Darth Canoli
Arcane
You're not limited, you can start with the peasant class and promote him to the class you want.
I didn't test it though.
I didn't test it though.
Might and Magic VII was one of my favorite games from my childhood. I still have fond memories of being home sick with the flu with my brother and watching him play it. I also remember finally making it through that Tunnel to the next area where you could get Master bow and then shoot double arrows. I felt invincible after that! Man maybe its time to replay it. I also never finished VI or VIII. I did play and finish X which I really enjoyed! I think Might and Magic X's combat really was excellent. It felt very strategic and I liked the classes. Rune Priest and the Wind melee class were awesome!
I've played it few years ago and was also surprised that it's not... atrocious as many have claimed. It just unfinished, literally, and the more you play, the more this simple fact becomes clearer. Depressing experience to any fan of the series.Yeah playing IX and it's better than I remembered. I mean I don't remember even playing it (though I'm getting enough deja vus to know I did) but I've always thought of it as utter crap. There's the nuts and bolts here of a great game.
I've played it few years ago and was also surprised that it's not... atrocious as many have claimed. It just unfinished, literally, and the more you play, the more this simple fact becomes clearer. Depressing experience to any fan of the series.Yeah playing IX and it's better than I remembered. I mean I don't remember even playing it (though I'm getting enough deja vus to know I did) but I've always thought of it as utter crap. There's the nuts and bolts here of a great game.
What's also depressing is the fact that M&M X came out 7 years ago and obviously there's no any continuation in sight, unless through another fucking miracle.
Expect to finish this game at Lv.300+ and have maxed out some skills! This game now feels modern and complete!
Each training center has a limit of how high they can take your characters. Without looking it up, I can tell you that there are three In Might and Magic VI where I generally don't reach the limit before winning: Blackshire, Castle Ironfist, and Paradise Valley. One is limited to 100, one is limited to 200, and the other is unlimited. (Again, without looking it up, I think it goes Blackshire 100, paradise Valley 200, and Castle Ironfist unlimited, although the last two may be reversed). The only real level cap in the game is your own patience.
Have you heard about Chiyolate MM6 mod?
https://www.celestialheavens.com/forum/10/16753
Max level theoretically possible, or max level achievable? IIRC MM1-2 values can overflow from 255 back to 0 which creates all sorts of problems obviously. MM3-5 have training capped at 200, but in WOX specifically it's possible to go over this (something in the 220s-230s I think) if you save all the level-giving quests and specials until after you get to 200 then go and activate them. The problem with WOX is that even though there's enough XP to train to 200, I don't think it's possible to make enough gold for this before your PCs start dying of old age. I don't remember what the limit in MM7-8 was but I think the training cap is also 200 in all 3 of them.Ok! Now I am wondering what the max level is for each game. In MMI, I know you could reset quests in game and visit various areas that perm +1 stats (at least on the buggy c64 which had a bug where it seemed the xp would screw up and the only limit to levels was your pocket and visiting the time of legends to reduce your age). I never managed to be autistic enough to max each char in stats to 255 each for MMI.
Have you heard about Chiyolate MM6 mod?
https://www.celestialheavens.com/forum/10/16753
Weapon stats, armors, monsters' HPs, EXPs, golds, drop rates, and a lot of things have been carefully adjusted and boosted to make the gameplay much more satisfying and rewarding.
Expect to finish this game at Lv.300+ and have maxed out some skills! This game now feels modern and complete!
Blast through tougher monsters with either powerful combinations of melee weapons or Lv.60 spells is now possible without killing 3 of your party members. But you can still play solo in this mod to make it even harder and challenging.
Never worry again if you're playing with a full melee party, because wizard's eye and torchlight spell scrolls are now abundant!
Annoying monsters' spells have also been readjusted for a better non-frustrating gaming experience.
Now, we can safely say it's garbage...
Codex fundraisers to finish ToEE, Lionheart, Bloodlines, M&M9, etc?Wonder what it would cost to hire the original programmers to finish it.
Near New Sorpigal during the process of killing apprentice mages I somehow found the Ultimate Boots of Magic. +469 spell points. LOL
What should I expect for killing a dragon? +1million SP item?
Nevertheless this mod is a good excuse to replay MM6 again for me.
Codex fundraisers to finish ToEE, Lionheart, Bloodlines, M&M9, etc?
a shield with +550 endurance.
+550 endurance.
+550