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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
How damn great are these games... had a gaming session that was supposed to be a couple of hours and was almost 5 hours of simply pure fun; clearing out the Temple of the Snake (gancking the hell out of that Golden Dragon to get TWO “of the Gods” pieces of sweet gear) avoid shooting the peasants, buying a boatload of Light & Dark spells and listening to perhaps the best soundtrack to an RPG ever
Of all the memories that come to fantastic life during these delightful gaming session I manage to have from time to time, I think the Might and Magic games, Ultima Underworld and Arx Fatalis are by far the most fun
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
Nothing wrong with having fun. Personally, I just recently completed a hefty chunk of Corlagon's Estate and then bailed. I must have received thousands of valuable early experience points.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
I have a question regarding magic items on MM6; I read somewhere that the effects don’t stack but does that apply to all item regardless they be weapons, armor or ring?
I have a Wizard who wears a couple of mana regeneration rings and a bow that regenerates mana too, does the bow and the highest quality ring stack up or the item that has the highest value (possibly meaning better enchantment) is the only one that is applied?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,165
its binary, either you have it or not. Does not stack. There are other effects like that, for example swift
 

slymer

Augur
Patron
Joined
Jun 15, 2014
Messages
103
Location
California
Shadorwun: Hong Kong Divinity: Original Sin 2
I'm playing through MM 7 and I'm not enjoying it as much as 6. I love that it added new races and classes, but feel like it would have been better with a 5 person party so you could take one of the hybrid classes. I took the default party since I wanted to make sure I could grandmaster all the magics as well as disarm and repair item. I always get a hireling to take care of identify item.

I also don't have town portal yet so it's a pain in the ass to get around.
 

Storyfag

Perfidious Pole
Patron
Joined
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Messages
17,749
Location
Stealth Orbital Nuke Control Centre
I'm playing through MM 7 and I'm not enjoying it as much as 6.

Yes, for some reason 7 doesn't give me the same enjoyment 6 and 8 do. I *think* the game world is bleaker, or something, the colours not as vibrant.

I love that it added new races and classes, but feel like it would have been better with a 5 person party so you could take one of the hybrid classes.

Get the merge mod. It allows you to play 6, 7 and 8 in any order in 8s engine, and that means a 5 person party.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Nothing wrong with having fun. Personally, I just recently completed a hefty chunk of Corlagon's Estate and then bailed. I must have received thousands of valuable early experience points.
That dungeon is just so perfectly encapsulates the feeling of old school dungeons; looong winding corridors, relentless attacks by undead, hidden switches, secret pathways and a “boss fight” with just the perfect level of urgency after you have done a 2 hour dungeon trek and are just about ready to have to go to sleep and then boom you are fighting a Power Lich... who got wasted by a couple of Destroy Undead light spells bit still proved challenging and fun enough
I know there are “better” dungeons both in design and theme but to me it was just delightful and that seems to be a pretty accurate way to describe the Might and Magic series overall
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
I'm playing through MM 7 and I'm not enjoying it as much as 6. I love that it added new races and classes, but feel like it would have been better with a 5 person party so you could take one of the hybrid classes. I took the default party since I wanted to make sure I could grandmaster all the magics as well as disarm and repair item. I always get a hireling to take care of identify item.

I also don't have town portal yet so it's a pain in the ass to get around.

The traveling spells should all belong to one lower level of mastery, most of the time, when i replay the late trilogy, i use the editor to add town portal fairly early.

The party size is also a huge decline (you had better early travel means in early M&M like mirrors), from 6+2 to 6 to 4 and 4+1, finally.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,165
I'm playing through MM 7 and I'm not enjoying it as much as 6.

Yes, for some reason 7 doesn't give me the same enjoyment 6 and 8 do. I *think* the game world is bleaker, or something, the colours not as vibrant.

landscapes are empty when compared to mm6. They created flat surfaces to represent grass, placed some monsters and then run out of money to place objects or review their work
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,327
Location
Germany
The whole art style of MM7 was utter garbage. Definitely the lowest point of the series, excluding 1 and 2.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,749
Location
Stealth Orbital Nuke Control Centre
That dungeon is just so perfectly encapsulates the feeling of old school dungeons; looong winding corridors, relentless attacks by undead, hidden switches, secret pathways and a “boss fight” with just the perfect level of urgency after you have done a 2 hour dungeon trek and are just about ready to have to go to sleep and then boom you are fighting a Power Lich...

Gets even better if you try to beeline for the chest with the crystal and then run away. You get teleported back.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
I disagree. MM9 is by far the worst art style. But when you only have six months with a new engine...
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,696
Location
Bjørgvin
What I don't get is why they didn't use old assets instead of making new
rating_prosper.png
.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
Yeah, it's a toss up on which one disappoints more, MM9 or MMX. I can't say MM9 since there was basically no time to do a proper release. MMX could have been a lot better obviously.
 

McPlusle

Savant
Joined
May 11, 2017
Messages
319
Are the console versions of I & II as well-liked as the console versions of the Wizardry games tend to be?
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Had a “test” gaming session with the World of Enroth mod (just to verify that everything was in working order) and boom all the afternoon went by
So some observations
1) the higher res monsters and some of the environments look nice especially con close ups of the monsters and overall it looks a bit cleaner
2) the spellbooks use the M&M7 look so they are a bit more intuitive to navigate especially the menus
3) the spell effect also look better and more like actual 3D effects rather than animated pixels and even then lightup effect as they are cast even on the earlier M&M6
4) the item lists seem to be a bit mixed from different games so you get some highly random loot in the beginning like a +12 2 handed axe and a +26 elven chainmail... kind of game breaking to start but a welcome change
5) some of the spells like Light last very little time and have to be cast constantly
6) the “memberships” for the guilds are automatically given when entering the house of a trainer
Speaking of training
7) It uses the M&M7 system so not all characters can learn the same skills and some might be a bit weird to get like alchemy for M&M6 where alchemy wasn’t even a skill before
8) feels a bit unbalanced overall with the usual exploits of the Fly scroll

Overall it was a bit hard to put down once the “testing” had started :D will leave it be until I finish my older M&M6 installation but will definitely try my first ever play through of M&M7 with the World of Enroth mod
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
The console versions are pretty good from what I've heard. Even the Apple versions are good and may be a bit better than the actual PC release.
 

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