Oh man. Gone for a day and this is the result. One full page. Where do I even begin...
Edit: Though speaking of which,
CrazyLoon, if you want or need any historical info or documents, I could quite easily get in contact with my relative and ask him to acquire and scan them. He has access to a ton of stuff in the fields of Chinese history and language (including proper pre-20th century Classical Chinese).
Thanks buddy. I'll drop you a pm if I need anything.
Onto the topic of having a female protagonist, it goes beyond writing a different game.
I do concur on the both male and female protagonist being an exception, but it is wrong to use that as a justification in this case. Male warriors are an exception, yes. Male generals are an exception within that exception. For females, it is an exception within an exception within an exception within god knows how many. It begs the question "How far does one want to go?" Even children were used as warriors in desperate times, now is it justified to play as a child? As a Japanese? As a Vietnamese? As a captured Roman soldier? As the last surviving Tocharian?
I'll agree, objectively speaking, all these ARE indeed plausible scenarios, but they are all excessively exceptional, to a degree nearing impossibility, to the point where believability is stretched and lost. It is historically justifiable to tell a story where the protagonist unifies all of China during the Song Dynasty, and then goes on to conquer all of East Asia, the Eurasian continent and Africa, and proceeds to sail to the Americas where he constructs a grand palace in the middle of the Wild West and spends the rest of his life eating buffalo steaks. It is also possible for one woman to defeat 100 people in close combat. Both are exceptional, and without a doubt possible and justifiable in historical terms, but undeniably ABSURD and STUPID, wouldn't you agree?
Possibility isn't a justification for absurdity, and some of these scenarios are well within that realm. Such events could be used for creating a novelty effect in very small doses, but as the focal point for a historical game? I don't think so. The difference between a historical fiction and a fantastical fairytale is that the former is not absurd, save for maybe "easter eggs." Playing as a female, in the role of an adventuring warrior during this time period, is overly exceptional, thus inherently absurd. Whereas for a male warrior, despite also being an exception in the big picture, is common enough to be recognised as a norm with a set of tangible principles and rules. Under the premise of playing a warrior, being male implies being part of an exceptional norm, probable and convincing, while in contrast, being female implies being simply an exception of exceptions, never a norm, in other words, it is absurd.
Granted, the concept of role playing a character is exceptional, it is not enough of a reason to completely ignore all historical norms for the sake of having an improbable but possible character, when the purpose of a historical fiction is to convey the probable AND possible.
I don't deny the existence of Jurchen and Mongol female warriors, since I'm well aware of their exploits. They are included in the game. My point is that having a female protagonist affects credibility in a very negative way. It's the same as putting a child in the main character's place, and make up an excuse of him reaching puberty faster than regular children.