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The PS5 and Xbox 2 thread - it's happening

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,548
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Build quality of consoles has just gotten worse since the PS2 era. Same goes for controllers.
 

Old Bald Bad

Literate
Patron
Joined
Aug 28, 2024
Messages
40
The USB ports and the HDMI port on the console aren't as sturdy as the ones on your GPU and motherboard. However, they are generally alright as long as they aren't abused.

Controllers with stick drift and the liquid metal problems, though, are really terrible.
 

The Decline

Arcane
Joined
Aug 24, 2009
Messages
8,278
Location
Everywhere
I wonder why they designed it like shit, was it the case with old consoles too? My PS/PS2/PS3 never had any issues with ports, was I lucky or it's just the new thing to screw customers on the most basic stuff?

Thanks,
Sherry
This post is pending Infinitron's approval

It's due to cost cutting. Older Sony consoles had reinforced ports, the ones on the PS5 are barely soldered to the PCB. The whole thing is cheap and hollow.

The Xbox One X on the other hand is built like a tank except for the ports which are just as fragile as the PS5's.
 

tommy heavenly6

Learned
Joined
Dec 22, 2022
Messages
294
What went wrong, Xbox sisters?

b0hktv.jpg
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
436
Game Pass didn't work to improve things? I spent an afternoon with a friend who has an Xbox One. I had no idea about Game Pass, so we sat down and looked through the games on offer. We must have browsed some 50 games. He chose:
  • DooM (2016)
  • Aliens: Dark Descent
  • Prey
  • Diablo IV
There was so little that was eye-catching or immediately interesting. Seeing Age of Empires 2 was surprising. People play RTS on console?

I suppose that porting Stellar Blade to Xbox might send a mild electric shock into this ailing body.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,818
What went wrong, Xbox sisters?
Nothing happened. Nothing at all.

Microsoft simply released the xbox one onto the market and then did nothing ever since. They somehow expected success to come to them and that asshole just never showed up.
Yeah they made some feeble attempts with backwards compatibility but the xbox family of consoles never had that much of a line up to ever make that into a major selling point. Oh, and they also killed the platforms whole identity when they sabotaged Halo so I guess they did something, just not in any way that would help.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,127
Location
Flowery Land
Microsoft never recovered form the always online and kinect only shit they tried to pull with Xbone so nobody wanted to buy the console and nobody wanted to develop for it. Then they further hobbled themselves with the Series S, which essentially meant anyone who wanted to port to them 1: had to port twice 2: Had to have their game function on anemic hardware. The ONLY route I see forward for them is UMPC, taking advantage of literally owning Windows, and even then I'm not sure they could do anything of value.

Sony isn't doing much better. Lots of consoles shipped, awful software sales. Pretty much just a Madden/FIFA and CoD machine.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,818
Sony isn't doing much better. Lots of consoles shipped, awful software sales. Pretty much just a Madden/FIFA and CoD machine
For Sony that is a very fixable fuck up. The public is not entirely apathetic about them and they have franchises that would be in demand. Problem is they would have to actually start pumping out good games that would appeal to a broad spectrum of players. And by appeal I mean make a game for each segment of the market and then keep making them, not try to make a non-game movie for everyone and then wonder why nobody gives a shit.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,127
Location
Flowery Land
The problem is most of Sony's IP have been idle for literally 20+ years (especially when not counting spinoffs) because of their PS3 fuckup. If anyone still cares about the IPs, it's because they dread modern takes on it. Even if they did, Sony's shoving their stuff on PC for a quick buck devalued the point of having a console in the first place, and they show no signs of changing that (Vice confirms the Ape Escape minigame is on PC).
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,936
Sony is fucked because their 'fanbase' is obsessed with ultra expensive third person action adventure cinematic games, they are also getting diminishing returns with these games and their fanbase has barely supported the stuff they released that didnt fit this mold. In fact their fans spends more time defending Sony on twitter than buying and playing their games considering the fact they are selling less and less copies. Plus their 'core' fanbase is incredibly hostile to multiplayer games, despite the fact Sony always had strong modes and games in that category in the past and they need some forever games to help fund their expensive movie games.

Their model isnt sustainable and thes moves they tried to fix this failed almost completely, partly from their own incompetence, partly because they were stupid from the beginning and partly because their own players kept screeching at them to go back to the very same thing they were trying to flee from.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,630
Sony can stop making games and the PS5 will keep selling well because most consumers play third-party software, especially live-service. Fortnite, Roblox, Call of Duty, GTA and sport franchises are the most played PS5 titles.

There's a reason Sony can afford multiple flops and cancelled projects.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,395
sport franchises are the most played PS5 titles.
Those annual money printers are starting to fail to meet sales expectations. Years of EA shitting the bed and making worse installments probably have cooled some hearts.
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,710


Pretty accurate take...you have to wonder if Gamepass is really viable unless they somehow get it on the larger install bases of Sony/Nintendo.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,630


Pretty accurate take...you have to wonder if Gamepass is really viable unless they somehow get it on the larger install bases of Sony/Nintendo.

Gamepass is viable (PC is the biggest market) but most consumers prefer to pay $70 to "own" the digital license of a single game.

The gaming community is the only place where people like to pay more for products.
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
436
Xbox Boss Says He's Given Up Trying to Convince PS5 Players to Switch Systems
xbox-boss-says-hes-no-longer-trying-to-convince-ps5-players-to-switch-systems-1.900x.jpg

[Emphasis added]

Talkative Xbox executive Phil Spencer says he’s given up trying to convince PS5 owners to switch to Microsoft’s machine, as his company increasingly becomes multiformat.

“I’m not trying to move [PS5 players] over to Xbox anymore,” he told the XboxEra podcast. “We’re all so invested in where our games are, let’s just allow more people to play.”

During its attempts to acquire Activision Blizzard, Spencer told courts that every time Microsoft sold a game on the PS5, Sony would pocket 30% of the income and use it to cut deals with third-party publishers, blocking the release of those games on Xbox.

The 30% fee applies to all third-party publishers releasing their games on PlayStation, and is generally considered an industry standard for any platform holder.

As his company brings more and more games to PlayStation, Spencer was asked if he still feels the same way about effectively lining Sony’s pockets with his own company’s software.

“It’s maybe not what I was going to say [during the Activision Blizzard trial] at the time but yeah, I would love to make all of the money for all the games that we ship right now,” he explained. “Obviously we make more on our own platform, it’s one of the reasons that investing in our own platform is important.

“But there are people – whether it’s their libraries are on PlayStation or Nintendo, whether it’s that they like the controller better, they just like the games that are there – and I don’t want to then look at that and say ‘Well, there’s no way that we should be able to build a business there, find fans of our franchises there.’”

Spencer continued that the 70% it makes on other platforms ultimately will help his company to build a “great portfolio” of games.

The reality is that Xbox spent close to $100 billion buying two multiformat publishers, and with sales of its hardware torpedoing, it threatens to devalue those investments by restricting its releases to a flagging brand.

As a trillion dollar company, Microsoft may have deep pockets, but it’s not immune to the rising costs of development, and considering Game Pass has also affected full-price software sales in its ecosystem, it needs to start finding some income somewhere – even if it is only 70% of the software it sells.
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
499
Location
Brazil
Xbox Boss Says He's Given Up Trying to Convince PS5 Players to Switch Systems
xbox-boss-says-hes-no-longer-trying-to-convince-ps5-players-to-switch-systems-1.900x.jpg

[Emphasis added]

Talkative Xbox executive Phil Spencer says he’s given up trying to convince PS5 owners to switch to Microsoft’s machine, as his company increasingly becomes multiformat.

“I’m not trying to move [PS5 players] over to Xbox anymore,” he told the XboxEra podcast. “We’re all so invested in where our games are, let’s just allow more people to play.”

During its attempts to acquire Activision Blizzard, Spencer told courts that every time Microsoft sold a game on the PS5, Sony would pocket 30% of the income and use it to cut deals with third-party publishers, blocking the release of those games on Xbox.

The 30% fee applies to all third-party publishers releasing their games on PlayStation, and is generally considered an industry standard for any platform holder.

As his company brings more and more games to PlayStation, Spencer was asked if he still feels the same way about effectively lining Sony’s pockets with his own company’s software.

“It’s maybe not what I was going to say [during the Activision Blizzard trial] at the time but yeah, I would love to make all of the money for all the games that we ship right now,” he explained. “Obviously we make more on our own platform, it’s one of the reasons that investing in our own platform is important.

“But there are people – whether it’s their libraries are on PlayStation or Nintendo, whether it’s that they like the controller better, they just like the games that are there – and I don’t want to then look at that and say ‘Well, there’s no way that we should be able to build a business there, find fans of our franchises there.’”

Spencer continued that the 70% it makes on other platforms ultimately will help his company to build a “great portfolio” of games.

The reality is that Xbox spent close to $100 billion buying two multiformat publishers, and with sales of its hardware torpedoing, it threatens to devalue those investments by restricting its releases to a flagging brand.

As a trillion dollar company, Microsoft may have deep pockets, but it’s not immune to the rising costs of development, and considering Game Pass has also affected full-price software sales in its ecosystem, it needs to start finding some income somewhere – even if it is only 70% of the software it sells.
image.png
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,967
Game Pass didn't work to improve things? I spent an afternoon with a friend who has an Xbox One. I had no idea about Game Pass, so we sat down and looked through the games on offer. We must have browsed some 50 games. He chose:
  • DooM (2016)
  • Aliens: Dark Descent
  • Prey
  • Diablo IV
There was so little that was eye-catching or immediately interesting. Seeing Age of Empires 2 was surprising. People play RTS on console?

I suppose that porting Stellar Blade to Xbox might send a mild electric shock into this ailing body.
Xbox One has a more limited number of games than Series S and X.
For average player Game Pass is more than enough, it has over 400 games at all times and rising.

For PC players that switched to consoles what is available is more limited as you kind of want to play similar games.

And yes RTS games do exist on Xbox and yes they support K&M
 

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