Finished Van chapter 2.
The food poisoning/roofie sidequest is unnerving to think about. I was always warned against buying from neighborhood icecream trucks, but I didn't think about chefs in a professional looking hat and apron manning a foodtruck like the ones you see outside of convention centers.
This track is pretty nice.
*Groan* once again, I eviscerated a boss, and then in the following cutscene my guys are panting on the floor while he's still standing.
I gasped when I ran through the doors in the Great Spire and there was giant mecha right in front of me swinging immediately and I dodged just in time. Didn't expect that to happen in a Trails game.
Goodness gracious. "Fufu, I was only pretending to be evil! It was my plan all along for you to raid our base, beat up our guys in front of the public, smash our priceless pottery and the new terminator robots we just bought, and beat me up!" "Yes Cao, you are a genius!".
The Heiyue stuff really is one of the lowest points of the Kuro series. The Langport chapters both in this game and in Kuro 1 end with you being a bystander while Heiyue leaders walk in and stand around talking about nonsense that has nothing to do with the main plot objective or our heroes. And then there is unearned melodrama as people start breaking down crying or screaming at the moon, and I just don't care about these foreign crimelords. I would rather see them hang from the lamposts. And then it is followed up by one of the franchise's worst sins: bad guys teleporting away after having just fought a pointless battle to the death with you.
We have had climatic scenes before where characters barge in to stand around and talk, like Osborne and Rufus walking in at the top of the Inferno Castle at the end of CS2, but that had a world changing reveal that affected the entire cast and recontextualized our journey across 200 hours, had a twist personal to the main protagonist and several party members, the explanation for the scheme they just executed sounded coherent, featured characters I cared about, the voice acting and camera framing and music choice elevated the dialogue scene, etc.
Swin chapter 2
Agnes, you have been brainwashed. This looks like a prison.
Goodness gracious. Our heroes have willingly signed up to go to a panopticon go to a modern public school and play basketball in the courtyard.
Welp, Agnes is level 32 while Swin and Nadia are 22. I should do the Marchen Garten to level them up. It is frustrating how much time it takes to reach the relevant layers of the Garten. It seems that each layer spans a 2 to 3 level range, and I only had the level 16-19 layer unlocked so I am going to have to go through 5 or 6 layers to reach level 32 mobs. But each layer requires you to run through 5 maps and each map has a requirement (ie light 3 lamposts with arts, kill 5 medium sized mobs, etc) you have to fulfill to unlock the teleporter to the next map. So I am going to have to complete 30+ something maps and requirements, and then I finally will be at the level appropriate area... for just this moment. And when my characters fall behind in levels I am going to do this all over again. With Reverie Corridor the levels of the mobs were spread out far fewer maps and there were no requirements, so it was pretty easy to just run to the level appropriate spot.