KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 15,422
Imagine a mega billionaire gamer who buys the MM, Wizardry, Ultima, Bardstale, and maybe a few other IPS. Could the fans do better?
Happy Merchant detected..
Good article:
The last Might & Magic game that Ubisoft developed and published was released in 2014 - Might & Magic X: Legacy - to mostly favorable reviews, though the community wasn't too thrilled about it. A major issue with Legacy was that it was a dungeon crawling game, rather than a fully-fledged turn-based strategy that fans had grown to love.
Good article:
The last Might & Magic game that Ubisoft developed and published was released in 2014 - Might & Magic X: Legacy - to mostly favorable reviews, though the community wasn't too thrilled about it. A major issue with Legacy was that it was a dungeon crawling game, rather than a fully-fledged turn-based strategy that fans had grown to love.
It's about the long game.Gentleman, could you share your thoughts concerning the eternal philosophical question of M&M 3-5 - and yet, Robber or Ninja?
As for me I still can't grasp the benefits of having Ninja that are so praised everywhere. Maybe are there some hidden/undocumented properties this class has? I ask because I can't see any major Ninja advantages 'on paper', rather it seems to be reversed, and Robber seems to be more useful in more situations.
Yeah this too. Plus at the very start of the game what it mostly comes down to is your starting stats and after that you'll be unstoppable if you've reconned well and hit the proper temp boost shrines for an area first. To make MM3-5 challenging you'd need to do something like an all barbarian run. On the flipside even 6 full casters can definitely output decent melee damage while buffed and your defense doesn't really go down with them.MM3-5 are easy enough where it doesn't really matter. Yeah, there are optimal choices, obviously. But you're not going to be punished if you just go with what sounds fun to you.
I play M&M 3 now and I have a question about item properties.
1. There is a special item property LEATHER that gives -4 to Hit, -6 Damage, 0 AC.
2. With that, there is an armor piece LEATHER ARMOR thats gives +3 AC.
Everything seems more or less clear so far, an item property LEATHER is not the same 'leather' that is in LEATHER ARMOR. Well, OK.
3. With that, there are additional items like Gauntlets, Boots and Cloak (there are some more, maybe, but I met these 3 so far). These items can be LEATHER GAUNTLETS, LEATHER BOOTS and LEATHER CLOAK as well as, say, Glass Gauntlets (Boots, Cloak), Crystal Gauntlets (Boots, Cloak) and so on. So, thinking logically, this LEATHER should be like the item property LEATHER (see Clause 1). But when I check them with Identify option, there's None penalty in To Hit and Damage stats, and there's +1 AC bonus.
Well, someone can say "C'mon, dude, M&M 3 is such an easy game, no need to screw your brain with such a bullshit!" but I strangely enjoy the M&M 3 inventory fiddling, these little funny item icons and podgy jagged font tranquillize me, so I would want to solve this Leather Mystery.
Are you using grayface patch?
Also which exploit is so crucial to you that you dont want grayface
So the developpers balanced the game around non functioning spells and skills?