catfood
AGAIN
Good game, but not as good as the first I think. It had a few design decisions that I didn't like. First of all is the race/class hatred that monsters have. Granted it's only really relevant in the beginning of the game since you can get powerful quite early on, but in those early levels it's a nightmare. My advice either create a full dwarf party or don't add any dwarfs at all since he'll spend most of his time getting knocked out by goblins.
The next few aspects are more sever however. I don't understand why they changed the graphics. The game was very colorful in MM 6, but now they had this really drab, almost de-saturated color palette. Bleah! Also since we're on the subject of graphics, why the fuck did they mess up the portraits? Seriously the portraits in MM 6 are some of the best I've seen. Now they added these prosperous monstrosities. I get that they wanted some portraits for the demi-humans, but come on! How hard could it have been to modify them in Photoshop a bit?
But the worst part was the change to the skill system. In MM 6 not everyone could learn every skill, but every skill could be raised to master level! In MM 7 not only is the skill set for each character limited (as it should be) but the class also dictates the level of mastery that you can get in that skill. Meaning that character development is predetermined from the get go because in most cases you absolutely want grand mastery. There is little point in investing into any skill that you can't get to at least mastery. Investing into something that you can only upgrade to expert is just pointless. I guess maybe for certain skills like perception + disarm trap it might be useful to get them to expert level since traps are only dangerous for low level characters, but in most cases it's pretty much pointless.
The dungeons were also nowhere near as good as the ones in the previous game. There is simply no dungeon here that can rival Tomb of Vaarn or Castle Darkmoor. The dungeons where more a bit more interesting in their themes and designs, but ultimately none of theme felt epic like the ones in MM 6.
The story was a bit better this time around. I liked that you had a choice in the middle of the game which is also reflected in the UI. That was a nice touch and a call back to HOMM 2. Speaking of which it was nice how they tied in the story of MM 3. Too bad the ending was kinda anticlimactic.
PS: great soundtrack but that was to be expected