "don't worry, they can be switched off".

Witcher 2 did not suffer from this. Even though it included (non-toggleable IIRC) quest markers, quest givers still gave completely followable directions to the point the markers were unnecessary except perhaps when going back to a quest you learned about much earlier, and had therefore forgotten the directions. Hopefully this bodes well for 3.
 

Cromwell

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How's playing without quest markers? Ever get the feeling a quest was designed around the assumption the player would have icons to guide him, therefore leaving you to search for *whatever* unnecessarily blind? Like maybe a guy asks you to check out some ruins he tried to explore but couldn't because there were monsters but he gives no directions and there's no option to ask for them even though there logically should (the guy would have to know where they are) because the designer has assumed the player would just use the quest compass. Scenarios like this is what I worry about cropping up when I see these helper features alongside "don't worry, they can be switched off".

Witcher 2 did not suffer from this. Even though it included (non-toggleable IIRC) quest markers, quest givers still gave completely followable directions to the point the markers were unnecessary except perhaps when going back to a quest you learned about much earlier, and had therefore had forgotten the directions. Hopefully this bodes well for 3.


You can look for yourself you get directions, even in miniquests like scavenger hunts. You could even jump queststeps in theese hunts or other quests, for example if you know where the plant can be found you need as a bait you dont have to talk to the herbalists (although the game assumes you do since theres a sidequest there). If that goes for every and all quests I dont know.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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And again - you DON'T have to use the witcher sense and follow the clues all the time. Sure, sometimes it's neeeded to progress the quest but I feel in many cases you actually don't have to go through the whole quest chain. Oftentimes you can arrive to conclusions by exploring and paying attention and simply skip a lot of quest updates.

A bit spoilery example of what cvv says, regarding the first ad hoc "monster contract" in white orchards:

The Noon wraith was appearing at 12:00 at the spot where it should have appeared, and I guess I could have killed it even without first finding all the clues. I'm not sure if finding the clues about the woman's death, finding the bracelet, etc. are making the fight easier from game mechanics point of view, but the wraith was definetly there before I had discovered it's whole story
 

bonescraper

Guest
Wow, most of the flaws mentioned here are so fucking dumb i can't even.

1) OMG i'm harvesting plants all the time, this game is shit!

Wat? Why the fuck do you do that then? Gather them when they're needed, it's that simple. You don't have to use them to refill poitons, so you don't really need a lot. Unless you're a compulsive kleptomaniac, but that's your problem then.

2) OMG exploration sucks because of question marks!

Turn that shit off. Now when you find junk, you just find junk like in every other open world RPG ever. I guess you tards rush to a nearby PoI with expectations of great wealth and what not. Well, there's plenty of good loot, but that doesn't mean every single fucking crate should contain OP items. I fucking found schematics for 2 cool set swords (Viper School set) in the prologue area, and i'm still using them. I found quite a lot of good items already by exploration/doing sidequests. Also, just like cvv said, while exploring you can find side quests, cool bits of lore and shit like that. And if you're disappointed when you find a +1 skill point shrine i guess there's just no hope for you.

3) Side quests are shit.

No they aren't. There are some filler minor quests (burn some corpses, repair shrines herp derp), but proper side quests are just like Sapkowski's short stories, they're fucking great. I don't know what the fuck is wrong with you people.

Time for some actual flaws.

- game was designed for controllers, movement seems sluggish
- UI is quite bad
- crafting is unnecessairly bloated
- item slot limit is just fucking awful. 2 slots for potions? 2 bombs per slot? :|

Then you realize that gear stats overshadow the %gain from attribute points. And that gear is plentiful.
Do they? I haven't found any items that give more than +3% bonus so far, how exactly does that overshadow my current + 40% to physical attacks?
 

Beowulf

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Mar 2, 2015
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Then you realize that gear stats overshadow the %gain from attribute points. And that gear is plentiful.
Do they? I haven't found any items that give more than +3% bonus so far, how exactly does that overshadow my current + 40% to physical attacks?


Good points overall.
Regarding the last issue I think he means that switching form Sword of Something 20-30 dmg to Bigger Sword of Sth 45-55 dmg gives you better damage output that +3% damage.
 

Mortmal

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Jun 15, 2009
Messages
9,498
People who are saying it's good need to qualify their reviews saying whether or not they liked W2... so I know to disregard their opinions.

If you don't like witcher 2, don't like assassin creed/skyrim kind of gameplay, what are you doing here ? You expect some sort of miracle ? At midnight the popamole will turn out to be a turn based tactical rpg , like in faery tales:!
got a bunch of brofists from obvious fanboys, but be honest and mention that assassin's creed was playable. you could actually control your character with your controls.

I have honestly no problem with controls in witcher 3 , its plays pretty much the same as any similar AAA game , although they might make a bigger radius to collect herbs maybe.
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
So after 20+ hours in, I can safely say that I genuinely enjoy the game.

It has tons of glitches, bad AI, bad controls, bad interface ( playing on PC with M & K ), and sometimes when you wander you start quests and kind of mess up the order of some events, but overall the game is fun.

I think a good part of the reason I'm having fun with it is that quests are pretty well written and done. I gave up Dragon Age Inquisition after 4 hours, cause the "go fetch 10 skins" quests pissed me off. There aren't many of those in Witcher 3.

It's a bit light in terms of RPG; not many skills to choose from, and the combat is pretty simplistic. Not many spells either. So I pretend that it's more like an adventure game with RPG elements. As an RPG it's obviously bad, but as an adventure game I find it pretty fun.

I still prefer blobbers like Grimrock 2 though.
it took you 4 gameplay hours to realize DA:I was shit and now you're 20+ hours in Twitcher and you mistake an action game for an adventure game? wtf are you doing on this forum?
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
Time for some actual flaws.

- game was designed for controllers, movement seems sluggish
- UI is quite bad
- crafting is unnecessairly bloated
- item slot limit is just fucking awful. 2 slots for potions? 2 bombs per slot? :|

This (except for the bloated crafting, how do you mean?)

The item limit is especially fucking annoying, I'm constantly jumping in the inventory to eat or drink or apply oil or quaff some potion. Mangh....
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
The devs said the main quest is about 30 hours. Well how much time out of that consists out of actual questing and how much of it is riding around and fucking cutscene talking. I found this shit:
https://www.youtube.com/watch?v=gnpkAJmle7k
According to that there's around 11 hours of cutscenes/talking in the main quest alone, I find that...impressive.
i was impressed by the first video. less impressed by the second and the shit kept coming. that was when i realized they didn't want me to play the game.
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
Sure, you saying i should lower my standards for AAA?

People around rarely try to stay objective. AAA games are the work of the devil the moment they come out while other games are almost "entirely fun" from the get-go because of the nostalgia factor. The goods and the bads of a game exist beyond the game's status.
There are exceptions to this as well, See Roxxor's review of PoE which completely ignores the nostalgia factor and treats PoE like a AAA title (i.e. it focuses entirely on the bad, almost no mention of any of the good).

Thats called nitpiking, not hating. Theres a difference. That or some retarded newfag.

Plenty of that shit thrown around, it goes beyond nitpicking. And again i rarely see people go over every fucking detail like that when it comes to other games.


No idea, still gauging if its worth playing or not. compromises do tend to make games boring, banal experiences, they wouldnt be called compromises if they didnt make one part suffer in exchange for something else, in most AAA games, its quality in exchange for a bigger audience. This is only natural, but i do believe a talented team can make it work, or ignore said compromises and bring forth a good game that will sell millions regardless, this isnt very common tho.

Will see, i genuinely found TW2 pretty fun but that is mostly because i found the TW2 story/setting pretty interesting as well. TW3 is looking decent so far imo.
 

imweasel

Guest
I'm really digging the writing, story and lore. CDPR really outdid themselves. :D

1) OMG i'm harvesting plants all the time, this game is shit!

Wat? Why the fuck do you do that then? Gather them when they're needed, it's that simple. You don't have to use them to refill poitons, so you don't really need a lot. Unless you're a compulsive kleptomaniac, but that's your problem then.
Yep. At first I thought TW3 is another one of those typical open world flower picking games (which I fucking hate), but it turns out that you don't need many plants at all.
 

Keshik

Arcane
Joined
Mar 22, 2012
Messages
2,228
I'm really digging the writing, story and lore. CDPR really outdid themselves. :D

1) OMG i'm harvesting plants all the time, this game is shit!

Wat? Why the fuck do you do that then? Gather them when they're needed, it's that simple. You don't have to use them to refill poitons, so you don't really need a lot. Unless you're a compulsive kleptomaniac, but that's your problem then.
Yep. At first I thought TW3 is another one of those typical open world flower picking games (which I fucking hate), but it turns out that you don't need many plants at all.

WoW conditioning had me dismounting to grab every herb on the minimap. Refilling potions with alcohol is a nice feature. Just got to Velen, not sure what to do at level 4 as a bunch of the quests are marked as lvl 7 or 10 in some cases. Seeing a lot of notice boards though, so I guess I have to slog around more.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,851
Someone on the official forum said that you have decisions from W2 that have effects listed in the readme, but I don't have a readme file anywhere.
 

bonescraper

Guest
Time for some actual flaws.

- game was designed for controllers, movement seems sluggish
- UI is quite bad
- crafting is unnecessairly bloated
- item slot limit is just fucking awful. 2 slots for potions? 2 bombs per slot? :|

This (except for the bloated crafting, how do you mean?)
There are too many crafting materials and variations.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
Shouldnt GoG Galaxy apply the patch automatically?

It does

How exactly do i see if it downloaded the update (without having to press play); also how do i tell if the DLC's are downloaded? - on galaxy i mean


You have a changelog button. GoG took awhile to start loading the patch and then had serverproblems hence my confusion. You also have a dlc installer under the more tab.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
WTB Mod to remove level requirement from equipment.
 

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