I didn't play it and don't intend to but this is what Luibl (4players.de) critizises - and I quote only the stuff I deem important:
- nonexistant evil path
- no direct way to increase character attributes, party covers all skills early on and skill checks are a joke - hence you can do everything everywhere without giving a single thought about your chars and their builds (this is a huge letdown imo)
... and you can respec in the middle of the game? Really?
- story and NPC actions/reactions contradict each other too often, NPCs feel lifeless (daily routines and interaction between them is much worse than in Skyrim and the Gothics)
- too few towns/settlements, not much live in them (he compared it to all the stories/NPC banter unfolding in front of your eyes when visiting a Skyrim settlement)
- tactical battles cumbersome because of the low maximum zoom level, but there are no tactics except for some combo abilities anyway (like: one char freezes an opponent, the other hits him for huge damage bonus)
- nearly no planning involved in fights, the most you can expect are fights where you have to kill some conjurer first before you can handle the summoned demon, nearly everything else is mindless button mashing and levelgrinding. (dunno what difficulty lvl he was playing at)
- party member deaths are not a problem at all as long as at least one party member survives, they just play dead, you know, after all this is an RPG *larpedylarp*
- strategic map nearly without meaningful decisions, just another huge grind
- the wilderness/rural areas are full of MMO fetch quests and retarded treasure hunts (press button to follow marker or sth like that), side quests in general are subpar (he didn't mention the stronghold and companion quests, maybe they are an exception?)
- lore is presented in a very unimmersive way through sterile codex menus (I remember that being a problem in DA:O too)
- game doesn't reward exploration because you just have to get near something interesting to get codex entries and quest triggers fired, after a while you just ignore the noise
- side content dialogues are often badly written (sometimes too silly or just uninteresting)
Also he writes that even the main story is nothing to write home about (disappointing intro with lots of missed opportunities and the rest is worn out standard fantasy fare) so in résumé for him this is a disappointing main story wrapped in an incompetently crafted open world.
Since I don't care that much about lore and great stories in open world games, and more about if the mechanics are satisfying this sounds beyond atricious to me.