Dreaad
Arcane
You know I kinda like you cause you defended my DA2 thread... But seriously, you are clutching at straws here. Enemies not respawning would be better than enemies not respawning after you kill leader.This game is a very different game than previous Bioware games so I could see someone with certain expectations being upset and the game is also definitely not for everyone(but which game is?). The Area design that Bioware did with this game was fantastic. Full of beautiful and interesting areas. Bioware really improved their environmental storytelling(which has traditionally been something they haven't done well) with the landscape and the props on it doing a good job of helping tell what the story of the area or sub-area is. Also the dynamic nature of much of the maps helps a great deal with this. Opening up entirely new areas and changing the nature of the enemies found in it are very well done. One good example is the stormy coast(I will be putting it in spoilers since it somewhat spoils events for the area).
I do like that in one area finishing a quest literally changed the entire area's look and geography. I also like that killing leaders/finishing quests removes trash mobs from the map. These are good ideas.
As for "area changes after you complete a quest"...."good idea". You are kidding right? BG2 has that, as do the Persona games, FF6, DA2, DA:O, NWN and so on. Great idea my ass.