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The Guild Wars 2 Thread

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
Looks horrible. OH HEY, RUNNING AROUND THE MAP ATTACKING SINGLE OPPONENTS THAT DO NO DAMAGE WITH TAGS SUCH AS 'INFLICTS BLEEDING!!!!!' IS FUNFUNFUN

'veteran dire boar', 'champion giant wasp'... :hmmm: what happened to Tahkayun Tsi and Cess Corpselighter?



just what the fuck happened


fuck
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,112
It certainly's nothing like the original Guild Wars at this point anymore, aside from the world, but it might still be fun, I'm willing to give it a try, applied to the beta.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
Yeah, I hope I get in so I can at last decide if all the wait was worth it :< I really wanna lose myself in an MMO, r00fles :<
 

garren

Arcane
Patron
Joined
Nov 1, 2007
Messages
2,045
Location
Grue-Infested Darkness
Guild wars 2 has some nice mechanics which I won't go into now but there's some downsides I dislike:
- The voice acting is generic and bland as fuck. Same with the music I've heard so far. Pretty much the only sounds that don't bother me are the sound effects (spells etc.)
- Dialogue and the personal storyline also seem uninspired and cliched, you are the hero, your legend will be MAJESTIC, go save shit, gather some pelts while you're at it.
- Normal PVE combat seems way too easy. This wont be a problem if you can go and beat higher level enemies if lower level ones are too easy, which is said that can be done, so here's hoping for that. I just hope your blows don't become severely underpowered if the enemy is too high a level.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Guild wars 2 has some nice mechanics which I won't go into now but there's some downsides I dislike:
- Normal PVE combat seems way too easy. This wont be a problem if you can go and beat higher level enemies if lower level ones are too easy, which is said that can be done, so here's hoping for that. I just hope your blows don't become severely underpowered if the enemy is too high a level.

Dunno, the videos I've seen had two duded fight an open-world miniboss for nearly five minutes with each nearly dying at least once a minute, a personal story with 8 mobs charging a small party and killing (down-state killing) a player, and a group running through a mini-event for a skillpoint while getting two people full-dead two times, and everyone else knocked out at least twice in the process. I'll check out the vids in this thread soon enough but I'm kinda wondering.

The skills are a major disappointment as far as I've seen. Almost all of them could be summed up as "deals X damage", with X being the only thing changing from one skill to the other, aside from cast and recharge time. Seriously, what the fuck? Anet did a superb job with GW1's skills and now they do this? What happened to their creativity and supposed interest for alternative, non-obvious offensive skills?

The new Mesmer borders on the offensive when compared to GW1's. That was one of the most awesome classes I've ever seen in any game (but eh, I'm a big debufferfag), now everything's about damage. The clones are boring and uninspired, it's the same ideas recycled with all of them and the class should not revolve around it so "emphatically". GW2's Mesmer in a nutshell: press button 1 to 10 to use clones.

Uhh... Could it have something to do with the fact that the player used a direct damage weapon set? I've seen a video with a Mesmer using debuffs a reasonable amount, plus the clones are, from what I saw, generally only on 2 buttons AND on top of that deal shitty passive damage and die easily - you actually need to manually "detonate" them to turn them into debuffs or direct damage (The F keys element of the interface).

Yeah, I also watched a Curse video, where a retard ran around waving his sword and throwing rocks and wanting to be the tank, so what? It's not exactly like even half of those journalists will know how to fucking play beyond pressing the basic 1-2-3 button combos. Bear in mind that what we're currently getting is still mostly early hours of the start of the beta so obviously people will be utter shit.

Although there seems to be a bit of a weird gap between really easy and actually challenging, wonder how that balances.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,498
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
I guess even if everything is dumbed down... GW2 will probably still have the best WvW/RvR gameplay on the market (given that DaoC is not f2p).
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,131
Location
Germany
Interesting video (if you can stand TCB's commentary):



Secret area, no quest log entry to guide you through, reflex-based puzzles with a boss and lootz at the end. While I'm not keen on jump&run sequences, it's pretty cool that they add these secret areas as an incentive for exploration.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,498
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Looks shitloads better than TOR's hamfisted shit. Ohlol let's just randomly throw in crons as rewards and that's it. Environmental obstacles (well, I think I saw a fire jet obstacle) and secret boss fights are a lot more, well, coherent and actually promote exploration.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
I never bothered with that stuff before ragequitting but don't you have to do a lot of things including a sikkrit boss fight to get the pink crystal?

Also I don't know up to which level you played but on later planets the ways to access datacrons became a lot more varied.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,498
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
No idea, I also ragequit but I know the first few planets were just pure jump-and-find-cron. Possibly there were 1 or 2 unique encounters, but come on... The point of a fucking secret area is to be fucking interesting - unique encounters should be the rule, not the exception. Hopefully Anet knows that principle.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
Looks like utter shit -just like every other MMO. I sincerely hope Annie isn't genuinely content about playing a role in this piece of turd's development beyond that of it being a job that pays the bills.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,131
Location
Germany
I'm not up to date on GD memes so not sure what you're trying to say there.

Point was, in case you missed it, that MMOs retain many core RPG mechanics whereas SP RPGs do their best to get rid of them.
 

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