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KickStarter The Wayward Realms - upcoming Daggerfall-like RPG from original Elder Scrolls developers

grimace

Arcane
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Jan 17, 2015
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2,085
What's new with the Daggerfall Unity project?
 

grimace

Arcane
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Jan 17, 2015
Messages
2,085
screenshot2022-09-16aewfhd.png


r/CouncilOfWisdom
Posted by
u/Wyald-fire
Dev


We're making a spiritual successor to The Elder Scrolls II: Daggerfall, so what better way to train our team than making them run through the opening dungeon? Tune in Sept. 20th at 3:30 PM ET/19:30 GMT to see who made it out, and who fell victim to the rats, bats or dreaded imps.​

 

Butter

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8,631


tl;dw: half of them die to the imp, the tranny dies to 41% drunkenness, the morbidly obese one gets a crash, and the soyjak escapes.
 
Last edited:

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,422
Ah. Now I understand. They're paying their peoples to play video games rather than actually making the games. See this is smart. Through the power of osmosis and assimilation of playing; they're going to magically understand how to make modern Daggerfall. Makes sense.
If you try to make a spiritual successor to something it stands to reason you ought to know how it plays. Even it this won't cover the kitchen's side of things. Or you would rather have developers making spiritual successors (and remakes, etc.) without any idea of what they're dealing with?
 

Pink Eye

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I'm very into cock and ball torture
Or you would rather have developers making spiritual successors (and remakes, etc.) without any idea of what they're dealing with?
Here's a mind blowing idea: make something, anything. Open it to feedback among peers within the company. Then go from there. Or go through public demos letting experienced Daggerfall players pick and poke at it.
 

grimace

Arcane
Joined
Jan 17, 2015
Messages
2,085
Has the GOG crew improved their version of Daggerfall Unity?
Or better off downloading Daggerfall Unity vanilla manually?



https://af.gog.com/game/daggerfall_unity_gog_cut?as=1649904300

Play a reimagined version of the all-time RPG classic from The Elder Scrolls series. Daggerfall Unity – GOG Cut brings this amazing experience to modern gamers. It has been made possible thanks to a whole team of passionate creators working under the banner of Daggerfall Unity.


  • GTX660 (or equivalent) and higher with 2GB of RAM
  • 4 GB
  • Intel i5 (or equivalent) and higher
  • Windows 7 or greater

Firstly, it runs EXTREMELY poorly. choppy and slow. and beyond that, strangely, the first character i created made it through the into cave no problem, but LITERALLY every single character after that cant even damage the imp and dies right there, every time, all the time. so the game itself is not very great either. on that first character that managed to make it through, the game was very ugly and a pain to navigate for the little bit i played, which mostly consisted on running to every single building in a city, because no one in town would be nice enough to give me directions to the one i needed. dont waste your time, pretend to play a game instead, it will be more fun.



GOG Cut comes with some problems.
1. I have two PCs, one a bit more powerful than the other. On the more powerful GOG Cut runs fine, even with slowdowns. On my other PC it just crashes. They both have plenty of RAM and 6GB/8GB GPU.
2. Loading times are ... abysmal on both systems.
3. It presents some challenges with mods and core updates. Not sure how/if this will be handled.
4. More difficult to personalise the cut
5. (this is personal) I would have included some additional mods that would have made a nice difference overall.

None of the problems seems to occur in my manual installation.
Still, I think this is a huge undertaking by GOG and people that never played Daggerfall should jump on it (if it runs on their systems...).


I don't think any thought put into this choosing particular collection of mods: it isn't particularly stable or performance-friendly. Frankly, you'd be better off just downloading Daggerfall Unity vanilla and piecing together mods as the need arises, because this "cut" does a disservice to the game.
https://af.gog.com/game/daggerfall_unity_gog_cut?as=1649904300
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,422
Here's a mind blowing idea: make something, anything. Open it to feedback among peers within the company. Then go from there.
Mind blowing indeed. Except "opening it to feedback among peers within the company" is useless when said "peers" didn't play the original game. This is why experience with the game you're trying to adhere to is crucial and why the lack of thereof so often shows when someone pretends to make a spiritual successor of something.
 

Infinitron

I post news
Patron
Staff Member
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Messages
99,636
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Join Wayward Realms artist David, AKA "Arcvein," along with OnceLost Games Community Manager Victor, while our community helps us design an all new character for the Wayward Realms!

Streamed live on Discord, October 30, 2022
 

Infinitron

I post news
Patron
Staff Member
Joined
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Messages
99,636
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Uh:



In what can only be described as madness, Ted did an AMA with his mom on Christmas Eve on the way to the airport. This is the result. There is even a special appearance by Julian.

Please be aware that there are some audio/visual hiccups due to the nature of the stream.
 
Joined
Feb 20, 2018
Messages
1,006
Reminds me of Shroud of the Avatar 10 years ago.

There was no game to show so artists showed game loading screens they were commissioned to 'paint'.

https://www.youtube.com/watch?v=2pvU1Z_01RQ


This is why in my projects I advocate for designing and implimenting game mechanics BEFORE art passes. I'd rather have white boxes and manequin player characters that give you a good idea of the game itself and it's mechanics than a bunch of fancy concept art that almost never makes it into the game and never actually tells you what a game is meant to be. It becomes very easy to just focus on art because it offers promises. But without the reality of that stuff you like not being workable in the engine or time you have.
 

Tyranicon

A Memory of Eternity
Developer
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Oct 7, 2019
Messages
7,809
So, honestly curious. How many of these "original devs of X game make a comeback" projects actually succeeded? The only one I tracked recently was Underworld Ascendant, which... y'know.
 
Joined
Dec 17, 2013
Messages
5,392
To be fair, Original Shit games were so much worse than Divine Divinity that things would've been better had they turned out to be vaporware.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
So, honestly curious. How many of these "original devs of X game make a comeback" projects actually succeeded? The only one I tracked recently was Underworld Ascendant, which... y'know.
the original dev of Divine Divinity made the two best-selling turn-based RPGs of all time :smug:
it wasn't a comeback because Swen never left.
 

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