Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Anime The Last of Us - Part II

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Kojiima games despite having cheesy and long cutscenes usually have enjoyable gameplay especially when compared to naughty dog stuff or david cage.
Ironically enough, Kojima games didn't have enjoyable gameplay till they started ripping off Ubisoft's Splinter Cell
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Joined
Oct 18, 2017
Messages
79
Kojiima games despite having cheesy and long cutscenes usually have enjoyable gameplay especially when compared to naughty dog stuff or david cage.
Ironically enough, Kojima games didn't have enjoyable gameplay till they started ripping off Ubisoft's Splinter Cell

Metal Gear came first.
Splinter cell did it better so MGS copied splinter cell

Did what better? Both are completely different games.
But they do have 1 thing in common: they suck when compared to Thief.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,037
These days there is a lot of shit console games, though there are exceptions e.g Dark Souls.

Must say that Nintendo seems to be the only console developer these days to make games with actual gameplay and content, not emotional engaging shit like this. This really says all about the current state of the industry.

Japanese devs in general have a bigger focus on gameplay, even Kojiima games despite having cheesy and long cutscenes usually have enjoyable gameplay especially when compared to naughty dog stuff or david cage.
:hmmm:

Japanese developers pioneered and popularized 'cinematic gaming' trends like quick time events, cover-based shooting and an abundance of elaborately choreographed, expensive cutscenes (with awful writing and voice acting, to boot). Guess who's responsible for funding Naughty Dog's and David Cage's games? Sony, a Japanese company.

The fact that Metal Gear Solid has been the most influential title on the stealth genre is one of the worst things to happen to gaming. It took them until The Phantom Pain to finally produce a stealth game with half-decent gameplay, but by that point the damage had already long been done.
 
Joined
Oct 18, 2017
Messages
79
These days there is a lot of shit console games, though there are exceptions e.g Dark Souls.

Must say that Nintendo seems to be the only console developer these days to make games with actual gameplay and content, not emotional engaging shit like this. This really says all about the current state of the industry.

Japanese devs in general have a bigger focus on gameplay, even Kojiima games despite having cheesy and long cutscenes usually have enjoyable gameplay especially when compared to naughty dog stuff or david cage.
:hmmm:

Japanese developers pioneered and popularized 'cinematic gaming' trends like quick time events, cover-based shooting and an abundance of elaborately choreographed, expensive cutscenes (with awful writing and voice acting, to boot). Guess who's responsible for funding Naughty Dog's and David Cage's games? Sony, a Japanese company.

The fact that Metal Gear Solid has been the most influential title on the stealth genre is one of the worst things to happen to gaming. It took them until The Phantom Pain to finally produce a stealth game with half-decent gameplay, but by that point the damage had already long been done.

Vanquish was a japanese cover shooter yet it avoided most of the tropes of a cover based action game, Dark Souls also avoided the cinematic qtes of most action adventures and instead used the metroidvania style of gameplay.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,037
Vanquish was a japanese cover shooter yet it avoided most of the tropes of a cover based action game, Dark Souls also avoided the cinematic qtes of most action adventures and instead used the metroidvania style of gameplay.
I'll give you Dark Souls, but Vanquish? It ticks all the boxes of modern triple-A shooter design. Chest-high walls everywhere, regenerating health, 3-weapon limit, lack of mobility (you can't even jump), QTE's, etc.
 
Joined
Oct 18, 2017
Messages
79
Vanquish was a japanese cover shooter yet it avoided most of the tropes of a cover based action game, Dark Souls also avoided the cinematic qtes of most action adventures and instead used the metroidvania style of gameplay.
I'll give you Dark Souls, but Vanquish? It ticks all the boxes of modern triple-A shooter design. Chest-high walls everywhere, regenerating health, 3-weapon limit, lack of mobility (you can't even jump), QTE's, etc.

It doesnt use them like most cover shooters, cover here is basically a punishment for those who cant play the game right.
 
Joined
Oct 18, 2017
Messages
79
most action adventure games don't have QTE's though
The really popular ones have the most QTEs; and you know how devs love to copy the most popular games right?
Which means we might get more cinematic action adventure games cause of the success of TLoU 2 and Spiderman.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,966
Location
S-pain
DNwUDWcUQAAFFF3.jpg:large


I have a boner
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,707
Vanquish was a japanese cover shooter yet it avoided most of the tropes of a cover based action game, Dark Souls also avoided the cinematic qtes of most action adventures and instead used the metroidvania style of gameplay.
I'll give you Dark Souls, but Vanquish? It ticks all the boxes of modern triple-A shooter design. Chest-high walls everywhere, regenerating health, 3-weapon limit, lack of mobility (you can't even jump), QTE's, etc.

It doesnt use them like most cover shooters, cover here is basically a punishment for those who cant play the game right.
A punishment in what way? The score? Most people don't care about that. Vanquish is safer when you use a lot of cover and wait for your health and stamina to recharge. I was pretty unhappy with the game overall.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
most action adventure games don't have QTE's though
The really popular ones have the most QTEs; and you know how devs love to copy the most popular games right?
Which means we might get more cinematic action adventure games cause of the success of TLoU 2 and Spiderman.
TLOU only had 2 or 3 QTE's, it's not really even a cover shooter and it is quite long. Some of you haven't played this game or don't know how to criticise it
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,320
In any building you find shelf, desk etc and you use them like covers of course there aren't just walls. The girl often gets stuck and surrounded by infects because pathfinding among covers, that is the reason why they ignore her.
 
Joined
Oct 18, 2017
Messages
79
most action adventure games don't have QTE's though
The really popular ones have the most QTEs; and you know how devs love to copy the most popular games right?
Which means we might get more cinematic action adventure games cause of the success of TLoU 2 and Spiderman.
TLOU only had 2 or 3 QTE's, it's not really even a cover shooter and it is quite long. Some of you haven't played this game or don't know how to criticise it

Nah, I'm just a System Shock/Dark Souls fanboy who wants games to tell stories using gameplay it stuff. For short, I'm an asshole.
 
Joined
Oct 18, 2017
Messages
79
Naughty Dog's purpose is not to make great games, but to sell Playstations. And how do you sell consoles to consoletards? Pretty cutscenes.
If that's the case, then Naughty Dog failed in making me buy a Playstation. Sony should switch Naughty Dog with FromSoft or those guys that remade Crash Bandicoot.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia
Naughty Dog's purpose is not to make great games, but to sell Playstations. And how do you sell consoles to consoletards? Pretty cutscenes.

How about making good games. Up until the sixth-generation of consoles (GameCube, PS2, X-Box, Dreamcast) it was how these companies sold their products, with good excluvise titles.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
You don't need exclusives to sell consoles since most console gamers play multi platform games. Nintendo is really the exception
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,818
Naughty Dog's purpose is not to make great games, but to sell Playstations. And how do you sell consoles to consoletards? Pretty cutscenes.

That cutscene was not pretty. Are you on mushrooms?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom