Persona 5. The story pitch is horrible. Infiltrating people's souls and reprogramming their personalities is something the Stasi wish they could do. It's something the devil wishes he could do. Its idea of a hero is essentially Thinkpol, and it has to make the villains so cartoonish in order for that to work, if only superficially.
That, along with the fact that your first victim is, of all things, a gym coach, makes it seem like you're playing some scrawny nerd's revenge fantasy. The hot cheerleader likes you, all the cool and interesting kids wanna be your friends, you have complete power over the jocks that beat you up, and whatever you may do to them, you don't have to feel bad about it. It's sickening.
Second place would be Skyrim, not because it's dumb, but because it didn't commit to what it was going for. At least in Mass Effect, dumb as it may be, it gave me what I wanted. It let me fantasize I was a hero of a spacefaring civilization (like Erma Felna for non-furfags). In Skyrim I wanted a nordic-themed game, exploring the beauty of a fantasy medieval Scandinavia, planning raids with jarls, flirting with hot blondes and whatnot. The art style and music did a good job, but the gameplay made me feel more like a fantasy janitor than an adventurer. Just clean up this dungeon, clean up this quest marker. Neither the quest design nor writing had any thematic flair, it's like they were made by an AI. And it didn't commit to the nordic theme fully, it just went for generic fantasy with a vaguely norse flavour.
I decided to play Rune instead, it gave me what I wanted.