There was no platforming in the Last of us. Are you sure you're not talking about another game?I didn't "get" the first one. The pace breaking platforming sections killed my fun and didn't bother seeing it through.
There was no platforming in the Last of us. Are you sure you're not talking about another game?
There was no platforming in the Last of us. Are you sure you're not talking about another game?
Patforming: gathering literal planks to make platforms with which to cross gaps. I think it was the third time the game pulled that bullshit (first time was to cross roofs (after meeting the booby-trap bro, the one that broke me was when you were in some pool of water and had to fetch more planks).
Shame, I enjoyed the lethal combat.
There was no platforming in the Last of us. Are you sure you're not talking about another game?
Patforming: gathering literal planks to make platforms with which to cross gaps. I think it was the third time the game pulled that bullshit (first time was to cross roofs (after meeting the booby-trap bro, the one that broke me was when you were in some pool of water and had to fetch more planks).
Shame, I enjoyed the lethal combat.
The "pool of water" requires you to get one piece of wood and use it as a raft for Ellie. The whole sequence lasts maybe 5 minutes. There are a few other parts of the game where you also need to help Ellie get to places, but compared to the overall run time of the game, they are few and far between. The fact that you seize upon these to explain why you hate the game so much is very interesting.
There was no platforming in the Last of us. Are you sure you're not talking about another game?
Patforming: gathering literal planks to make platforms with which to cross gaps. I think it was the third time the game pulled that bullshit (first time was to cross roofs (after meeting the booby-trap bro, the one that broke me was when you were in some pool of water and had to fetch more planks).
Shame, I enjoyed the lethal combat.
The "pool of water" requires you to get one piece of wood and use it as a raft for Ellie. The whole sequence lasts maybe 5 minutes. There are a few other parts of the game where you also need to help Ellie get to places, but compared to the overall run time of the game, they are few and far between. The fact that you seize upon these to explain why you hate the game so much is very interesting.
not a fan of those Ico moments, dawg. i didn't hate the game, just dropped it, and forgot about it. it would have been cool if you had to make the platforms (break something, shoot something down). it just killed the pace for me.
Halley Gross made her mark writing and editing episodes of HBO's Westworld, and recently joined Naughty Dog as co-writer of The Last of Us: Part II.
"Halley's my kickass co-writer. Can't wait to share more of the story with y'all. Spoiler alert: it's intense," The Last of Us writer and director Neil Druckmann tweeted regarding Gross's addition to the team.
The ladder sections are rather odd, however. They're repeated so many times (albeit not in close proximity) over the course of the game in lieu of other possible puzzle mechanics that you have to wonder why they're even there. It's not like the game is shy about simply locking you into cutscenes or slowing movement to a crawl for the sake of lengthy conversations and plot "development", so it can't be that they exist for this purpose alone.
I'm so fucking hyped for this, the original along with Red Dead were by far my two favorite games of the last console generation...
They were going for realism in that game, and most puzzles aren't very realistic. That would be my guess anyway.The ladder sections are rather odd, however. They're repeated so many times (albeit not in close proximity) over the course of the game in lieu of other possible puzzle mechanics that you have to wonder why they're even there. It's not like the game is shy about simply locking you into cutscenes or slowing movement to a crawl for the sake of lengthy conversations and plot "development", so it can't be that they exist for this purpose alone.
Of course their "in-depth" look at the game was just a cutscene.
TLOU barely has cutscenes compared to gameplayOf course their "in-depth" look at the game was just a cutscene.