Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,962
once you become used with the taste of shit, the game gets better, if you ignore all the bad it could be better than BGII
once you become used with the taste of shit, the game gets better, if you ignore all the bad it could be better than BGII
Man I wish I have that ability, I could've lived happier lives. #firstworldproblemsonce you become used with the taste of shit, the game gets better, if you ignore all the bad it could be better than BGII
Someone, what British accent does Sera have?
It's called Progressive Womyn.Someone, what British accent does Sera have?
Man I wish I have that ability, I could've lived happier lives. #firstworldproblems
Someone, what British accent does Sera have?
Sounds like bad Cockney or Drunk Angela Lansbury, but maybe the actress just talks like that in real life...
This game have multiplayer with microtransaccions?? that explain everything....
So, anyone willing to tastefully spoil the "plot"?The mage who first went to the fade and infected the black city to start the first wave of darkspawn has been waiting ~1000 years for revenge.. You interrupt some ritual giving you some ability that can stop him because Bioware Writing.. Save some cows.. kill some mages / templars.. cameo appearances from all the fan fic favorites..
In the end you save the day and watch a green / blue / red sunset.
Thank you. Are there any details to add? Why did the Big Bad end up the way he is now? What is/was his Master Plan?
He is butthurt cause
There are no gods. The plan is to become a god.
I spoiled the ending to myself through jewtube since I never intended on playing the game and was curious about how they'd chose to end the third game in the series/setting, and you're kinda wrong.
There are gods. He didn't find them, but they do exist. At least, the Elven Pantheon is real because Solas is Fen'Harel the Dread Wolf, the power to manipulate the fade/rifts came from him originally, is elven magic, he used Corypheus to awaken the power of the orb. After the credits sequence you see Fen'Harel killing and absorbing Flemeth's life force with her consent because he needed it for god knows what reason. So basically, the third game in the series ends in a Cliffhanger. You have no idea how happy I feel to have avoided buying this utter piece of shit and not acted like RK and the other idiots. It ends with more questions than answers.
By the way, Solas is the real "villain" of the game. The thing with Corypheus only happened because Solas/The Dread Wolf willed it. Corypheus is a side dish, just like Loghain in DAO. They are ultimately irrelevant to the setting, only to the shitty plot of the game. They caused suffering etc blablabla, but they're more like marionettes than real actors with power over the world. Solas was there with you from the very beginning to get you to destroy Corypheus after using him to awaken the power. Corypheus rise AND demise were both set in literal stone.
It also answers the minor plot hole of the intro where people wondered why that NPC knew you could close rifts as soon as he talked to you.
edit : Flemeth is also.. Mythal, another Elven god. The plot thickens. DA3 reads like the second episode of a trilogy despite being the third game. Must milk the DLC and sequels good bra.
Dragon Age: Exposition
If you like exposition then Dragon Age is your game. Never in all my years of gaming have I come across a game that revels quite so deeply in this underused gaming trope. Every time you feel you're making a bit of progress here or there you will suddenly find yourself engaging in conversation with someone. Someone you've never met before. Well, this is nice isn't it, all these lovely people to talk to. So you stand there, head to to in blood, a gigantic broadsword flailing about in your right hand, attempting your introductions. "Hi, why are you in this game?" you ask them inquisitively. And so begins the essence of any inquisition as a rollerdex of potential exposition is laid out before you.
After half an hour of discovering why that person exists, what they hope for the future, what they think of you, what they did three weeks ago, what their view on mages are, what their view on Templars are, whether they like the weather and do they have any interesting fetishes, you suddenly realise you've completely forgotten what they answered to the first question but are happy that the conversation seemed to go well. Sometimes you are given an option to recruit this walking exposition device so that they might aid you in some extravagant and elaborate gymnastics displays inbetween connecting with the next exposition device.
Sometimes, however, the exposition device turns out to be somewhat meaner than the average exposition devices in the game and won't actually answer any of your litany of questions, they'll just tell you why they're angry, tell you why you must die, what's getting their goat and what they think is going on and before you can say "thanks for the info, would you like a cup of tea and some crumpet?" they've gone and started a gymnastics display without even having the courtesy to ask if you're prepared and in the mood.
The general purpose of the game is to collect as much exposition as possible. For each batch of exposition you accumulate you can unlock greater and more interesting varieties of exposition. You can even have exposition unfolding while you're out and about discovering exposition and performing gymnastic displays, as your team of spys are sent out independently of your ever growing gang of exposition devices, like little top-up exposition hunters, because, just wandering about in your gang doesn't quite generate enough exposition for the demand for exposition the game will addict you to.
The game does offer an opportunity to take a break from gymnastics and exposition if these two themes get a bit too repetitive. The game has a relaxation reward area that can be achieved by fully mining all the exposition and gymnastics competitions an area can produce. Once an area has been fully mined of exposition and gymnastics the same area will turn into a gorgeous country garden where you can follow more leisurely pursuits, such as trotting around on a horse taking in the delightful airs and vistas or tending to your seedbeds that have become overgrown with abundant fruit, ripe for the picking.
The best rewards for exposition accumulation are best left unmentioned however, as this reviewer does not want to be guilty of delivering too many spoilers, so let's just say that, if you play your exposition wheel just right, you could well end up performing a completely different type of gymnastics...
Friendly reminder that this is Bioware's target demographic
Had to Google what "Movember" meant. Does this mean my giant beard that looks like a cross between a hobo and a baseball player is in vogue now? Am I gonna get Bioware fans crawling all over me? Can't wait.Friendly reminder that this is Bioware's target demographic
Every time I try to read this I start spacing out. I think my brain is trying to protect itself.Dragon Age: ExpositionIf you like exposition then Dragon Age is your game. Never in all my years of gaming have I come across a game that revels quite so deeply in this underused gaming trope. Every time you feel you're making a bit of progress here or there you will suddenly find yourself engaging in conversation with someone. Someone you've never met before. Well, this is nice isn't it, all these lovely people to talk to. So you stand there, head to to in blood, a gigantic broadsword flailing about in your right hand, attempting your introductions. "Hi, why are you in this game?" you ask them inquisitively. And so begins the essence of any inquisition as a rollerdex of potential exposition is laid out before you.
After half an hour of discovering why that person exists, what they hope for the future, what they think of you, what they did three weeks ago, what their view on mages are, what their view on Templars are, whether they like the weather and do they have any interesting fetishes, you suddenly realise you've completely forgotten what they answered to the first question but are happy that the conversation seemed to go well. Sometimes you are given an option to recruit this walking exposition device so that they might aid you in some extravagant and elaborate gymnastics displays inbetween connecting with the next exposition device.
Sometimes, however, the exposition device turns out to be somewhat meaner than the average exposition devices in the game and won't actually answer any of your litany of questions, they'll just tell you why they're angry, tell you why you must die, what's getting their goat and what they think is going on and before you can say "thanks for the info, would you like a cup of tea and some crumpet?" they've gone and started a gymnastics display without even having the courtesy to ask if you're prepared and in the mood.
The general purpose of the game is to collect as much exposition as possible. For each batch of exposition you accumulate you can unlock greater and more interesting varieties of exposition. You can even have exposition unfolding while you're out and about discovering exposition and performing gymnastic displays, as your team of spys are sent out independently of your ever growing gang of exposition devices, like little top-up exposition hunters, because, just wandering about in your gang doesn't quite generate enough exposition for the demand for exposition the game will addict you to.
The game does offer an opportunity to take a break from gymnastics and exposition if these two themes get a bit too repetitive. The game has a relaxation reward area that can be achieved by fully mining all the exposition and gymnastics competitions an area can produce. Once an area has been fully mined of exposition and gymnastics the same area will turn into a gorgeous country garden where you can follow more leisurely pursuits, such as trotting around on a horse taking in the delightful airs and vistas or tending to your seedbeds that have become overgrown with abundant fruit, ripe for the picking.
The best rewards for exposition accumulation are best left unmentioned however, as this reviewer does not want to be guilty of delivering too many spoilers, so let's just say that, if you play your exposition wheel just right, you could well end up performing a completely different type of gymnastics...
Horrible things, my body prefer KFC whenever it can.gymnastics
Every time I try to read this I start spacing out. I think my brain is trying to protect itself.
The first sentence... exposition is a "gaming trope." It's not even fair to call it literary analysis for dummmies
So, anyone willing to tastefully spoil the "plot"?The mage who first went to the fade and infected the black city to start the first wave of darkspawn has been waiting ~1000 years for revenge.. You interrupt some ritual giving you some ability that can stop him because Bioware Writing.. Save some cows.. kill some mages / templars.. cameo appearances from all the fan fic favorites..
In the end you save the day and watch a green / blue / red sunset.
Thank you. Are there any details to add? Why did the Big Bad end up the way he is now? What is/was his Master Plan?
He is butthurt cause
There are no gods. The plan is to become a god.
I spoiled the ending to myself through jewtube since I never intended on playing the game and was curious about how they'd chose to end the third game in the series/setting, and you're kinda wrong.
There are gods. He didn't find them, but they do exist. At least, the Elven Pantheon is real because Solas is Fen'Harel the Dread Wolf, the power to manipulate the fade/rifts came from him originally, is elven magic, he used Corypheus to awaken the power of the orb. After the credits sequence you see Fen'Harel killing and absorbing Flemeth's life force with her consent because he needed it for god knows what reason. So basically, the third game in the series ends in a Cliffhanger. You have no idea how happy I feel to have avoided buying this utter piece of shit and not acted like RK and the other idiots. It ends with more questions than answers.
By the way, Solas is the real "villain" of the game. The thing with Corypheus only happened because Solas/The Dread Wolf willed it. Corypheus is a side dish, just like Loghain in DAO. They are ultimately irrelevant to the setting, only to the shitty plot of the game. They caused suffering etc blablabla, but they're more like marionettes than real actors with power over the world. Solas was there with you from the very beginning to get you to destroy Corypheus after using him to awaken the power. Corypheus rise AND demise were both set in literal stone.
It also answers the minor plot hole of the intro where people wondered why that NPC knew you could close rifts as soon as he talked to you.
edit : Flemeth is also.. Mythal, another Elven god. The plot thickens. DA3 reads like the second episode of a trilogy despite being the third game. Must milk the DLC and sequels good bra.
Wait, does that mean no more Kate Mulgrew? Having Captain Janeway playing an evil witch was the best part of the series.
Proper tense in their case is "retwat".