Late Bloomer
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- Joined
- Apr 7, 2022
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Is this game still a weave light attacks spam 4 second buffs mess combat wise?
Last I played was six months go and weaving was still a thing.
Is this game still a weave light attacks spam 4 second buffs mess combat wise?
ESO Looking Forward
In general, there are two types of content in ESO: hand-crafted, such as quests, stories and things you do one time per character; and systems, which are activities that are generally repeatable such as PvP, dungeons, trials, housing, daily crafting writs, etc. We have always had a mix of the two types of content, but in terms of Dev Team hours, the majority of time developing the game has been weighted towards questing content.
As I mentioned above, the big news for 2023 is that based in significant part on player feedback, we are now at the point where we are reassessing the balance of hand-crafted "one-and-done" storytelling content versus repeatable game activities.
ESO is a massive game with a huge number of zones, quests, and systems. We have created 40 or so hours of hand-built content EVERY YEAR since 2015, as well as a myriad of dungeons and new systems like One Tamriel, thieving, assassinations, companions, Tales of Tribute, antiquities, crafting writs, housing, graphical character customization, solo/group arenas, PVP battlegrounds, and much more.
Now that we have hundreds and hundreds (and hundreds!) of hours of questing content, enough for four or five regular RPGs, we are hearing from our new players that the sheer number of zones and stories and characters is intimidating. And, on the other hand, our veteran players consistently tell us that they would like more content that isn't played through just once—they would like more content they can enjoy for years; content that utilizes our already existing zones to add new things to do, and most importantly, introduces some new gameplay.
Moving Forward to 2023
Given the above, 2023 will see us moving away from the "Year Long Adventure” 12-month storylines that we have featured since 2019's Season of the Dragon. I think these have run their course and frees us up to do some new and interesting content that we've been wanting to do for a few years now—and lets us return to expansive story arcs that unfold over multiple Chapters. This year-long strategy was a huge success and raised the profile of ESO, but now after four straight years, we're finding more and more that this cadence limits what we can do.
So, below is the 2023 content cadence. Please note that the first half of the year remains essentially unchanged, but the second half of the year now has an update devoted to addressing issues/quality of life improvements and an update devoted to a large new tentpole system.
Looking back at ESO's evolution since 2014, you can see that we often shake things up, try new things, and make changes as needed. So, we will assess how this new cadence is received—both by the development team and in the community. If we have to make more adjustments, we will.
- Q1: Dungeon DLC.
- Q2: Full-featured Chapter in June. The 2023 ESO Chapter will be a complete story: you will be able to play all the way through it without a storyline that is broken out and reserved for later in the year. We will return to larger/better and more detailed Chapters by doing this. We are REALLY excited about next year's Chapter—for details, you'll have to wait for our Global Reveal Event in January. But one hint: this will be part one of a multi-year story arc and will contain one of the most requested new features.
- Q3: Focus on Quality-of-Life improvements and bug fixes.
- Q4: Rather than the usual zone DLC, we'll be featuring a new system. We are working on the concept and design for this now; we’ll give more details during our Global Reveal Event early next year.
https://www.elderscrollsonline.com/en-us/news/post/63363
ESO Looking Forward
In general, there are two types of content in ESO: hand-crafted, such as quests, stories and things you do one time per character; and systems, which are activities that are generally repeatable such as PvP, dungeons, trials, housing, daily crafting writs, etc. We have always had a mix of the two types of content, but in terms of Dev Team hours, the majority of time developing the game has been weighted towards questing content.
As I mentioned above, the big news for 2023 is that based in significant part on player feedback, we are now at the point where we are reassessing the balance of hand-crafted "one-and-done" storytelling content versus repeatable game activities.
ESO is a massive game with a huge number of zones, quests, and systems. We have created 40 or so hours of hand-built content EVERY YEAR since 2015, as well as a myriad of dungeons and new systems like One Tamriel, thieving, assassinations, companions, Tales of Tribute, antiquities, crafting writs, housing, graphical character customization, solo/group arenas, PVP battlegrounds, and much more.
Now that we have hundreds and hundreds (and hundreds!) of hours of questing content, enough for four or five regular RPGs, we are hearing from our new players that the sheer number of zones and stories and characters is intimidating. And, on the other hand, our veteran players consistently tell us that they would like more content that isn't played through just once—they would like more content they can enjoy for years; content that utilizes our already existing zones to add new things to do, and most importantly, introduces some new gameplay.
Moving Forward to 2023
Given the above, 2023 will see us moving away from the "Year Long Adventure” 12-month storylines that we have featured since 2019's Season of the Dragon. I think these have run their course and frees us up to do some new and interesting content that we've been wanting to do for a few years now—and lets us return to expansive story arcs that unfold over multiple Chapters. This year-long strategy was a huge success and raised the profile of ESO, but now after four straight years, we're finding more and more that this cadence limits what we can do.
So, below is the 2023 content cadence. Please note that the first half of the year remains essentially unchanged, but the second half of the year now has an update devoted to addressing issues/quality of life improvements and an update devoted to a large new tentpole system.
Looking back at ESO's evolution since 2014, you can see that we often shake things up, try new things, and make changes as needed. So, we will assess how this new cadence is received—both by the development team and in the community. If we have to make more adjustments, we will.
- Q1: Dungeon DLC.
- Q2: Full-featured Chapter in June. The 2023 ESO Chapter will be a complete story: you will be able to play all the way through it without a storyline that is broken out and reserved for later in the year. We will return to larger/better and more detailed Chapters by doing this. We are REALLY excited about next year's Chapter—for details, you'll have to wait for our Global Reveal Event in January. But one hint: this will be part one of a multi-year story arc and will contain one of the most requested new features.
- Q3: Focus on Quality-of-Life improvements and bug fixes.
- Q4: Rather than the usual zone DLC, we'll be featuring a new system. We are working on the concept and design for this now; we’ll give more details during our Global Reveal Event early next year.
https://www.elderscrollsonline.com/en-us/news/post/63363
lolESO Looking Forward
In general, there are two types of content in ESO: hand-crafted, such as quests, stories and things you do one time per character; and systems, which are activities that are generally repeatable such as PvP, dungeons, trials, housing, daily crafting writs, etc. We have always had a mix of the two types of content, but in terms of Dev Team hours, the majority of time developing the game has been weighted towards questing content.
As I mentioned above, the big news for 2023 is that based in significant part on player feedback, we are now at the point where we are reassessing the balance of hand-crafted "one-and-done" storytelling content versus repeatable game activities.
ESO is a massive game with a huge number of zones, quests, and systems. We have created 40 or so hours of hand-built content EVERY YEAR since 2015, as well as a myriad of dungeons and new systems like One Tamriel, thieving, assassinations, companions, Tales of Tribute, antiquities, crafting writs, housing, graphical character customization, solo/group arenas, PVP battlegrounds, and much more.
Now that we have hundreds and hundreds (and hundreds!) of hours of questing content, enough for four or five regular RPGs, we are hearing from our new players that the sheer number of zones and stories and characters is intimidating. And, on the other hand, our veteran players consistently tell us that they would like more content that isn't played through just once—they would like more content they can enjoy for years; content that utilizes our already existing zones to add new things to do, and most importantly, introduces some new gameplay.
Moving Forward to 2023
Given the above, 2023 will see us moving away from the "Year Long Adventure” 12-month storylines that we have featured since 2019's Season of the Dragon. I think these have run their course and frees us up to do some new and interesting content that we've been wanting to do for a few years now—and lets us return to expansive story arcs that unfold over multiple Chapters. This year-long strategy was a huge success and raised the profile of ESO, but now after four straight years, we're finding more and more that this cadence limits what we can do.
So, below is the 2023 content cadence. Please note that the first half of the year remains essentially unchanged, but the second half of the year now has an update devoted to addressing issues/quality of life improvements and an update devoted to a large new tentpole system.
Looking back at ESO's evolution since 2014, you can see that we often shake things up, try new things, and make changes as needed. So, we will assess how this new cadence is received—both by the development team and in the community. If we have to make more adjustments, we will.
- Q1: Dungeon DLC.
- Q2: Full-featured Chapter in June. The 2023 ESO Chapter will be a complete story: you will be able to play all the way through it without a storyline that is broken out and reserved for later in the year. We will return to larger/better and more detailed Chapters by doing this. We are REALLY excited about next year's Chapter—for details, you'll have to wait for our Global Reveal Event in January. But one hint: this will be part one of a multi-year story arc and will contain one of the most requested new features.
- Q3: Focus on Quality-of-Life improvements and bug fixes.
- Q4: Rather than the usual zone DLC, we'll be featuring a new system. We are working on the concept and design for this now; we’ll give more details during our Global Reveal Event early next year.
https://www.elderscrollsonline.com/en-us/news/post/63363
TLDR version = We had to let a lot of people go because our game is shit. We can't tell stories anymore because it takes a lot of writing and voice acting and that take a lot of work. We will just make low effort content like every other MMO instead.
Absolutely. It's extremely solo-friendly with one of the expansions included in the collection linked below even adding NPC companions to the game.Is buying ESO a good idea for single player and for someone who hates MMOs in general? I found a few people saying exactly this
God I wish they did it like that. That's the Guild Wars 2 scaling system and I like that way more than One Tamriel's system. Everything is scaled to the gear cap level (Champion Point 160) so you actually get less powerful as you level without consumable buffs until you hit CP160 then power creep to the fucking moon from a bunch of passive bonuses and gear. I like the game a lot but I don't play anymore due to lack of difficulty scaling in non-instanced PvE content because I'm capable of one-shotting everything with my fully kitted out characters. This is one of the most common complaints for endgame players, which makes me hopeful that it will be fixed one day. Even for new players, the overland PvE experience is braindead and only gets easier with practically no mechanics to speak of until you start doing veteran dungeons.PS: I read somewhere that all content in the game is level scaled in a way that each quest is at the exact same level as the player is. Is this fun at all or will I constantly find my arrows underpowered?
There is no "complete edition" including various zone and dungeon DLCs but this is thousands of hours of content and as mentioned above you can earn the rest in game if you want.Also, there seems to have been quite a few DLCs released. Do I have to search for some sort of a complete edition of the game, which costs hundres of dollars, or is there another way? I do not plan to use any form of monthly subscription, though, it's too expensive in potato currency.
Everything up to summerset isle is good (story, characters, quests, dungeons, and the "raids"), the later expansions are low-effort cash grabs that feel like oversized small content areas with questionable decisions. All the solo overworld content is easy you won't feel challenged that much, group content such as world bosses and dungeons on the other hand, are more challenging, if you want to test your patience there are solo arenas that are extremely punishing.I played a bit of Skyrim lately and I'm kind of hungry for more Elder Scrolls.
Is buying ESO a good idea for single player and for someone who hates MMOs in general? I found a few people saying exactly this, but I'd like to hear from the Codex.
Also, there seems to have been quite a few DLCs released. Do I have to search for some sort of a complete edition of the game, which costs hundres of dollars, or is there another way? I do not plan to use any form of monthly subscription, though, it's too expensive in potato currency.
PS: I read somewhere that all content in the game is level scaled in a way that each quest is at the exact same level as the player is. Is this fun at all or will I constantly find my arrows underpowered?
no. just no. to pretty much all your questions.I played a bit of Skyrim lately and I'm kind of hungry for more Elder Scrolls.
Is buying ESO a good idea for single player and for someone who hates MMOs in general? I found a few people saying exactly this, but I'd like to hear from the Codex.
Also, there seems to have been quite a few DLCs released. Do I have to search for some sort of a complete edition of the game, which costs hundres of dollars, or is there another way? I do not plan to use any form of monthly subscription, though, it's too expensive in potato currency.
PS: I read somewhere that all content in the game is level scaled in a way that each quest is at the exact same level as the player is. Is this fun at all or will I constantly find my arrows underpowered?
For the longest time people on the game's sub defended the world level scaling as an essential part of what made the game great.The level scaling killed this game for me, it's the most retarded shit ever. Otherwise it's decent time waster solo and the public dungeon areas are fun to do with randoms.
that, i'm not entirely sure.Also one thing that zenimax never made easy was the player economy. A serverwide auction house is essential for MMOs. Add to that the backwards grouping tools, compared to wow it was a massive step back
Proxy,
The tide of fate swirls around you with glorious fury and has chosen you to serve as its surrogate in a crisis most perilous. The future of at least two worlds hangs in the balance. Your talent for changing destiny has been noticed, hence the reason for this letter.
Many paths lead forward, but only one ends with the survival of Nirn. At this particular moment, in this specific instance, you must be the thread that keeps reality itself from unraveling.
I shall summon you as soon as the inescapable fortunes of consequence show me where we are needed most.
Leramil the Wise
The Elder Scrolls Online: Necrom
Telvanni Peninsula & Apocrypha
Explore the Telvanni Peninusla, home to towering mushrooms, rocky spires, and Necrom city with its expansive catacombs. Behold the Forbidden Books of the Endless Library & the mind-bending wonder of Chroma Incognito, in the realm of Apocrypha.
Shadow Over Morrowind
The Prince of Fate holds secrets too dangerous for mortals or Daedra to comprehend. Now hidden yet turbulent powers threaten Hermaeus Mora's realm of Apocrypha and if the Daedric Prince's secret is uncovered, it could unravel all of reality.
New Class: Arcanist
Become empowered by the secrets of Apocrypha and the forbidden knowledge of Hermaeus Mora. The Arcanist is a powerful new Class capable of destructive, restorative, or defensive magic by channeling the arcane, ancient runes and lost tomes of power.
New Companions Have Arrived
Two new allies seeking grand quests and glory! Unlock the Arcanist-power-wielding Redguard and Argonian Warden Companions to battle by your side and keep you company on your journies across all of Tamriel.
The worst part of the game imho is that the overworld content is braindead easyI played a bit of Skyrim lately and I'm kind of hungry for more Elder Scrolls.
Is buying ESO a good idea for single player and for someone who hates MMOs in general? I found a few people saying exactly this, but I'd like to hear from the Codex.
Also, there seems to have been quite a few DLCs released. Do I have to search for some sort of a complete edition of the game, which costs hundres of dollars, or is there another way? I do not plan to use any form of monthly subscription, though, it's too expensive in potato currency.
PS: I read somewhere that all content in the game is level scaled in a way that each quest is at the exact same level as the player is. Is this fun at all or will I constantly find my arrows underpowered?
you okay dude?Looks about 1000x better than Dragons Dogma 2.
you okay dude?Looks about 1000x better than Dragons Dogma 2.
Hold one button and a meteor kills everything? Versus something that resembles a big RPG world, filled with quests and a lot going on?you okay dude?Looks about 1000x better than Dragons Dogma 2.