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The Dragon Quest Thread

LarryTyphoid

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Sep 16, 2021
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Isn't it retarded that the supposed definitive versions of most of the DQ games are all exclusive to mobile devices like the DS or Android? Who wants to play a big epic RPG on anything but a proper display like a computer monitor or TV? And DS emulation fucking sucks. I don't know how people can stand to play anything with that weird ass aspect ratio and split screen.
 

Amurada

Educated
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Jul 26, 2020
Messages
77
Isn't it retarded that the supposed definitive versions of most of the DQ games are all exclusive to mobile devices like the DS or Android? Who wants to play a big epic RPG on anything but a proper display like a computer monitor or TV? And DS emulation fucking sucks. I don't know how people can stand to play anything with that weird ass aspect ratio and split screen.
The DS/Android remakes are compromises if anything. The ideal version of DQs I-VII would be in the style of DQ VI (Super Famicom); the elaborate battle animations and backgrounds from the DS games; and the difficulty balance of DQVIII (PS2) or DQXI (Draconian Quest enabled) -- altho I do like the particular difficulty the NES DQ's offered as well. Hell, I'd say that the NES versions are ideal options (especially with shaders), but the annoyances that come from interacting with NES games as a piece of software is a major deterrent as far as I'm concerned.

I don't hate the 'HD2D' style Squeenix has milling out, and it looks decent in execution from what we've seen of the DQIII remake. Ideally, this can be the solution to this issue between the various versions of DQ.
 

Amurada

Educated
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Jul 26, 2020
Messages
77
difficulty balance of DQVIII (PS2)
What difficulty,d8 is piss easy.In fact the 3ds version is harder and actually buffs most post mid bosses.
Its not that DQVIII is particularly difficult, its that I find the balance of its difficulty to be quite pleasant. Not too easy, not necessarily too hard. I haven't played the 3DS game, so I can't attest to that version; however, I will point out that changing from random encounters to having enemies on the overworld was a huge mistake, and hampers difficulty in a manner that I do not like.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,199
Not too easy
Psyche up and any damage dealing attack will carry you to the midgame and after that you have too much other broken options to deal with everything else.
Multi heal just breaks the game difficulty coupled with too much useful items you can get even if you are low level.
I will point out that changing from random encounters to having enemies on the overworld was a huge mistake, and hampers difficulty in a manner that I do not like
I never understood why people say this?
In the ps2 version you will whistle for liquid slimes which is very wasteful time wise.
In the 3ds you just rotate the camera to find the slimes.

There is no inherent difficulty in random encounters because you just turn off enemy encounters in both versions very easily with items.
And even if you don't,there is a lot more encounters in the 3ds version because of cramped spaces and monsters chasing you then a generic step counter.
 

LarryTyphoid

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Sep 16, 2021
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2,233
Does the constant screen flashing in the NES games not bother anyone else? Every time you come across a random encounter, or cast a spell, the screen flashes white.


I can't believe I haven't been able to find a single person complaining about this online. I'm gonna try and ask around on a romhacking forum to see if I can hack this shit out. It makes these games fucking INTOLERABLE to play for me. I'm not epileptic but this is hell on the eyes. I actually close my eyes and look away from the screen every time I cast a spell.
 

Deuce Traveler

2012 Newfag
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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
I just finished Dragon's Quest V for the SNES. Normally I would write a mini-review highlighting the positives and negatives of the game, but every highlight I could think of ended up having both positive and negative aspects associated with them. Anyway, here we go....

Dragon's Quest V is my first DQ game. I'm not huge on this style of jRPG where you give orders to your sprite characters and watch the results of the combat round scroll by. But I had played through all of the older, classic Final Fantasy games and thought I'd give a DQ one a try.

- The game covers many years as generations of a family fight against an encroaching evil. I liked this idea more than I liked its implimentation. Having the game broken up into several time periods does give the game a more epic feel as the main character grows from a small child to an older, seasoned warrior. However, the plot makes some pretty big jumps like when your character decides out of the blue to get married and start a family. The marriage is shoe-horned in so that the game can jump the next few years to the following generation of adventurers, and therefore it doesn't feel organic.

- Some story developer thought it would be a great idea to have characters quickly bounce in and then bounce out of the party and then go fuck off with their own unrelated storyline. In theory this sounds reasonable since it shows that the game characters have their own desires and wants than spending their lives being murder hobos. The problem with this is that you never really bond or care about any of them. The one NPC that I felt was the most developed was Prince Harry, but even he is only a party member for a fraction of the game.

- Monsters can be invited to join the party, which is great but equipping them and raising their levels requires quite a bit of grinding for XP and treasure. The idea of monster companions is fun because of their special abilities, although they do lack any sort of personality once joined with the party. When human characters join the party they often do so at a low level, with the same issue of having to grind to raise their levels and to gain enough coin to equip them. The game encourages you to keep a large party, especially towards the end of the game where the dungeon has monsters that can quickly incapacitate a party member and the last few boss encounters practically require you to move party members in and out of combat. But grinding to get the party members levels up takes forever and is just a miserable experience.

- Also, many of the party member abilities no longer seem to be as effective against high level monsters, resulting in my depending more on my heavily armed and armored melee sluggers and characters that could heal or remove status effects. Inversely, the last few dungeon levels have monsters that often insta-kills a party member. This was more annoying than anything, since raising an incapacitated character costs a good amount of magic points and many of the dungeons are long with encounters popping up every few steps.

I do like how DQV tried to separate itself from the Final Fantasy series by a generational storyline, monster recruitment, and a huge roster of party members you can take along with you. However, the final product just isn't well put together. My biggest gripe is with the incredible amount of grinding with combat encounters that are monotonous. Honestly, much of the problem is that I'm not a huge fan of this kind of gameplay. On a whim, I thought I'd try a more recent indie RPGMaker darling and fired up Tales of the Drunken Paladin in order to make a comparison. This was a game I thought I would like, but when giving it a go I found DQ5 was still superior in writing, dungeon design, and gameplay. TotDP just pissed me off with an attempt at humor that was trying waaaay too hard. A washed-up, drunken paladin is a great idea that should allow for the perfect blend of bitter comedy and small moments of pathos, but our rotted culture can't even seem to get an idea as simple as this right. Instead TotDP goes out of its way to make your main character a complete buffoon, and later companions act as they too bothered to deal with him or go about saving the world. After a couple hours of this I uninstalled TotDP and went back to finishing DQV. Despite its faults DQV still holds up well against more modern competition.
 
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LarryTyphoid

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Man, the Cave of Necrogond in DQ3 is brutal. I wouldn't have gotten through it if I hadn't discovered a useful exploit: when a Tortragon Lord casts Bounce, if you cast Robmagic at it, the spell will be reflected, but somehow your party member will receive a shit ton of MP, rather than losing any. I was on my last legs when I discovered this exploit and got my sage back up to max MP, allowing me to survive the rest of the dungeon with healing spells.
 

Twizman

Scholar
Joined
Oct 24, 2016
Messages
137
Man, the Cave of Necrogond in DQ3 is brutal. I wouldn't have gotten through it if I hadn't discovered a useful exploit: when a Tortragon Lord casts Bounce, if you cast Robmagic at it, the spell will be reflected, but somehow your party member will receive a shit ton of MP, rather than losing any. I was on my last legs when I discovered this exploit and got my sage back up to max MP, allowing me to survive the rest of the dungeon with healing spells.
Love that dungeon!
 

deuxhero

Arcane
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Jul 30, 2007
Messages
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Flowery Land
Man, the Cave of Necrogond in DQ3 is brutal. I wouldn't have gotten through it if I hadn't discovered a useful exploit: when a Tortragon Lord casts Bounce, if you cast Robmagic at it, the spell will be reflected, but somehow your party member will receive a shit ton of MP, rather than losing any. I was on my last legs when I discovered this exploit and got my sage back up to max MP, allowing me to survive the rest of the dungeon with healing spells.
Played the remake and remember it more annoying than hard. IIRC that since the area has no boss I just sent in my Thief with healing items (note DQ3 thieves are actually tanky since the game bases defense on agility, so she'll actually survive when she is forced in a fight) and used her TipToe ability to reduce encounter rate, then got through as quickly as possible. DQ3's flee chance is a flat 50% the first attempt, 50% the second, 75% the third and 100% the fourth, so fleeing is very viable here.
 

LarryTyphoid

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Sep 16, 2021
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Played the remake and remember it more annoying than hard. IIRC that since the area has no boss I just sent in my Thief with healing items (note DQ3 thieves are actually tanky since the game bases defense on agility, so she'll actually survive when she is forced in a fight) and used her TipToe ability to reduce encounter rate, then got through as quickly as possible. DQ3's flee chance is a flat 50% the first attempt, 50% the second, 75% the third and 100% the fourth, so fleeing is very viable here.
Fleeing is risky in the original because MP is tight in that dungeon and if you lose a turn, you'll have a lot of healing to do, especially if a bunch of the freezing fog monsters are among the enemies. And if you miss a turn against the skeleton masters, they'll very likely paralyze multiple party members before you can escape. If they paralyze your priest/sage, and you don't have any blue moon herbs, you'll have to survive a few encounters without any healing. And even if your priest/sage survives and can cast NumbOff on other party members, it's a somewhat expensive spell at 6MP. So I rarely attempted to flee encounters. And it's good that I didn't, because Baramos is kicking my ass now and I'll have to grind some before I can beat him; that grinding session would only have been extended if I hadn't beat so many random encounters on my way through the cave.
 

somerandomdude

Learned
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May 26, 2022
Messages
729
Only version I played of DQ3 was the SNES version with the translation patch, and the thief class was really good. I ended up telling my mage to take a seat while I grabbed another thief because thieves could AOE stuff for free, and were extremely tanky. Mage kept getting hammered in regular encounters, and I didn't have enough MP to splurge on spells, so I had an idle character that took lots of damage and did very little in most usage situations. The final nail was that enemies seemed to resist spells, take no damage from them frequently, while boomerangs still hit them for chunky damage with free AOEs.
 

deuxhero

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Jul 30, 2007
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Thief is very much an OP class. Hero, Thief, Fistfighter, and Cleric is the best party since offensive magic is so weak in this game. The only thing you're missing without a mage is the attack buff they learn at level 21 and the reflect power they learn at level 24, both of which lose nothing if transfered to another class (Did I mention Thief actually has an MP growth?). Thief has essentially only a single flaw in this game: Lowish HP making them vulnerable to spell damage, and that's easily corrected with the right personality and making your thief a girl for the magic reduction effect on some female only equipment.

Played the remake and remember it more annoying than hard. IIRC that since the area has no boss I just sent in my Thief with healing items (note DQ3 thieves are actually tanky since the game bases defense on agility, so she'll actually survive when she is forced in a fight) and used her TipToe ability to reduce encounter rate, then got through as quickly as possible. DQ3's flee chance is a flat 50% the first attempt, 50% the second, 75% the third and 100% the fourth, so fleeing is very viable here.
Fleeing is risky in the original because MP is tight in that dungeon and if you lose a turn, you'll have a lot of healing to do, especially if a bunch of the freezing fog monsters are among the enemies. And if you miss a turn against the skeleton masters, they'll very likely paralyze multiple party members before you can escape. If they paralyze your priest/sage, and you don't have any blue moon herbs, you'll have to survive a few encounters without any healing. And even if your priest/sage survives and can cast NumbOff on other party members, it's a somewhat expensive spell at 6MP. So I rarely attempted to flee encounters. And it's good that I didn't, because Baramos is kicking my ass now and I'll have to grind some before I can beat him; that grinding session would only have been extended if I hadn't beat so many random encounters on my way through the cave.
Sorry, mixed it up with the dungeon in Australia that only let one person in.

Now that I double checked what Necrogond is, it's a dungeon best approached by gathering the treasure and finding the path forward first, then magically retreating and coming back healed before going straight through. The room with all the bridges is really annoying though, enough so they bring it back for the bonus dungeon. Still, skipping random battles here with a thief is viable since there's no boss and you'll find yourself at the game's best grinding spot immediately afterwards.
 

LarryTyphoid

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Sep 16, 2021
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2,233
Balzack in the final chapter of Dragon Warrior IV is kicking my ass. I hate that you can't manually control any character besides the hero. The mages cast spells at complete random. Once I got Cristo to cast Upper on the hero but it wasn't enough. Brey never casts Bikill on anyone but himself. I can use the hero's Fendspell to protect some characters from the fucked up 30+ HP Snowstorm that Balzack casts but then they can't be healed. Is there something I'm missing with manipulating the AI of the party members? The "Try Out" strategy seemed promising but then Brey cast Return 3 times in a fucking row which is worse than useless.
 

The Decline

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Aug 24, 2009
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Everywhere
Balzack in the final chapter of Dragon Warrior IV is kicking my ass. I hate that you can't manually control any character besides the hero. The mages cast spells at complete random. Once I got Cristo to cast Upper on the hero but it wasn't enough. Brey never casts Bikill on anyone but himself. I can use the hero's Fendspell to protect some characters from the fucked up 30+ HP Snowstorm that Balzack casts but then they can't be healed. Is there something I'm missing with manipulating the AI of the party members? The "Try Out" strategy seemed promising but then Brey cast Return 3 times in a fucking row which is worse than useless.

There's a Game Genie code that can give you full control in the final chapter.

https://gamefaqs.gamespot.com/boards/563409-dragon-warrior-iv/52841071
 

LarryTyphoid

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Sep 16, 2021
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I'm onto Dragon Quest 5 now. I'm at the part where you first get a ship and you're trying to find two rings. I hear that this is the first DQ game with C&C, is this true? (Not counting the secret princess ending in DQ1).
 
Joined
Dec 19, 2012
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1,797
I kinda prefer DQ5's PS2 port tbh, if for nothing else but the soundtrack:



I dont recall much about C&C outside of the Triss/Shani marriage options you're granted. Bianca/Android18 is clearly the canon and correct choice.

One of the few games however where I was completely compelled by the story, and that's a weird sentiment to express towards a DQ game. There's one timeskip sequence that was absolutely brutal and sad to watch.
 
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LarryTyphoid

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Sep 16, 2021
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2,233
Just finished DQ5. I feel like it ended on kind of an anticlimax. When entering the final dungeon, I figured that it was only a tunnel to another part of the underworld, since the last two games had pretty extensive underworld segments. Then after like 30 minutes in there, I'm thinking "for fuck's sake, is this shit ever gonna end?" Then, before I knew it, I'm fighting the final boss. Although it did take me like 20 minutes to beat him, I did it on my first try, and it was pretty easy all things considered. He kept healing himself and I wasn't able to do consistent damage due to him being resistant to Decrease, and the fact that he would keep undoing my BiKill every few turns, which quickly lead to the daughter and wife running out of MP. This went on for like 15 minutes. Then I had the son invoke the Zenithian Shield, which lead to the demon dude casting Decrease and getting it bounced back. Then I won after like 5 minutes of attacking and sage stone abuse. Overall the fight, and the final dungeon overall, was way easier than DQ3 or 4's. I mean, I was able to go in the final dungeon and beat the final boss on my very first try - maybe that's a sign of me getting better at these games, but it's probably just the game being too easy. The final boss couldn't compare to Necrosaro from DQ4 at all, in terms of story, difficulty, and design. I mean, Necrosaro was so cool with the mutation shit, and it made him really memorable to me, but for the DQ5 boss, I literally beat the game 5 minutes ago and I can't even remember his damn name. I kept thinking there'd be some kind of story twist, like a character death or something, but there wasn't really. I guess maybe your mom dying was supposed to be that, but who gives a fuck about that?

Honestly, I think DQ4 is the better game. Maybe if I play one of the remakes I'll change my mind.
 

Lincolnberry

Educated
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Dec 2, 2019
Messages
97
DQ 11 has a troon companion but I like him... I've been pozzed :negative:

I like him too. He has a real arc and he's a well written character who elevates the whole cast and even the story. Rather than just being pushed in there to satisfy some weird quota. I.e, the way characters and stories should be written.

He is one of the weaker characters by the end of the game, though.

Edit: spelling
 
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Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,858
DQ 11 has a troon companion but I like him... I've been pozzed :negative:
He is not a bad character but he was easily my least favorite companion in the game.

Rab on the other hand... :cry:
In9GbT6.png
 

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