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The Elder Scrolls 5: Could it be good?

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
denizsi said:
Lastly, I'll agree with the sentiment that sometimes just the abstract of a large city is the best way to handle it. I doubt that BSW will ever go that way, however.

Exactly. And what's with all this schedules and individual NPCs shit? What terrible way to waste time and resources. It's also terribly limiting the scope and believability, as in Oblivion. I can understand individual and detailed approaches in small locations, like a small village perhaps, but it's so pointless in big places. At least, if you gotta have it, do it procedural. Generate NPCs on the spot, based on predetermined statistics perhaps, like there are x% commoners, y% nobles, %z filthy scum and k% guards in a city, depending on the time of day, and generate persistency, individual schedules and behaviour based on further statistics for NPCs that have been in player's view or proximity for a while, in case the player is some sick fucking pervert, stalking people around, intending to rob or kill or what have you. This is the kind of thing that's only a step away from the model in Daggerfall. They got it so right with Daggerfall, they only needed to improve it. Fucking development team of janitors.

Assassin's Creed seems to have done fairly well on this. There are big cities, with crowds. It usually looks lively enough.

Or like in GTA. Sure, the cars spawn just outside your viewrange but they don't disappear if you follow them. Makes the city "feel" alive in a much better way. I think the only good thing about Assasin's Creed was the crowds in cities.
 

Helioth

Scholar
Joined
Jan 30, 2006
Messages
155
Location
Berlin - Dystopia.
The One True Gamer said:
I enjoyed Oblivion after I'd installed about seventy different mods; I'm now up to around 115. So that tells you how little I think of vanilla, which was pretty amazingly disasterous. I think it's massively overhyped, overrated, and it both disappoints and annoys me that they moved away from the interesting and original stuff in Morrowind to the generic shitfest that was Oblivion.

But my opinions are just mine. If other people had fun with it, that's their business, and I'm not going to presume to tell them they didn't. I might direct them towards stuff I think is better - in fact I frequently do - but trying to convince someone they didn't have a good time is pretty dumb. And it's just going to breed resentment. If I can direct people towards games that are actually good instead of just pissing them off by being elitist, then I stand a better chance of more games being good in the future.

I guess you kind of have a point, but I like being elitist, so... just go away for now.


Also I played it, or really tried to play it, as much as you can play with a razorblade which only shaves your balls, with all the mods, and while it almost seemed like it might have possibly been fun at some point, especially with the violence mod which i've forgotten the name of, I just couldn't get over how... crap it still was.


hat off to you not being elitist though, wouldn't want idiots to be resentful now would we.
 

roushguy

Novice
Joined
Mar 15, 2011
Messages
1
TisATrap said:
The writing in Fallout 3 is not better on quality, only in quantity. In that the NPC speak longer lines. That's all.

There isn't a single memorable sentence in that shitgame. I fail to see how it is better than Oblivion.

Actually, I can think of a few good quotes from FO3:

"DEMOCRACY IS NON-NEGOTIABLE!"

"My dad called them $#%&en Ants. They looked like fire ants to me, but he said they were $%@*en Ants"

"Damn this pansy zombie programming"

"Such light... it's magnificent!"
 

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