Mangoose
Arcane
Huh? Nothing wrong with death in AoC. Please don't go popamole and have me have no penalty at all. There's already no xp loss, so don't take away all the consequences of death.
This. I dislike it in general (= fucking abhor it). Anybody throwing ideas around how spawns could come from "nests" and move through the environment from there? Possibly allowing the players to "shut down nests" for a while by completing a coupled elite dungeon, or some such? Perhaps I'm just asking for something mmos will never be able/willing to provide. And since I'm not an mmo-player, perhaps you shouldn't listenbylam said:Spawns are always timer or trigger based. I guess the answer to the question is yes, if you hang around on the exact spot where you just killed something it will spawn on your ass after a time.
Shannow said:This. I dislike it in general (= fucking abhor it). Anybody throwing ideas around how spawns could come from "nests" and move through the environment from there? Possibly allowing the players to "shut down nests" for a while by completing a coupled elite dungeon, or some such? Perhaps I'm just asking for something mmos will never be able/willing to provide. And since I'm not an mmo-player, perhaps you shouldn't listenbylam said:Spawns are always timer or trigger based. I guess the answer to the question is yes, if you hang around on the exact spot where you just killed something it will spawn on your ass after a time.
And I will say fuck them, and wield my katanas. As you can see in the demo, the specific roles are still there in the game (healer, tank etc), why would everyone use the same skills when a party needs to be versatile to be effective.fyezall said:http://www.ign.com/videos/2011/07/07/the-secret-world-savage-coast-walkthrough-part-1
Some new gameplay footage. Graphics are amazing but the human models a bit too plastic. And the open character system sounds stupid, changing youre entire build while in a dungeon to counter a specific problem? Feels like its gonna get pretty diluted, everyone will get the same skills for the same dungeons. " But I wanna dueal wild katanas!" "No this boss requires fireballs, everyone load up on fireballs!"
fyezall said:http://www.ign.com/videos/2011/07/07/the-secret-world-savage-coast-walkthrough-part-1
Some new gameplay footage. Graphics are amazing but the human models a bit too plastic. And the open character system sounds stupid, changing youre entire build while in a dungeon to counter a specific problem? Feels like its gonna get pretty diluted, everyone will get the same skills for the same dungeons. " But I wanna dueal wild katanas!" "No this boss requires fireballs, everyone load up on fireballs!"
IIRC the devs said that the first internal beta will start soon, and after that there will probably be an open beta. They haven't said a date though.Excidium said:Sounds good. Will beta happen this year?
I see. Nice, might be sooner than I thought.J_C said:IIRC the devs said that the first internal beta will start soon, and after that there will probably be an open beta. They haven't said a date though.Excidium said:Sounds good. Will beta happen this year?
Yeah...Gragt said:Looks like the beta signup started at the end of last month. Seems to be some silly community game involving facebook, which I unceremoniously discarded.
I like it too, since it actually makes a lot of sense. Due to the fact that many of the most powerful Loa are ultimately benevolent and would on our side if Cthulhu and bros came knocking.Excidium said:This game has potential.
I like this screenshot:
Voodoo!
I bet they're going to beta test that location with 20 in-house testers and then just launch with it.Zed said:100 player pvp zone. I hope no-one buys that shit. They said the exact same thing about Age of Conan.