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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 30 4.0%
  • Might and Magic III: Isles of Terra

    Votes: 60 8.0%
  • Might and Magic: World of Xeen

    Votes: 183 24.4%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.6%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.3%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 27 3.6%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.7%

  • Total voters
    751

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,682
Location
Nirvana for mice

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
I am so getting my ass handed to me playing Might & Magic merge mod as a Minotaur Ranger. I may have seriously underestimated how savage the game is solo...
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,412
I am so getting my ass handed to me playing Might & Magic merge mod as a Minotaur Ranger. I may have seriously underestimated how savage the game is solo...
it does balance enemies in weird way. For example when i started in mm6, ive compared that baa followers are MUCH stronger around castle ironfist
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,181
Decided to give MM7 another spin after abandoning one playthrough long ago. I must be near the end because I have reached the part where the game just becomes silly and you're just holding attack while waiting for dragons to die.
:deadhorse:
And I have 10+ untrained levels.
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
147
Then don't waste your time and go straight to the Devil's Hive (if you haven't done so already) and then the underwater mission to finish the game. Kiilling Dragons is entirely optional. That goes for MM6, too.
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
377
Honestly, if you've already played Arcomage in every tavern, you may as well just restart now and begin playing Arcomage all over again.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,322
Then don't waste your time and go straight to the Devil's Hive (if you haven't done so already) and then the underwater mission to finish the game. Kiilling Dragons is entirely optional. That goes for MM6, too.
I can't imagine NOT turning Eofol into a wasteland.

.....

Ok, MORE of a wasteland.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,181
Holy shit that underwater part and having to unequip all your gear was super cringe.

luhKNTm.png


Most bullshit enemy of the game goes to Queens of the Dead who just instantly cast of Dragon Breath upon seeing you, doing several hundred points of damage, sometimes knocking out both casters, and having to cast Dispel Magic every 5 seconds to remove Pain Reflection.

By the way, are there supposed to be some force fields visible here and it's an issue with the hardware renderer, or are they always invisible?
6PKlV6A.png

Honestly, if you've already played Arcomage in every tavern, you may as well just restart now and begin playing Arcomage all over again.
I don't understand what some people see in this minigame, it's mostly RNG of what cards you get. I lost several times trying to destroy the opponent's tower, not getting any (good) attack cards for 10+ turns, and once again realizing I should've just went for building my own tower instead.

Now I feel like playing Heroes IV again.
 
Joined
Jan 7, 2012
Messages
15,714
I have a deep philosophical question I've been ruminating on for too long. How does everyone distribute their horseshoes in MM6?

I have considered 3 sensible strategies:

1. Distribute them evenly across everyone. All characters gain equal amounts of skill points. This is "fair".
2. Give them all to the character you have that has the strongest bonuses (generally gonna be a light or dark master for MM6 unless you're doing something weird). Gives in theory the strongest overall party bonus (after all even 1 point in light is buffing everyone more than multiple points in most skills).
3. Give them all to the one character you have mastering most or all of the miscellaneous bullshit like merchant/identify/repair/disarm/perception. This helps avoid them falling behind. Arguably more "fair" in a way than #1 so they aren't left behind in combat.

I'm genuinely curious for some reason about how many people do each strategy or whether there's other logical ways to distribute them.

Yes I am autistic.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
18,271
Location
Stealth Orbital Nuke Control Centre
2. Give them all to the character you have that has the strongest bonuses (generally gonna be a light or dark master for MM6 unless you're doing something weird). Gives in theory the strongest overall party bonus (after all even 1 point in light is buffing everyone more than multiple points in most skills).
This is my typical choice. Dark Master, obviously.

But nowadays I'm only ever playing MMMerge. Still dumping all the horseshoes on the Dark Master :smug:

Very rarely I give a horseshoe or two to someone who's just missing those few points to another skill mastery level.
 

cthscr

Novice
Joined
Jan 6, 2022
Messages
8
Just don't turn the enemy scaling on?
but its supposed to kick based on your level when you migrate between worlds, while im talking about fresh new character
No, it makes low level monster stronger on any map load.
Ok, im gaming MMmerge mod hard and cleared out New Sorpigal and moved into Ironfist, but i have this wierd bug where i cant enter the guilds in town without crashing, and only the guilds, the rest is fine. Anyone had this error?
Not reproducible. Is savegame available?
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
42,023
Location
Swedish Empire
Just don't turn the enemy scaling on?
but its supposed to kick based on your level when you migrate between worlds, while im talking about fresh new character
No, it makes low level monster stronger on any map load.
Ok, im gaming MMmerge mod hard and cleared out New Sorpigal and moved into Ironfist, but i have this wierd bug where i cant enter the guilds in town without crashing, and only the guilds, the rest is fine. Anyone had this error?
Not reproducible. Is savegame available?
I kinda found the problem, if i go to a guild im not a member of and try to enter, game crashes, but if i become a member and enter, it works just fine.
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
147
MM5:
Is there a way to get the treasure hidden inside walls, in the south-western part of the Necropolis Sewers?
Teleport and Etherealize do not work.
The "Where Are We" built-in map says it contains 220000 gold and a bunch of great Lev7 items.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,928
Location
Bjørgvin
I have a deep philosophical question I've been ruminating on for too long. How does everyone distribute their horseshoes in MM6?
I give them to whomever can have immidiate benefit (in the form of going from for example Expert to Master) from them. If several characters qualify the one with the most useful/important skill will be the lucky one.
 

Kayato

Literate
Joined
Dec 8, 2023
Messages
27
MM5:
Is there a way to get the treasure hidden inside walls, in the south-western part of the Necropolis Sewers?
Teleport and Etherealize do not work.
The "Where Are We" built-in map says it contains 220000 gold and a bunch of great Lev7 items.
Are you sure about the teleporter ban? I'm pretty sure I've always cleared dungeons 100% and so I think I've done that too. This should be a corridor of 3 spaces with lava and a chest. Have you tried to see if the wall is fake from the south? Maybe from the city above?
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
147
Yes, tried everything: Teleport, Etherealize, Bash, and just try walking through walls, from all sides (except the west side obviously) I'm using the (floppy) GOG version Are you using the Mac version? DOS CD version?
 

Kayato

Literate
Joined
Dec 8, 2023
Messages
27
I launched the game and tried it, the teleportation spell works for me. I have the GOG version of WoX and launch the CD version
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
147
Interesting. Maybe they fixed it for the CD version. Too bad I can't test it myself, I have both versions but my save game is for the GOG floppy but no save game to test the CD version with.
I have read that it does fix a tavern saving bug in MM4 Shangri La. The bug teleports you inside solid dirt in the floppy version
 

Kayato

Literate
Joined
Dec 8, 2023
Messages
27
Since you are using WhereAreWe check what it tells you about the sewers. There should be a window (I don't remember the name) that indicates the active spells on the party and the map features and you should see a "Teleport ban" entry with "true or false" to understand if they actually inserted different values between the floppy version and that CD.
 

Kayato

Literate
Joined
Dec 8, 2023
Messages
27
We learned something new. Since this is obviously an oversight, you can use WhereAreWe's teleporter to fix it.
 
Joined
Jan 7, 2012
Messages
15,714
I give them to whomever can have immidiate benefit (in the form of going from for example Expert to Master) from them. If several characters qualify the one with the most useful/important skill will be the lucky one.

Yeah rushing Water Magic is a pretty big deal.
 

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