I think you have to do something to have colored lighting in software mode, but the difference is interesting:
*comparison picture*
Software mode is how a play Quake 1 because it definitely looks better. Never tried it in Quake 2.
Inb4 Doom 4 speed run - 12 hours (cutscenes excluded).
Yeah uh good luck trying to look at those cube-head graphics now.
GOOD. LUCK.
Eh, if other recent "old schol" "retro" singleplayer shooters like The New Order and Shadow Warrior are anything to go by, you'll end up wishing that campaign was only 3-5 hours long...Don't worry, the single player campaign will be 3-5 hours long (2h cutscenes included) like with any modern shooter.
So the speed might be slow, but the distance to cover will be smaller even.
Finally got around to posting these.It's an ID game though.
Escalation Studios, known for their work on Outlaw Space, Eternal Fate, are working on Bethesda’s Doom. Yes, the studio is helping out with the next installment in this popular demon slayer.
Yeah uh good luck trying to look at those cube-head graphics now.
GOOD. LUCK.
I'm disappointed my friend. Those games have aged far better than many of the titles released this decade. (I actually wrote that as derpcade the first time. Pretty appropriate actually.)
Howdafakk to glide like this?!
There's a button to strafe and a button to sprint.
As a modern player you never consider that there could be a sprint key because your default speed already has you racing.
DF2: Jedi Knight suffers from the terrible disease known as "1st gen 3D graphics". Its PS1-style cubeheads have not aged well at all. I've not seen any high-res addons or whether they increase polygon counts... just the original.
Sprite-based games of the past hold up much better than first polygon-based titles. That's just how it is. All things being equal, Doom had sprites for enemies, which still look great today.
Half-Life was far, FAR, more graphically advanced than Jedi Knight. It was several generations ahead visually (even if the gameplay is far inferior).