Excidium
P. banal
I'm p. sure there will be, it's thematic of the profession.
[–]NijjioN 45 points 3 hours ago
Dark age of Camelot did and had fights that could go up to 1000+ people.
[–]ArenaNetTeamGuild Wars 2113 points 3 hours ago
And it is not a coincidence that DaoC is one of our favorite games of all time.
and I am hoping that we can live up to it and MORE! I played DaoC from release and had a level 50 Eldritch roaming the frontiers very early on. I remember the first time I ran into the Midgard giant, and proptly turned and ran as quickly as a could.
We will officially enter Closed Beta Testing this Friday. It will be marked with an increase in our pool of testers. To clarify, this phase of testing is still under NDA and is not open to the public.
Based on the feedback we get from our current Closed Beta Testing, we will determine the next phases of our beta program in which we will open beta access to more people.
You can have 6 major slots for armor, as well as slots for amulets, rings, trinkets, etc.
[–]Doctor1337 13 points 4 hours ago
Which games do you feel influence you the most? What games are you currently playing? Skyrim?!
[–]ArenaNetTeamGuild Wars 225 points 3 hours ago*
Influenced: Warsong on Genesis, Final Fantasies, Baldur's Gate 2, Planescape, War 2, War 3, SC 1, CS, Quake, Quake 2, Quake 3, Street Fighter 2, Soul Caliber, etc.
Currently: LoL , Skyrim. Also Warmachine (tabletop).
-Chap
[–]ArenaNetTeamGuild Wars 217 points 3 hours ago
Influence me the most?
X-Com. When I played that game, that was the moment that I decided to get into making games because I wanted to pass on that quality level of experience to future gamers.
Right now I am playing Battleheart on the ipad.
Influence GW2?
Clones are really just deception. They are there to utilize the shatters and create temporary dps and distraction. Phantasms are more like "in world" hexes. There is a Phantasm called Backfire that does a powerful attack to foes casting skills.
That's how endgame PvE will look afaik, just bigger/more complex maybe. They had this video of a hueg dragon encounter that was pretty high if not max lvl a while back.I would like to see some endgame PvE.
Their idea is to have end-game-ish concepts all trough the levelling so it doesn't take you a month to get main features of the game.Hrm. It might be the incomprehensible korean about, but I got little more than a clusterfuck vibe. That, and no teamwork on this boss battle whatsoever.
They haven't showed max level content afaik, that was lvl 35 or something content (max is 80). My guess would also be that end-game pve will have more complex encounters that a random group without prior preparation won't be able to do. Then there's server wars but they still have to release more info about that.That's how endgame PvE will look afaik, just bigger/more complex maybe. They had this video of a hueg dragon encounter that was pretty high if not max lvl a while back.
Their idea is to have end-game-ish concepts all trough the levelling so it doesn't take you a month to get main features of the game.
Excuse me, I must have approached your comments about the video from the context that this is a thread about the game and its mechanics, not a thread about how players behave regardless of mechanics.So if you take your head out of your ass and try to read in to what I'm saying, you'll see I'm just remarking on the fact that the lack of a party and teamwork made me frown.
Even if it is a clusterfuck, so what?
Even if it is a clusterfuck, so what?
This is why we can't have nice things.
That is called selective quoting.Dynamic events are meant to replace the basic questing for leveling mechanic, not actual difficult dungeons or endgame. As long as the latter two still exist, then I'd much rather run around participating in clusterfucks than grind through easy quest after easy quest.