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Elder Scrolls The Elder Scrolls VI - officially announced but you'll have to wait

Guess the Province/Location

  • Hammerfell

  • High Rock

  • Valenwood

  • Elsweyr

  • Black Marsh

  • Summerset Isle

  • Daggerfall

  • Akavir (kingcomrade)


Results are only viewable after voting.

quaesta

Educated
Joined
Oct 27, 2022
Messages
160
I'm sad because nobody else at BGS is as charming as Todd. He has a rags to riches story, the Usenet screenshots and memes that endure him to everyone. Even people who hate BGS still enjoy his stage presence. Nobody can fill in the hole he'll leave. https://youtu.be/mGfxRsNzunQ?t=223
Everyone else at the company treated CHA as a dump stat. Who will peddle their goyslop after he's gone?
Maybe Emil can do it. He invested a bunch on luck.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,108
Location
Nantucket
You know the best thing about Todd retiring? Emil is the same age. I'm more optimistic for Elder Scrolls 7 than I am 6.
 

Fink

Educated
Joined
Nov 9, 2023
Messages
102
When Todd goes, it will be the final nail in bethesda's coffin. Now that even the most casual of retards realise that bethesda can't make good RPGs, Todd's charisma is the only reason people have any good feelings towards the company.
 
Joined
Jan 23, 2024
Messages
545
Location
The Freezer
When Todd goes, it will be the final nail in bethesda's coffin. Now that even the most casual of retards realise that bethesda can't make good RPGs, Todd's charisma is the only reason people have any good feelings towards the company.
Starfield truly dealt a mortal blow to Bethesda. Now it's going to the grave. Oh well, should have dialed id for a better engine.
 

Fink

Educated
Joined
Nov 9, 2023
Messages
102
When Todd goes, it will be the final nail in bethesda's coffin. Now that even the most casual of retards realise that bethesda can't make good RPGs, Todd's charisma is the only reason people have any good feelings towards the company.
Starfield truly dealt a mortal blow to Bethesda. Now it's going to the grave. Oh well, should have dialed id for a better engine.
Starfield was a mortal blow, however the general gamers' trust in bethesda has been waning since Fallout 4, nearly ten years ago. FO76 didn't help, and now starfield.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,922
I'm sad because nobody else at BGS is as charming as Todd. He has a rags to riches story, the Usenet screenshots and memes that endure him to everyone. Even people who hate BGS still enjoy his stage presence. Nobody can fill in the hole he'll leave. https://youtu.be/mGfxRsNzunQ?t=223
Everyone else at the company treated CHA as a dump stat. Who will peddle their goyslop after he's gone?
They don't have Speech 100 and Personality 100 like Todd.
On a more serious note, it will be interesting to see just who will replace Todd when he finally retires.
Some corporate clown who will spew nothing but trivial and corporate approved statements?
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,130
Since every one of their game & writing of late could very well be ChatGPT generated, let actual ChatGPT be in charge.
ChatGPT could never attain the Olympian heights of Emil Pagliarulo's narrative hooks:
  • Fallout 3: You are searching for your father
  • TES V Skyrim: You are the Dragonborn
  • Fallout 4: You are searching for your son
  • Starfield: You are the Starborn
  • TES VI: You are searching for your spouse
  • Fallout 5: You are the Nukaborn
:stunned:
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,965
Pathfinder: Wrath
I'm sad because nobody else at BGS is as charming as Todd. He has a rags to riches story, the Usenet screenshots and memes that endure him to everyone. Even people who hate BGS still enjoy his stage presence. Nobody can fill in the hole he'll leave. https://youtu.be/mGfxRsNzunQ?t=223
Everyone else at the company treated CHA as a dump stat. Who will peddle their goyslop after he's gone?
They don't have Speech 100 and Personality 100 like Todd.
On a more serious note, it will be interesting to see just who will replace Todd when he finally retires.
Some corporate clown who will spew nothing but trivial and corporate approved statements?

Age of major personality as the main driver for game development is dying

It will be CEO Corpo speak from now on

Look at all the modern games like those owned by EA and Ubisoft. When was the last time you hear people say "Goddamn this guy is leading this project? Is goona be guuuuud babeeeeh"?

Look at modern Bioware for example of how these mega-corp driven development going to be. From a studio with multiple iconic personalities to basically "who the fuck are these people?"

All the personalities we have today was visionary of 80s - 90s/early 2000s personality with none of the new name inspiring anything coming from the big studios.
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
10,100
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
Since every one of their game & writing of late could very well be ChatGPT generated, let actual ChatGPT be in charge.
ChatGPT could never attain the Olympian heights of Emil Pagliarulo's narrative hooks:
  • Fallout 3: You are searching for your father
  • TES V Skyrim: You are the Dragonborn
  • Fallout 4: You are searching for your son
  • Starfield: You are the Starborn
  • TES VI: You are searching for your spouse
  • Fallout 5: You are the Nukaborn
:stunned:

Have you seen the Fallout TV series ? Guess the quest of the Vault Dweller.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
Since every one of their game & writing of late could very well be ChatGPT generated, let actual ChatGPT be in charge.
Let's see:

ChatGPT 3.5

User
Write the story for fallout 5.

ChatGPT
Creating a detailed story for Fallout 5 would be a large endeavor, but I can sketch out a basic premise:

Title: Fallout 5: New Horizons

Setting: The game takes place in a post-apocalyptic world, decades after the events of Fallout 4, in a region previously unexplored in the Fallout universe.

Plot: The story revolves around a protagonist who emerges from a vault in the wake of a cataclysmic event that has reshaped the landscape. They find themselves in a region teeming with new factions, mutated creatures, and remnants of old civilizations.

As the protagonist ventures out into this new world, they encounter various factions vying for control, each with their own ideologies and goals. Some seek to rebuild society, while others embrace chaos and destruction.

Amidst this conflict, the protagonist discovers clues about the cause of the recent disaster and the potential for a brighter future. Along the way, they forge alliances, uncover ancient technology, and confront powerful adversaries.

Key Features:

Exploration: Players can traverse diverse landscapes, from ruined cities to untamed wilderness, uncovering hidden treasures and encountering dynamic events.
Faction Dynamics: Choices made by the player influence the balance of power between rival factions, shaping the world around them.
Customization: Deep character customization allows players to develop unique skills, abilities, and playstyles.
Companion System: Players can recruit companions with their own backstories and abilities, forming relationships that impact the narrative.
Moral Dilemmas: The game presents players with difficult choices that have far-reaching consequences, challenging their morality and values.
Ultimately, Fallout 5: New Horizons offers players the opportunity to explore a vast, immersive world filled with danger, intrigue, and the promise of a better tomorrow.


I wouldn't get my hopes up.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,922
Since every one of their game & writing of late could very well be ChatGPT generated, let actual ChatGPT be in charge.
Let's see:

ChatGPT 3.5

User
Write the story for fallout 5.

ChatGPT
Creating a detailed story for Fallout 5 would be a large endeavor, but I can sketch out a basic premise:

Title: Fallout 5: New Horizons

Setting: The game takes place in a post-apocalyptic world, decades after the events of Fallout 4, in a region previously unexplored in the Fallout universe.

Plot: The story revolves around a protagonist who emerges from a vault in the wake of a cataclysmic event that has reshaped the landscape. They find themselves in a region teeming with new factions, mutated creatures, and remnants of old civilizations.

As the protagonist ventures out into this new world, they encounter various factions vying for control, each with their own ideologies and goals. Some seek to rebuild society, while others embrace chaos and destruction.

Amidst this conflict, the protagonist discovers clues about the cause of the recent disaster and the potential for a brighter future. Along the way, they forge alliances, uncover ancient technology, and confront powerful adversaries.

Key Features:

Exploration: Players can traverse diverse landscapes, from ruined cities to untamed wilderness, uncovering hidden treasures and encountering dynamic events.
Faction Dynamics: Choices made by the player influence the balance of power between rival factions, shaping the world around them.
Customization: Deep character customization allows players to develop unique skills, abilities, and playstyles.
Companion System: Players can recruit companions with their own backstories and abilities, forming relationships that impact the narrative.
Moral Dilemmas: The game presents players with difficult choices that have far-reaching consequences, challenging their morality and values.
Ultimately, Fallout 5: New Horizons offers players the opportunity to explore a vast, immersive world filled with danger, intrigue, and the promise of a better tomorrow.


I wouldn't get my hopes up.
Will it feature a diverse and inclusive cast of characters?
HONK HONK.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,922
Maybe Todd will take lessons from Larian's succes and apply them to TESVI?

"See that Deathclaw in the distance? You can fuck it!"
Not likely.
He will probably just amp up the hype train.
"TESVI WILL HAVE SEVENTEEN TIMES THE DETAIL! IT'S UNBELIEVABLE! YOU CAN CRAFT ANYTHING!!"
 

Bulo

Scholar
Joined
Mar 28, 2018
Messages
394
Map that's twice the size of Skyrim's. 750,000 dialogue lines (three times that of Starfield!). Expanded settlement building. New skill system (note: not refined, just new. Probably worse, like Fallout 3 > 4.) New gimmick that has no connection to established lore, and is somehow universal because it needs to be accessible to all ten races. Dragons are now a permanent fixture of the setting
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
689
Maybe Todd will take lessons from Larian's succes and apply them to TESVI?

"See that Deathclaw in the distance? You can fuck it!"

Swen is open about how he is building towards his "very big RPG that will dwarf them all"...... how he still doesn't have all the tech to do that and Larian's next game is just taking steps towards his goal. Does Todd have the same goals of TESVI? It seems Starfield was already his dream game and the past TES/Fallout games were building towards it. So what happens now that Starfield has failed?
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
NecroLord He said yes.
Absolutely! In line with modern gaming trends and the evolving landscape of storytelling, Fallout 5: New Horizons would strive to feature a diverse and inclusive cast of characters. This would include characters of various races, genders, sexual orientations, and backgrounds, reflecting the rich tapestry of humanity. Each character would be fleshed out with their own unique personalities, motivations, and story arcs, adding depth and richness to the game world. Additionally, the game would aim to handle diversity and inclusion respectfully and authentically, ensuring that all players feel represented and included in the gaming experience.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,922
NecroLord He said yes.
Absolutely! In line with modern gaming trends and the evolving landscape of storytelling, Fallout 5: New Horizons would strive to feature a diverse and inclusive cast of characters. This would include characters of various races, genders, sexual orientations, and backgrounds, reflecting the rich tapestry of humanity. Each character would be fleshed out with their own unique personalities, motivations, and story arcs, adding depth and richness to the game world. Additionally, the game would aim to handle diversity and inclusion respectfully and authentically, ensuring that all players feel represented and included in the gaming experience.
:bioware::bioware::bioware:
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,433
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I am only hoping this fails spectacularly (like Starfield) in that they keep using the same antiquated and very outdated engine, and just keep copy-pasting the same thing in every game.

My popcorn is ready.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,454
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
If you were worried for a moment that Bethesda might learn something from their blunders, then worry no more. TES VI is to be even more simplified and casualized than Skyrim, and BG3 was "looking backwards":

Back in the 90s, Bethesda’s The Elder Scrolls was a deep, numbers-heavy RPG that borrowed heavily from the genre’s basis in Dungeons and Dragons. Today, The Elder Scrolls still has complex elements, but the series has moved away from random dice rolls, attributes and other systems to focus on providing a more casual experience.


On the other hand, the RPG genre recently saw a new shift in the form of Baldur’s Gate 3, an RPG that looked back on the complexities of past titles to provide the best transition of Dungeons and Dragons from tabletop to monitor. In an interview with VideoGamer, Skyrim lead designer Bruce Nesmith explained that Larian’s success is an “exception” to the last decade of gaming trends, but one that shows a shift in desire from gamers.


The Elder Scrolls had to change​


With almost 40 years of development experience, Nesmith started making games around the time of Dungeons and Dragons’ debut. Back then, it was common to attempt to adapt the complex nature of D&D into even the most basic games, but as gaming became more accepted in the mid-2000s, developers opted to tone down mechanical complexity to create a more casual entry point for millions of gamers. Famously, Skyrim abandoned a lot of systems from past Elder Scrolls titles, making an RPG that focused more on systems reactivity than stat-based appeal.


“[Gamers] didn’t want to have outrageously complex character sheets [in 2011]
SKYRIM LEAD DESIGNER BRUCE NESMITH

As Nesmith explains, that decision came very early on with even the earliest version of Skyrim axing the attributes system last seen in Oblivion. Removing attributes in Skyrim was a “day one” decision, opting to slim things down to focus on the reactivity of the world. As the veteran Bethesda developer explains, “every game is made within the culture at the moment you’re working on it” and the culture at that point was no longer looking to replicate D&D.

The character creator screens of Arena, Daggerfall and Morrowind fell out of fashion, but Bethesda used this opportunity to create its own form of RPG.
“In the days of Daggerfall, everybody was trying to replicate the tabletop experience, which means that you were rules heavy,” he said. “Your character description was large and, I would argue unwieldy, and as time moved forward, that was less and less of interest to the audience. They didn’t want to have outrageously complex character sheets, and I was actually one who aggressively pushed for streamlining.”


Now, gamers want that complexity back. In the era of video essays and “best build” guides, there is a trend for some of that more extensive character creation and stat-based gameplay to return. For Nesmith, Skyrim was a chance for Bethesda to make a title where the game got “out of its own way”, but a game like Baldur’s Gate 3 is the complete opposite.


“When you look at something like Baldur’s Gate 3, I think that’s a very different animal. They had a very specific charge. They were taking Dungeons & Dragons 5th edition and putting it onto a computer game. So it was intentionally looking backwards, intentionally seeing the old tabletop presentation with the die rolls and all of that. It was, you know, reflecting back to the good old days from the point of view of the people who used to play those kinds of old playing games back then or did now to give them that joy buzzer. So I think Baldur’s Gate 3 is actually an exception to that.”


Baldur’s Gate 3 won’t change Bethesda​


While Nesmith departed Bethesda back in 2021, moving onto smaller games and novels like Mischief Maker and Glory Seeker, he doesn’t see the studio moving back to the complexities found in games like Baldur’s Gate. Just like the studio will likely not be moving to Unreal Engine, the current state of depth seems perfectly suited to the company’s aims.


“I don’t think [Baldur’s Gate 3’s success] necessarily presages a complete change over back to more numbers and more fiddly character sheets and things like that,” Nesmith told us. “Whether or not the rest of the industry will follow suit, I don’t know. I’m not smart enough to say that, But I think that through Skyrim, Bethesda has wanted to have the game get out of its own way.


“You see that everywhere in Skyrim. Todd [Howard] is a big proponent of the interface vanishing if you’re not doing something that needs it to be visible. So all you see is the world. That’s it. You just see the world.”


“You feel vindicated [in its popularity], you do. The thing that you loved, that you saw value in, that a lot of the rest of the world did not.”
BRUCE NESMITH

For Bethesda, this mantra caused many things that millions of gamers love, but some gamers hate. The Magic System was simplified, but was made more reactive with things like igniting oil spills; attributes were gutted in favour of a simplified skill tree; combat relied less on stats and more on player action. While Baldur’s Gate 3 also has some of these more reactive elements, as Nesmith explains, it aims for a completely different experience.


However, gaming is now in a space where there’s a massive audience for both types of RPG. While many will compare the upcoming Elder Scrolls 6 and Baldur’s Gate 3, Nesmith is correct: they are two completely different beasts.


RPG players are finally vindicated​


Making RPGs through the Satanic Panic, Nesmith recalls a time where players had to be “careful who you told” that you played the now incredibly popular board games. As religious groups blamed murders and crimes on fabricated cults allegedly inspired by the tabletop game, playing D&D was a secret you had to protect.


“I was friends with [some] who thought that the game was a bad influence on children, who had religious objections to it, and so I did not tell them what I did,” Nesmith explained. “Other people that didn’t have those prejudices, I did tell them, but you know I had to be careful. These days, interestingly, it works the other way around.”


Nowadays, Dungeons and Dragons is incredibly popular with content creators roleplaying entire campaigns becoming its own industry, a big-budget feature-length movie releasing in cinemas and video game adaptations like Baldur’s Gate 3 becoming one of the best-selling games of all-time.

The Satanic Panic of the 1980s led many gamers to hide their love of Dungeons and Dragons as thousands were deemed cultists and criminals for playing the game.
“You feel vindicated [in its popularity], you do,” Nesmith told us. “The thing that you loved, that you saw value in, that a lot of the rest of the world did not, now the rest of the world is seeing the value in it. I haven’t been there since the literal beginning, I wasn’t playing with Gary Gygax when he was first coming up with this stuff, but I’ve been there since pretty early on. I’ve watched the whole transformation of gaming of all sorts, from being a backwater entertainment for geeks and nerds to being something that is considered to be commonplace and accepted.”


While The Elder Scrolls 6 may not return to dense character sheets and dice-roll combat, it’s a game that doesn’t exist without the decades of Dungeons & Dragons before it. However, as with any genre, Bethesda has moved to create its own sub-genre, millions of players adore it, and everyone is waiting to see what comes next.

https://www.videogamer.com/features...-baldurs-gate-3-success-explains-skyrim-lead/
 

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