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The PS5 and Xbox 2 thread - it's happening

Black Plague

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Soy will probably announce soon how they'll color the Playstation 5 black.
 

DalekFlay

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I'd like to keep my library and ditch the old PS4. But if I get a PS5 and install lets say God of War and it still runs at 1080/30 it just makes it worthless getting cause at release there gonna be like 2 games worth playing.

Did the Xbox backwards compatibility change framerate? I was under the impression they jury-rigged resolution increases, but didn't change other things like shadow settings and framerate. I'm a PC only guy, so I dunno.
 

Markman

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One X got alot of games with selection of 1080/60 or 4k/30. Thats mostly for One titles, cant think of 360 titles that got that besides higher res, like AC, RDR run in 4k. But plus add in more stable framerates and faster loading times but those are given cause its much better hardware.
That shit will get even better with new X.

Feel like Sony could update atleast its first party titles like MS does for their system, but got a feeling they might want to double dip and charge extra 30-40 bucks for "remastered" editions while the previous owners will be stuck on "legacy" mode.
 

DalekFlay

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One X got alot of games with selection of 1080/60 or 4k/30. Thats mostly for One titles, cant think of 360 titles that got that besides higher res, like AC, RDR run in 4k. But plus add in more stable framerates and faster loading times but those are given cause its much better hardware.
That shit will get even better with new X.

More stable makes sense, but my point was I think altering the framerate takes a lot more work. Not sure I'd expect that from the Series X backwards compat.
 

Jrpgfan

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Could it be we're witnessing for the first time a console surpassing PCs in terms of hardware?
 

Jrpgfan

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That guy said 5-6 years. That's a lot of time.

I'm not a dev/programmer myself so I can't make in-depth commentaries, but I'm seeing a lot of devs talking about how PS5's architeture and SSD are a big step forward in the industry as a whole, technologically speaking.

One good thing out of this that is certain though, is that nvme PCI-e SSDs prices are gonna drop. I'm myself holding until some time after PS5 launches to get a top one with higher storage space. The prices for even the lower-end ones are insane right now where I live.
 

Grauken

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That guy said 5-6 years. That's a lot of time.

I'm not a dev/programmer myself so I can't make in-depth commentaries, but I'm seeing a lot of devs talking about how PS5's architeture and SSD are a big step forward in the industry as a whole, technologically speaking.

One good thing out of this that is certain though, is that nvme PCI-e SSDs prices are gonna drop.

1 year I could buy, maybe, 5-6 years, lol no
 

soulburner

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Sep 21, 2013
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PCI-Express 4.0 is still a new thing on PC and it's supported by only one high end desktop chipset at the moment. When even the most budget motherboards will have it and the standard will become widespread, SSD manufacturers will start releasing shit that's crazy fast. And PCI-Express 5.0 is just around the corner.

Consoles always offered lower latencies than the PC - it's not a new thing that only happens with this next generation. The other thing that was always true is that the PC with all its latencies, hardware abstraction layers and shit always reached and overtook the consoles' performance in a relatively short period of time.

The PC users will get faster & cheaper PCI-Express 4.0 nvme SSDs, RDNA2 graphic cards and Nvidia Ampere will arrive on store shelves within a few months, Zen 3 CPUs also release this fall (and AMD claims it should be considered a new architecture instead of an extension of Zen 2). I believe upgrading the PC as early as next spring will make the console hardware become not impressive.
 

abija

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A game that needs SSD streaming during a single scene will take more time to download than play... The feature is clearly aimed at CGI industry.
 

vonAchdorf

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What does it matter when all Next-gen games using Nanite are boring AAA-Open world garbage requiring 500 artists. I'll stick with my indie games using "normie" graphics, thank you.

Finding tech which reduces the number of artists required is the new frontier in development. Photogrammetry, Quixel Megascans etc. are first steps.
 

AwesomeButton

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The main reason I don't think there is anything more to Unreal 5 Nanite than a pretty video clip - how many studios can actually afford to produce such assets? Dice/EA, Rockstar, Activision? CDPR maybe?
 

Kem0sabe

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It's either reduce development cost/time or increase game prices. There's already talk about raising game prices to 80 euros for consoles.
 

Morgoth

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What does it matter when all Next-gen games using Nanite are boring AAA-Open world garbage requiring 500 artists. I'll stick with my indie games using "normie" graphics, thank you.

Photogrammetry, Quixel Megascans etc. are first steps.

When I read that, I immediately think of "Worse Level design".
 

DalekFlay

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PCI-Express 4.0 is still a new thing on PC and it's supported by only one high end desktop chipset at the moment. When even the most budget motherboards will have it and the standard will become widespread, SSD manufacturers will start releasing shit that's crazy fast. And PCI-Express 5.0 is just around the corner.

Consoles always offered lower latencies than the PC - it's not a new thing that only happens with this next generation. The other thing that was always true is that the PC with all its latencies, hardware abstraction layers and shit always reached and overtook the consoles' performance in a relatively short period of time.

The PC users will get faster & cheaper PCI-Express 4.0 nvme SSDs, RDNA2 graphic cards and Nvidia Ampere will arrive on store shelves within a few months, Zen 3 CPUs also release this fall (and AMD claims it should be considered a new architecture instead of an extension of Zen 2). I believe upgrading the PC as early as next spring will make the console hardware become not impressive.

This is all very true, but it's also very true that many will not upgrade for quite a long time. Hell, I still get "fake news" labels half the time here when I say an SSD in general is a must have nowadays. It'll be a long time until an SSD like PS5's is minimum spec for PC game releases, and yet it'll be standard in every PS5. The ramifications of this I couldn't tell ya, but considering PC has a ton of market share now (and Xbox to an extent, since its SSD won't be as amazing), I'd guess it means only Sony developed exclusives will use it to its fullest extent for a good while.
 

BlackAdderBG

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I have a 500gb nvme with same speed as the new xbox since 2017 and it was not even expensive to buy at that time. People's babbling about the ps5 ssd are falling for the hype of something that was new 5 years ago. Loading assets as you move is not something that exciting anyway, game design is so primitive and dulled for the drooling masses that even if they make it standard for every game we will not see anything interesting.
 
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abija

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I have a 500gb nvme with same speed as the new xbox since 2017 and it was not even expensive to buy at that time. People's babbling about the ps5 ssd are falling for the hype of something that was new 5 years ago. Loading assets as you move is not something that exciting anyway, game design is so primitive and dulled for the drooling masses that even if they make it standard for every game we will not see anything interesting.
What is showcased in that demo is streaming from ssd during the rendering of a single frame. And the chance of your ssd being that fast is about the same as that tech having a meaningful use in games in PS5's lifespan.
 

soulburner

Cipher
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Sep 21, 2013
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843
There currently is no SSD on the market that is as fast as the PS5 one is promising to be. Sure, you can get a hyper expensive PCI-Express card with several NVME disks stuck together, maybe offering even higher transfer speeds, but... it's expensive as fuck and thus should be considered as "not available". But, as I said, more middle and low end motherboards will get PCI-Express 4.0 later this year, so the standard will become more and more popular within the coming months and SSD manufacturers will be happy to release more nvme disks that can utilize this (because more people will be able to use them to their full potential - there's no reason to release an ultra fast SSD series right now when only high end Ryzen and Threadripper systems can utilize them).

The Xbox will have a slightly slower SSD than the PS5 but there's a big emphasis on it there, too. What's interesting is that Microsoft plans to release one of its software subsystems, DirectStorage, for the Windows PC. It's a new I/O system that promises to offer much lower latency and CPU overhead and will use some new method of hardware data (de)compression, but the details seem to be a bit scarse.

These may be interesting times for all hardware enthusiasts and both PC & console gamers.
 

Markman

da Blitz master
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Lots of hype about that magical SSD, I'll believe it when i see it.
You can load some games into RAM and still nobody makes a big fuss about it. And all of a sudden there comes this super duper magic item that will blow gaming into outer space in a $500 machine.
Get real.

Anyhow, I hope Sony fuckers show more "gameplay" this time around if they learned anything from Microsofts fuckup last month.
Also, fuck Horizon Zero Dawn fans. Dont think I've seen so much hype around a mediocre game in my life.
 

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