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Icewind Dale The Icewind Dale Series Thread

Zed

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How can she talk with an Intelligence of 4 ?
RP-wise, she would do very little talking. The voice set reflects a quieter type of person too.
 
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Excidium

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Those are some horribly (bad) minmaxed stats. Finesse only gives you the attack bonus from dex mod, you must hit like a wet noodle with 6 strength :lol:

You pick monk for larping purposes I assume but a monk with 10 wisdom is p. dumb and your character personality doesn't really match someone with the 18 cha you probably picked just because you multi-classed to sorcerer. Man you suck at larping.

Would not adventure with
 

Roguey

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How do people roll with their bards? Do you multiclass them or?
I want to replay IWD2 on Insane. I want to try a party of thief/cleric (any advice on perks? it just seems like a fun concept), druid (whenever I tried to take another classes for druid it did't end well, I think it's one class in 3d which is alright as it is), sorcerer, bard and some sort of a tank (also something exotic and tricky, well, as far as a tank can be).
Bards should be a single-class so you get songs and new spells asap. When you get to the high levels I suppose you could switch.
 
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How do people roll with their bards? Do you multiclass them or?
I want to replay IWD2 on Insane. I want to try a party of thief/cleric (any advice on perks? it just seems like a fun concept), druid (whenever I tried to take another classes for druid it did't end well, I think it's one class in 3d which is alright as it is), sorcerer, bard and some sort of a tank (also something exotic and tricky, well, as far as a tank can be).
Casters should be a single-class so you get songs and new spells asap. When you get to the high levels I suppose you could switch.

Fixed.

You can do odd stuff like Pal 1/Sorc x or Rog 1/Wis x but even then you are losing combat prowess in exchange for marginal toys and seeing more class/skill checks.
 

Zed

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Those are some horribly (bad) minmaxed stats. Finesse only gives you the attack bonus from dex mod, you must hit like a wet noodle with 6 strength :lol:

You pick monk for larping purposes I assume but a monk with 10 wisdom is p. dumb and your character personality doesn't really match someone with the 18 cha you probably picked just because you multi-classed to sorcerer. Man you suck at larping.

Would not adventure with
what do you mean 'only gives you bonus from dex mod'? wielding short swords, wouldn't this char attack as if having the equivalent of 20 str?
if not: oops, but it doesn't really matter since it's primarily a caster, monk levels are just for fun.
 
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Those are some horribly (bad) minmaxed stats. Finesse only gives you the attack bonus from dex mod, you must hit like a wet noodle with 6 strength :lol:

You pick monk for larping purposes I assume but a monk with 10 wisdom is p. dumb and your character personality doesn't really match someone with the 18 cha you probably picked just because you multi-classed to sorcerer. Man you suck at larping.

Would not adventure with
what do you mean 'only gives you bonus from dex mod'? wielding short swords, wouldn't this char attack as if having the equivalent of 20 str?
if not: oops, but it doesn't really matter since it's primarily a caster, monk levels are just for fun.
Weapon finesse only applies to the attack roll, the damage roll bonus will still come from strength.
 

Roguey

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You can do odd stuff like Pal 1/Sorc x or Rog 1/Wis x but even then you are losing combat prowess in exchange for marginal toys and seeing more class/skill checks.
An 11-12/18-19 bard/sorcerer would probably be better than a single classed level 30 bard in the long run.
 
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Zed

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Those are some horribly (bad) minmaxed stats. Finesse only gives you the attack bonus from dex mod, you must hit like a wet noodle with 6 strength :lol:

You pick monk for larping purposes I assume but a monk with 10 wisdom is p. dumb and your character personality doesn't really match someone with the 18 cha you probably picked just because you multi-classed to sorcerer. Man you suck at larping.

Would not adventure with
what do you mean 'only gives you bonus from dex mod'? wielding short swords, wouldn't this char attack as if having the equivalent of 20 str?
if not: oops, but it doesn't really matter since it's primarily a caster, monk levels are just for fun.
Weapon finesse only applies to the attack roll, the damage roll bonus will still come from strength.
ah! but the hit rate would be pretty high, no? even with low damage, the frequency of hits would make for acceptable damage over time? or perhaps not.

Swedes suck at basic rules as well it seems :M
I learn from in-game descriptions :(
never used weapon finesse before.
 
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ah! but the hit rate would be pretty high, no? even with low damage, the frequency of hits would make for acceptable damage over time? or perhaps not.

Monk/Sorc is gonna have shit hit rate and shit # of attacks regardless of your DEX due to bad BAB progression. And if you are using your caster to attempt to deal "acceptable" damage over time to a single target in melee rather than casting spells, you are absurdly bad at D&D.
 
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Excidium

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ah! but the hit rate would be pretty high, no? even with low damage, the frequency of hits would make for acceptable damage over time? or perhaps not.
Uh, I dunno how it works in IWD2 but you won't get extra attacks from it. Just have a higher chance to hit when you attack.
 

Zed

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ah! but the hit rate would be pretty high, no? even with low damage, the frequency of hits would make for acceptable damage over time? or perhaps not.

Monk/Sorc is gonna have shit hit rate and shit # of attacks regardless of your DEX due to bad BAB progression. And if you are using your caster to attempt to deal "acceptable" damage over time to a single target in melee rather than casting spells, you are absurdly bad at D&D.
oh, not at all. I don't even expect a 3 level monk/x sorc to ever be in melee. this would have been a sorc with the looks of a dw monk, that's all. I did think weapon finesse would do more for the character though.
that said, I am bad at D&D, especially later versions (in pc gaming, I've never and never will play tabletop). hardly something to be ashamed of though.
 
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Here's how 3ed works:

Fighter class and similar get +1 BAB (base attack bonus) per level.
Monk, Cleric, etc kind-of-fighters get +.75 BAB per level.
Full casters get +.5 BAB per level.

BAB (obviously) is a big part of your attack bonus, but you also get an additional attack per round for every 5 BAB, at -5 to hit from the previous attack.

A lvl 10 fighter with 20 strength will have 10 BAB, +5 AB. That translates to 3 attacks at +15/+10/+5 AB. Keep in mind warriors are also using big, beefy weapons that will have a base damage twice that of a dagger along with their inherent +5 damage.

A lvl 10 monk with 20 dex and weapon finesse will have 7 BAB, +5 AB. That translates to 2 attacks at +12/+7 AB. And a monk/sorc dualclass will be even worse than that. Your hakf-decent starting AB bonus at level 1 becomes paltry because you are losing AB and eventually attacks with every level you gain.

Basically the only way to make non-fighters worthwhile in melee is to: A. Buff them a ton (This is where clerics become imba) or B. Have some kind of class-specific ability (Rogue backstab, Monk unarmed bonus damage, and even 2d10 fists fall short when you realize they hit less and don't buff). But catching up to them in their own game they were designed to play is futile. Full BAB progression is the primary draw of fighter classes, like full spell progression is the draw of caster classes. And Clerics are imba.
 

Erebus

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My current team for IWD2 is : a paladin, a monk, two clerics (one rather focused on melee combat, the other on spellcasting), a sorcerer and a wizard with a few thief levels. It works pretty well so far (I've reached the Eye of the Dragon). High-level Animate Dead is extremely useful as it provides you with very nice tanks.
 

Zed

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I hit (and later killed because they turned hostile) the evil/lazy/selfish mercenaries in Largos with a fire bomb thing when protecting against kobolds, and then the quest giver attacked me when I entered his tent and I killed him and then the game was over because main quest lol.

I don't understand why I bother with IWD2.

not rolling attributes suck.
rogue skills put into some general skills system sucks.
the majority of skills are shit, the majority of feats are shit.
ice temple is a shit dungeon.
all cha 1-2 quests are shit. plays like some predecessor to the witcher or something.
area design (and environmental art) is shit compared to the original.
wizards are just annoying to play when there's sorcs as an alternative.
monks are shit.
bards are probably shit too like usual.
druid are very likely shit as well.
icons are ugly.
the interface is shit.
 

Zed

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My current team for IWD2 is : a paladin
I had that too but NPCs kept talking to him and he turned down all my rewards and I didn't even get some sort of karma bonus or something. great design.
 

Erebus

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My current team for IWD2 is : a paladin
I had that too but NPCs kept talking to him and he turned down all my rewards and I didn't even get some sort of karma bonus or something. great design.

The same happens with monks. When a quest was over and I expected nice rewards, I just LARPed that the four other PCs teamed up to prevent them from talking to the quest giver again.
 

Zboj Lamignat

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all cha 1-2 quests are shit
Really? For me the whole beginning in Targos up till the goblin attack is one of the high points of IE gaming. Lots of skill checks, but also unique dialogue lines for classes/races, good combination of various combat/non combat quests with alternative solutions. Unfortunately, the game gets progressively worse after that and completely falls apart around that shitty ice temple.
 

Roguey

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not rolling attributes suck.
Rolling is awful in a crpg. Difficult for designers who have to balance content, difficulty for players who are expected to create a balanced party.
bards are probably shit too like usual.
They're one of the best classes to have.
 

Surf Solar

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This thread reminds me of how awesome the "voice over" in IWDI/II is. I mean those random shout outs from your characters. I remember I searched for some quotes written down on the web, but couldn't find any. :( I only remember "Half the loot is mine."
 

Fockatar

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I bought both of these on GOG a while back, still haven't had a chance to get into them. I had a CD copy of 1 + Expansion and sunk a few hours in, years ago, that's about it. Not even sure where to start.
 

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