Played this ages ago, but the only thing I remember was a pub crawl on a pony around the Shire. In other words, a drunk-driving quest. Unique in an MMO, I think?
I've been out just as long, I popped in a few months ago and everything seemed more or less the same as I had left it in 2012. Didn't get any intrusive pop-ups or anything. Skillbar was completely fucked but that was to be expected. I know they retooled the skills at some point.I remember playing this a little after launch and up to the Moria expansion. I had a lot of fun with it but completely quit all MMORPGs around 10-12 years ago.
Now I'm back to reading a lot of Tolkien again and am downloading the client. I hope the monetization shit isn't too intrusive. I remember the quests being really cool - spent hours around the Lone Lands and Weathertop just chilling to the music.
DDO probably benefits from being more instance-based, but LotRO feels way too rubber-bandy to just dismiss it with latency or like.For whatever reason, LotRO combat is far clunkier than DDO despite it being the same engine and sharing a lot of technical features. DDO combat is very smooth, LotRO feels unresponsive. Something like e.g., DDO alchemist would be impossible in LotRO.
There's one really annoying thing left for new players and I hate having to do a whole write-up before you've even played the game but it is what it is. Mount riding is 95 points per character so at minimum you'll be spending $5. Grinding points to get it for free is possible but I'm going to assume you value your time more than a little money. Alternatively there's an account-wide method for ten bucks that I highly recommend because it'll give you the fourth inventory bag slot and a mount too. This is my most recommended purchase in the game because no matter how many characters you make, you'll always have mount riding from the start and a little extra bag space.Will try this together with my woman. Is there anything I should absolutely know as in what to do and what not to do (to not waste money and or time)?
stolen from the reddit thread said:
- What's going on with the lag?
- The game is very old and the process of moving character data around between landblocks and onto servers is unwieldly.
- They're constantly investigating ways to reduce lag and have been able to track down some things on the backend that can be fixed. The timeline for the release of these fixes isn't certain, but Orion expects they might be able to release some of the early changes before Before the Shadow.
- Orion stresses they absolutely won't be able to eliminate the lag in one fell swoop, but that they're hoping to reduce the lag gradually over time.
- They're also adding more tools to track sources of instability within the game to allow them to more accurately diagnose issues.
- Minstrel and Other Class Changes
- Minstrel changes mostly set in stone for now.
- Also be looking into Loremaster fixes with regards to their pets.
- They're open to remaking more trait lines for other classes into passive lines if it makes sense for that class.
- They're balancing around Hunter (Ranged) and Champion (Melee) being the top damage dealers.
- Traversable Boats
- No plans for the moment, but never say never.
- Mounted Combat
- They're going to look at this more closely in 2023.
- The way MC was implemented made it very taxing on the servers, so changing and updating it is an involved process.
- Monster Play
- Changes going into the next release are mostly set. Meant to start providing more utility to MP classes and reduce one ability being spammed.
- Some more "significant" and "sweeping" changes coming with Before the Shadow.
- Reducing the number of NPCs, which will also have the benefit of reducing lag in PvMP.
- Moving EC and OC back to where they were.
- The Delving will be getting blocked off and become inaccessible temporarily until a future update.
- These would constitute "Stage 3 of 5", regarding the stages of improvement PvMP will experience.
- Before the Shadow
- Delving System: Will allow you to enter any of the Missions they're creating for BtS and adjust the difficulty of that mission yourself. The system will be opt-in. You will earn currency that will allow you to purchase best-in-slot gear (raid gear will still be best, but will be close), LI enhancements, and new crafting.
- Delving System: Ten difficulty levels within Delvings. As soon as you hit accept to enter Delving, mobs will change and player characters will be changed in some way.
- Delving System: They'll be retrofitting Delvings back into old content and instances, such as The Library and The School.
- Leveling
- When Orion rejoined the team, he took notice of how it took a disproportionate amount of time to get through levels 1-20, so changes might be coming to smooth out that part of the experience.
- Leveling
- When Orion rejoined the team, he took notice of how it took a disproportionate amount of time to get through levels 1-20, so changes might be coming to smooth out that part of the experience.
The Shire is probably the fastest introductory zone because the objectives are a lot closer.
How is the quest density compared to the levelling speed after twenty (which I presume counts as introduction)? Richt now, with crafting on the side, I outlevel content rather quickly but that could be because the hobbits throw quests at me left and right.
I highly recommend the tortoise stone to slow things down as needed. In many cases you'll have the option of doing five or more different quest packs in addition to the base game/expansions themselves overlapping the same level ranges. It's a ridiculously large game.yeah I hink I need the xp stopper, I still have a ton of lvl 9 and 10 quests in the shire while already being 15. If the content is as dense in the other areas the game is huge.
December 4, 2020 - Curious players petitioned developer Jeff Libby to help them figure out roughly how many quests that LOTRO has as of right now. Initially, Libby said that there were 15,000 quest files, but of those, some represented branching paths, deeds, and other behind-the-scenes trickery.
So what’s the actual total? As best as Libby can figure, the number of LOTRO quests to date sits at around 11,000. He said of those, he’s written easily a thousand of them.