Jools
Eater of Apples
Eh, it's not just the new generation. Remember J_C and his crusade for Broken Age's lack of puzzles (not to mention the fight I had with him over parser way back then). And if you haven't, go look at that thread about endgame puzzles, I think there were 2 or 3 people other than me who defended them, everyone else was complaining about how puzzles at the end of the game break the flow and are just a nuisance when you're trying to finally get to the ending.And then we wonder why the genre is deader than dead. I wonder why don't these retard just move on to filmmaking then. Fuck you, newfag consoletard braindead generation(s).
Really?! We are talking adventure games right.... right? They can't really think this way... can they?
That is my point. I mean, take puzzles from adventure games, and all you are left with is a flash "clicking" game. Nobrainer. "click-anywhere-on-the-screen-to-win". Seriously? Break the flow? Puzzles dictate the flow, if anything, not to mention the fact that many adventure games feature stories/plots so weak that wouldn't really make much sense, entertainment-wise, without the puzzles.
Luckily enough, my faith in humanity is already at 0 Fahrenheit, so even this kind of "news" can't really do any damage. Every night, before sleeping, I kneel by my bed and pray, to whoever might be listening, to let me wakeup to ITZ. Asteroid, nuclear disaster, a new plague, WW3.0, whatever.