Yes, the level of detail, the atmosphere, the size, the characters and quests are amazing.
Too bad about the systems and itemization though.
Could have been so much more if the devs carried over more of their concepts from TW1.
Too bad about the game part.Yes, the level of detail, the atmosphere, the size, the characters and quests are amazing.
Too bad about the systems and itemization though.
Could have been so much more if the devs carried over more of their concepts from TW1.
Mechanically TW1 was better in almost every way, combat system included. I especially miss the inventory system, the itemization and a lot of the smaller things like getting so drunk you could barely walk, being only able to rest at bonfires and inns, or using items directly from your inventory rather than through a dialogue tree (e.g. bribes, gifts, a number of light puzzles). The character development system was more fun too. And the sex cards, of course. And even though Gwent is a really fun minigame, the original dice poker was still a bit more addictive because there was a genuine risk of losing all of your hard-earned coin.The only thing they should have brought back from TW1 was the alchemy system.
Yeah, because combat in W3 is a Dodge-quen fest. Massive difference.
Roll might be useful versus big monsters, but you can get by with dodge. Never used counters etc., upto heart of stone either. Also, are you dissing Gothic's combat?Yeah, because combat in W3 is a Dodge-quen fest. Massive difference.
Not true. There are enemies that is better to avoid by using roll. Others in which Quen is not super effective. Others that is better to fight bt using the counter-attack.
Seriously, within the realm of TES, Fallout 3, Alpha Protocol, The Witcher 2, Two Worlds and Gothic, The Witcher 3 combat system is fairly competent.
True dat.Yeah, because combat in W3 is a Dodge-quen fest. Massive difference.
Not true. There are enemies that is better to avoid by using roll. Others in which Quen is not super effective. Others that is better to fight bt using the counter-attack.
Seriously, within the realm of TES, Fallout 3, Alpha Protocol, The Witcher 2, Two Worlds and Gothic, The Witcher 3 combat system is fairly competent.
They tried to add some more variety with the mutations system in blood and wine, but at that point in the game you simply don't have enough skill points to make it very interesting. I think I was level 52 by the end of the DLC, with only the last act of the main story left to do in Skellige with the sun stone.Agreed. The skills system in 3 was awful.
I don't remember any of that, spamming dodge+light attack gets you through most fights in the game. The expansions mix it up a bit with the rock monsters and some bosses, but in the main game I can only remember werewolves where you'd have to do something other than dodge+light attack because they could heal faster than you could damage them that way.Not true. There are enemies that is better to avoid by using roll. Others in which Quen is not super effective. Others that is better to fight bt using the counter-attack.
Seriously, within the realm of TES, Fallout 3, Alpha Protocol, The Witcher 2, Two Worlds and Gothic, The Witcher 3 combat system is fairly competent.
I don't remember any of that, spamming dodge+light attack gets you through most fights in the game.
Low standards. The inspiration for Witcher 3 combat was Batman Arkham and dark souls not those shits you mentionedSeriously, within the realm of TES, Fallout 3, Alpha Protocol, The Witcher 2, Two Worlds and Gothic, The Witcher 3 combat system is fairly competent.
Eh, do you honestly believe this?Mechanically TW1 was better in almost every way, combat system included
CD projekt red congratulated guerilla for the launch of horizon
CD Projekt Red’s favorite PC games of all time
Witcher games did they choose?
Konrad Tomaszkiewicz - Game Director
Ultima VII: The Black Gate
First of all, it’s very hard to pick one favorite game. There’s so many kinds of awesome games — I mean, can you seriously compare Diablo with Dune 2 or The Secret of Monkey Island?
That’s why I decided to pick one of the first games that made me want to work in the industry and develop RPGs — Ultima VII: The Black Gate.
A fully-fledged RPG, with a really good plot (for the time), a good character development system, and a gigantic open world that you could traverse on horseback (or magic carpet, if you’re a magic carpet person).
Other RPGs that come to mind are Eye of the Beholder and Might and Magic VII, but Ultima VII’s "Avatar! Know that Britannia has entered into a new age of enlightenment!" is something that has been etched in my memory in a unique way.