The emulation isn't at a proper playable stage. They're progressing fast, tho.what kind of rig do you need for this? I struggle to run Dolphin as it is
Amazon always overestimate how long the delivery will take for me, usually by 1-2 weeks.ordered this on amazon as my swan song for my Wii U. it's going to take a week
The dungeons in this are really bad, probably the worst in the series. Most of the other games have 8 or 9 interesting themed dungeons full of enemies that take a few hours each to complete, all of which are very different from eachother. Breath of the Wild has four, and they all share the same graphical style and are very short. I get that they sacrificed this aspect of the game because they wanted a huge open world, but it wasn't worth it.
So yeah, fuck "originality" and "maturity", I would rather play 20 more Zelda titles with a Petar Pan-looking kid in cell-shaded cartoony style than 20 new IP's with generic 30-something brown-haired action heroes hiding behind cover and shooting wave after wave of same-y enemies in some derivative setting and realistic graphics that got stuck in an uncanny valley.
I always find the off-hand derision of cartoon-ness in games both amusing and sad.[...] Good luck imprinting on realistic Link with stubble, photo textured combat scars, and Moblin shit on his shoes.
Well, we live in a world where people think post-apocalyptic, Mad Max LoZ would be a good idea. Muh change, muh gritty and mature vidyas.
What else is wrong with the dungeons except that there aren't as many as previous 3D ZeldaThe dungeons in this are really bad, probably the worst in the series. Most of the other games have 8 or 9 interesting themed dungeons full of enemies that take a few hours each to complete, all of which are very different from eachother. Breath of the Wild has four, and they all share the same graphical style and are very short. I get that they sacrificed this aspect of the game because they wanted a huge open world, but it wasn't worth it.
Never played it, but if you don't want it to look like garbage, your only option is emulation.I didn't dislike the graphics in The Wind Waker, but damn that's a great reminder just how gorgeous Okami's visuals were.
I've considered picking up a cheap PS3 so that I can play it in HD. Originally played it on PS2, got the Wii port but found it disappointing (how the hell was it generally harder to draw those shapes with the Wiimote insteaf of the analog stick?).
A Switch version would make me very happy, but I suspect the odds of that happening are nil.
You two should know, one can find Wind Waker's art style to be distasteful without necessarily wanting some ultra realistic uncanny valley rendition of Zelda.
There are so many ways to render more abstract graphics without ending up with WW's dumb looking characters, Okami is a good example of what can be done with the medium without it looking like saturday morning cartoons.
It would have been an amazing fit for Twilight Princess to feature an artstyle like this too.
It didn't look good even in 2006. Now it's all just a big green/brown smudge.
You two should know, one can find Wind Waker's art style to be distasteful without necessarily wanting some ultra realistic uncanny valley rendition of Zelda.