Comrade Goby
Magister
- Joined
- Apr 29, 2011
- Messages
- 1,236
Is this game an incline or decline in cRPG's? Any verdict on that?
Incline. Ignore these nitpicking autists.
Is this game an incline or decline in cRPG's? Any verdict on that?
I've now seen numerous screencaps over the last few days and absolutely none of them would have me saying I'm impressed by the game graphically. It's brown, gray and murky in color - even when not in motion it's blurry. People call DAI's colors too vibrant and unrealistic - but I suspect these people wear glasses or other ocular devices as reality is vibrant, not brown, gray and murky. And people are saying it's TOO vibrant and want to tone it down with SweetFX? What. The. Fuck. The color or temperature, depending on what you measure by, of the light is wrong too, something DAI doesn't have a problem with.Fuck the graphics and everyone who keeps harping on about them. Game is very pretty and atmospheric, and I don't even play on ultra. Why does nobody mention the broken ass controls and what steps CDPR are planning to take to fix them?
Also no cooking of meat. Or any other dishes for that matter. Even Arcania had that FFS.
I didn't say the choices were morally ambigious. The baron isn't as big of a douche as i first thought him to be. The wole set up with Ciri and that little girl he takes under his roof, and his whole confession paints him as a man that has a soft spot for children, and who meant to straighten his life out, but fucked up big time.I just did the Botchling quest and damn, that's easily one of the most memorable quests of all time. It's just a great fucking story, disturbing, morally ambiguous and... touching. It IS emotionally engaging. Yeah, i felt bad for the baron, even though he's a wife beater and a drunkard (i guess that makes me a misogynist). I liked the game so far, but now i fucking love it.
What was morally ambiguous about it?
Baron is a douche and threw his miscarried kid in a ditch, causing it to become a vengeful botchling.
You have two choices:
1. Kill the botchling
2. Redeem the botchling
This is a pretty black & white situation. You have to do extra work for going the 'moral' route but it's pretty obvious what the moral route is.
Nope, not true, good try tho.People lose the sense of wonder they walk into gaming with. Things that you learn to overlook for the sake of enjoyment in your youth start to gnaw at you, later in life. Coupled with buyer's regret and the looming notion that the hourglass, which seemed so full not long ago, is running down... well, what you see is what you end up getting. People want more value out of their time and money.
But the Codex certainly suffers from an overabundance of 'this is the worst thing that has ever happened, since the last thing that happened' hyperbole slinging edgesters.
Codex loves flawed games, what this site hates more than anything is banal shit boring games, and they will tell you why they are shit. Thats all there is to it. I wouldnt have enjoyed games like poe or wl2 10 years ago in the same way i dont enjoy them today.
I would stil enjoy games like AP or VtMB today, flawed as they are, because they are fun to play.
That is the codex at its heart, a site that will talk about good games fondly, and shit all over bad games, and now, like in the past, most games are in fact banal shit boring time wasters, Its just that today theres more "hype" (more stupid idiots that cannot into thinking or objectivity) so people with good taste shitting all over them stands out more.
Did you miss the part where he didnt mention PoE or WL2? no mystery around here. Shit games will get heat, good games will get luv.Did I really sound upset, Ulminati? If so, please, rest easy; I participate on this forum because the negativity doesn't bother me.
It's funny that virtually every game you mention up there is a 'throwback', or an homage. Do you reckon that might be triggering some nostalgia-driven positive association? At least, in terms of visual design or gameplay? Life's mysteries abound.
Yep, games like omerta jap initiative i liked, while strategic mod was crap, tactical mode was fairly fun, i feel it wasnt given a chance solely based on that.That's an interesting take. It must be pretty easy to ignore completely ignore his argument, label games as fun to play and boring and say codex is cool because codex likes fun to play games. I don't suppose you've ever ran into a game that you found fun while many other people on the codex hated and found boring, right?
Sure, you saying i should lower my standards for AAA?There's a good reason to hate AAA titles in general and in a way the real golden age of gaming will probably never come back because you needed a specific time and frame for it to happen - people exploring a genuinely unexplored field with creating games, programming/coding for games and trying to fight with technical limitations of the time. I remember fondly the making of Fallout clips where they used a make-up artist and scanned faces to create talking heads, there's just something incredibly cool about that shit that i don't think i'll find again.
Thats called nitpiking, not hating. Theres a difference. That or some retarded newfag.That doesn't make a lot of codex' hate for new games/AAA shit retarded though. People whining about Geralt going from fighting dragons in TW2 to fighting wolves in TW3, people whining about free open world exploration hitting the edge of the map in 5 minutes when you genuinely have one of the biggest maps to explore ever created and they didn't fucking promise you infinite exploring, etc.
Nonsense, people can change their mind, you better put forth a good argument tho, but ive seen it happen.Really codex is about as dumb as funny to read sometimes as gamespot/ign etc for the opposite reasons, neither starts from the idea that this is a new game let's look objectively at it, they either hate it or love it from the start and start throwing the good or bad while ignore the opposite.
No idea, still gauging if its worth playing or not. compromises do tend to make games boring, banal experiences, they wouldnt be called compromises if they didnt make one part suffer in exchange for something else, in most AAA games, its quality in exchange for a bigger audience. This is only natural, but i do believe a talented team can make it work, or ignore said compromises and bring forth a good game that will sell millions regardless, this isnt very common tho.TW3 has its merits and certainly has its' flaws, it is a fucking AAA title and certainly has a shitton of compromises made because it tackles a very large audience, that doesn't make it objectively boring or fun.
Is it? Seems like it, like Witcher 2, has gone with the range based attacks that Arkham, Assassin's Creed and Shadows of Mordor use, rather than a more 'the player chooses what the PC does, it's up to them to get it right' that great action games like DMC3 or Blade of Darkness use (both quite different, obviously, but it's in the player's hands when it comes to combat in both). That ranged based system obviously came about from people looking at the air swings that can happen in action games when people input wrong, so they created something where the character will always do something sensible and swing at an enemy. When it is done well (best in my limited experience, Arkham Asylum) it's borderline playing itself, stand near enemies, press attack, game decides on doing a long range attack or short range attack all on it's own, both are effective and the rooms cleared in no time. Poorly, (worst I've seen is Witcher 2) and the range detection is off so the character is doing animations that would make sense if he were leaping across the room to hit someone, but he is attacking someone right next to him, or air swinging even though you wanted a long range attack. Even worse in Witcher 2 is that the long range attacks were extremely slow, pretty much not worth using so you'd never really want them going off.action rpg for mainstream (mainstream game of throne style) and its very good at that. its not good for what it is, its excellent for what it is.Is this game an incline or decline in cRPG's? Any verdict on that?
http://www.rpgcodex.net/content.phpWow. I came here to see what the Codexer's think of The Witcher 3. Half of you are a bunch whinny tosspots that can never be satisfied by another other than some obscure niche game that is OK but gets massive extra points for being obscure. As soon as it's a AAA title, lolnopeitisbad.
Maybe.. Maybe.. Witcher 3 is just shit. I've been playing Dragon Age: Inquisition for I think 2 weeks now but I make no fucking excuses for how bad it is. I guess I like the scenery, having something to do. I don't know. But I wouldn't say - oh guys, it's not so bad, give it a chance. Mass Effect 3 is easily the better game, ignoring the ending or last third of the game - but I do so wish it had been made using Frostbite 3.
Very much my thoughts while doing this exact quest. Those little bits of research seem like moronic "point-and-click" when you deconstruct them, but if you take them together, they made me actually care about the whole context of my actions. It caused what people like to call "immersion". Pretty often in games I get bored because I fail to slow down and experience what the authors had prepared for me (usually because they haven't prepared shit), and these small things help.I had to prepare with potions, oil and I had to read the diary to figure out how to beat the boss - it's a simple thing, this preparation, but it really adds up to the atmosphere of the game. I never had to prepare for anything in W2.
You said it yourself about DAI.All in all, I think it's a really good effort for a big budget game; I don't feel my intelligence is being insulted like I did with DA:I, mechanically it's engaging enough and the writing keeps me interested in what I'm doing instead of just going through the motions.
Maybe.. Maybe.. Witcher 3 is just shit. I've been playing Dragon Age: Inquisition for I think 2 weeks now but I make no fucking excuses for how bad it is. I guess I like the scenery, having something to do. I don't know. But I wouldn't say - oh guys, it's not so bad, give it a chance. Mass Effect 3 is easily the better game, ignoring the ending or last third of the game - but I do so wish it had been made using Frostbite 3.
Oh hey, another 2013 Neogaffian newfag.Wow. I came here to see what the Codexer's think of The Witcher 3. Half of you are a bunch whinny tosspots that can never be satisfied by another other than some obscure niche game that is OK but gets massive extra points for being obscure. As soon as it's a AAA title, lolnopeitisbad.
And then some M$ lawyers in the back raised their eyebrows so back to the marketspeak we go:
We don't agree there is a downgrade but it's our opinion, and gamers' feeling can be different.
There's no denying it.Witcher 3 is just shit.
So far all C&C I've seen has been very logical. An example from Velen:Are they still pulling the "unforeseen consequences" bullshit? As in your actions have some twisted outcomes that turn them bad even if you intended them to be good and you have no way of knowing? Like every single time?
There's guy called Bloody Baron, and you run into some of his men in a tavern. The situation may end either peacefully or violently depending on your dialogue choices. I ended up killing the guys, so later on, when I had to talk to the Baron and went to see him at his castle, every civilian there went inside and locked their doors while the Baron's men came out and tried to kill me. Eventually I had to find a secret entrance to get inside the castle as the inner gates remained closed. There's another encounter with the Baron's men later on, and that too can end up violently depending on your dialogue choices, as if you tell them that you're a witcher they'll realize that it was you who chopped up their buddies. I also think there might be a small side quest available there if you solved things the peaceful way. Several dialogues also change slightly based on your choice. There might be more, but that's what I've seen so far. I don't think the choice changes the actual story in any way (you still get to see the Baron, do all his quests and so on) but there's still a nice mix of both cosmetic and gameplay-influencing C&C there, especially since the initial choice seems rather trivial at first.