Aterdux Entertainment
Aterdux Entertainment
Well, those guys have over 3000 comments, which is way more than what we have. So yes, that's the power of fans and while probably none of us here can understand it, they are still out there
How? And anyway, now I think we can get there. Just need a bit to put more effort into promotion and get some more previews.Ask Valve to be your publisher... of course they will insist on hats, but...
Paradox would be a perfect partner for you guys. You should consider some kind of distribution deal with them.How? And anyway, now I think we can get there. Just need a bit to put more effort into promotion and get some more previews.
We haven't talked to Paradox yet, but many other publishers we talked want us to go to Steam through them. While it's understandable, we are not sure that this is a good way to do - this way it won't be a distribution deal, it would be more a publishing deal, and besides uncertainties in the business sense of this, there might be a lot of negativity coming from all over the place, once we mention the word "publisher". So, right now it's off the table. Do you think it would be wise to cancel Greenlight campaign and go to Steam through them if they ask us to? I doubt that it is a good way to go.Paradox would be a perfect partner for you guys. You should consider some kind of distribution deal with them.
I'm not sure. Like you mentioned lots of people will freak out if you decide to go with a publisher after saying the opposite in the kickstarter. It will give you bad rep. On the other hand if they don't tell you how to develop the game and give you free hands, than it might worth it.We haven't talked to Paradox yet, but many other publishers we talked want us to go to Steam through them. While it's understandable, we are not sure that this is a good way to do - this way it won't be a distribution deal, it would be more a publishing deal, and besides uncertainties in the business sense of this, there might be a lot of negativity coming from all over the place, once we mention the word "publisher". So, right now it's off the table. Do you think it would be wise to cancel Greenlight campaign and go to Steam through them if they ask us to? I doubt that it is a good way to go.Paradox would be a perfect partner for you guys. You should consider some kind of distribution deal with them.
Sales with a publisher must be 2-3 times higher in order to make the same financial results as when we sell it ourselves through Steam because they take the bulk of royalties from Steam. This is not very appealing to be honest. Yes, if there is no other choice, it's still worth it but if we are admitted there directly, I don't see that publisher is necessary. Come on, we are on place #5 now, 45k yes votes, why bother with all these publisher stuff?I'm not sure. Like you mentioned lots of people will freak out if you decide to go with a publisher after saying the opposite in the kickstarter. It will give you bad rep. On the other hand if they don't tell you how to develop the game and give you free hands, than it might worth it.
That's the spirit!Sales with a publisher must be 2-3 times higher in order to make the same financial results as when we sell it ourselves through Steam because they take the bulk of royalties from Steam. This is not very appealing to be honest. Yes, if there is no other choice, it's still worth it but if we are admitted there directly, I don't see that publisher is necessary. Come on, we are on place #5 now, 45k yes votes, why bother with all these publisher stuff?I'm not sure. Like you mentioned lots of people will freak out if you decide to go with a publisher after saying the opposite in the kickstarter. It will give you bad rep. On the other hand if they don't tell you how to develop the game and give you free hands, than it might worth it.
We will do some distribution agreements. But as I said, biggest appeal for all these publishers-distributors is to get big share for putting you on Steam. And in the end result, if we say no, we will get to Steam ourselves, they are not interested anymore. I'd be happy to sign a distribution deal on these terms - we get to Steam ourselves, and they handle other channels but several publishers we talked to don't seem to be interested in that. So, it's either we agree to what they offer or don't, no middle ground here. And that's why we prefer to handle it ourselves at the moment.I was talking about a distributor, that's a pretty big difference. If you make it through Greenlight, that's only the first step. Localisations, age verifications in different terrorities, legal end user stuff, etc. have to be handled,too. If you don't mind to manage this stuff by yourself, then self distribution is definitely the way to go.
Well, I don't see publishers as very evil but with new things like Kickstarter they will have to change. Those who realize that the world is a bit different, will get some competitive advantage. I read somewhere that "publishing is basically heavily overcharged PR job but job that nevertheless has to be done". In the world without Kickstarter I probably would have gone to a publisher because experimenting with PR for the first time would have been too risky. But now, knowing a little about PR and working with PR agency and making a game that we feel passionate about and believe it (and successful Kickstarter and Greenlight campaigns would be a proof to that), I see little need to go to a publisher. Some distribution agreements would be nice but not more than that.Damn greedy publishers who want to get paid tons of money for doing next to no work, just telling Valve "here is our new game, OK?"
Seems like there could be a market for a publisher that takes finished games from kickstarter and puts them on steam and other channels with a reasonable cut for themselves, and no meddling in the game content.
You are so fast here, I wanted to post this great news myself, damn But yes, greenlit and thank you all! You believed in us from the start and it was and is great to feel that your wonderful site is our home base! (as well as for many other good games)
Thank you! Well, current beta is more on the "hard" level I guess. I ran into a situation myself where I couldn't win a battle - we need to rebalance it's a bit since the hit/wounds system changed again. But yes, it's shaping pretty well and wait until you get the entire game and large campaign (some might call it saga like in Disciples). I am getting shivers just by reading the text we haveCongrats guys!
Had a lot of fun in the beta (although I was constantly being murdered horribly). This game is shaping mighty fine.
Keep it up!
J_C, definitely this year. It's not just the bugs though we need to iron out - we need to finish scripting the whole campaign, add special video and audio effects and finish UI. This is not something we can do in a month, unfortunately. September seems best choice at the moment and yes, we will release as soon as we can. There are no publishers nor plans to add any big features, so I really hope to release soon.Will the game be released this year? I know that you need time to iron our the bugs and make an awesome game, but I hope it will be released as soon as possible.
Yes, Eador example scared us quite a bit. But it seems like Metro is doing well. We (and it's nice to know that we ourselves can decide ) will not release a game that is not ready to be released.Guys, just take your time with this baby, don't release until you're absolutely happy with it.
I know fans are superexcited about this one but don't give in
Lately some absolutely fantastic games from eastern bloc developers had their reputation tarnished unnecessarily because they were rushed and horribly bugged (Warlock or Eador pop in mind).