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The Denuvo DRM Thread

ADL

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Based corporate saboteur
 

Raghar

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Lies of P developer releases Denuvoless version by accident
Looks like we would find how much more we are paying for electricity, just to be able to run DRM.
 

Hirato

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Looks like we would find how much more we are paying for electricity, just to be able to run DRM.

It would depend heavily on how loaded the CPU is already.
I'd personally estimate the additional power draw to be anywhere from 0.5W to 10W.
With more modern games probably averaging between 5-7W extra.

At 5W, 100 hours of play time will come out to about 0.5kWH.
From that you can look up the rates in your area; for me this is about 10 cents.
It's not terribly much, but it's a considerable sum once you factor in all sales.

If you play in an air conditioned room, feel free to double it, since that's extra heat to displace.
 

Raghar

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Great news everyone. Denuvo found someone played Dragon's Dogma 2 on PS5 on stream, and now they are saying they would incorporate technology to find leakers.
confirmed that TraceMark could be combined with Denuvo's Anti-temper product, allowing studios "to control distribution" of content ahead of its release date.

"With the launch of TraceMark for Gaming, we are setting a new standard in anti-piracy for the gaming industry," Irdeto SVP of New Markets Niels Haverkorn said. "This innovative solution not only marks a significant milestone for Irdeto but also represents a leap forward in protecting the creative and financial investments of game developers worldwide.

"At Irdeto, we understand the unique challenges faced by the gaming community, and TraceMark is our commitment to ensuring that these valuable assets are safeguarded throughout their lifecycle. We are excited to see the positive impact this will have on the industry."
Developers, now you'd be treated like criminals.
 

cpmartins

Cipher
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We had Hogwarts crack already at release...
Yeah, it says so on the third line of the article. Anyways, it's not about the crack per-se, but how he did it and the measured performance gains after removal. In this case, not a whole lot.
 

Sentinel

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We had Hogwarts crack already at release...
Yeah, it says so on the third line of the article. Anyways, it's not about the crack per-se, but how he did it and the measured performance gains after removal. In this case, not a whole lot.
He didn't measure performance in any reliable way that allows you to draw any conclusions. Read the article.

Fucking dumbfuck retarded journalist can't even read what the nigga wrote and is spreading misinfo.
 

cpmartins

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We had Hogwarts crack already at release...
Yeah, it says so on the third line of the article. Anyways, it's not about the crack per-se, but how he did it and the measured performance gains after removal. In this case, not a whole lot.
He didn't measure performance in any reliable way that allows you to draw any conclusions. Read the article.

Fucking dumbfuck retarded journalist can't even read what the nigga wrote and is spreading misinfo.
He says performance was unaffected, or affected to an extent that was not measurable by him.
 

Sentinel

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We had Hogwarts crack already at release...
Yeah, it says so on the third line of the article. Anyways, it's not about the crack per-se, but how he did it and the measured performance gains after removal. In this case, not a whole lot.
He didn't measure performance in any reliable way that allows you to draw any conclusions. Read the article.

Fucking dumbfuck retarded journalist can't even read what the nigga wrote and is spreading misinfo.
He says performance was unaffected, or affected to an extent that was not measurable by him.
As he states, and as readers can see from the timestamps in the image, the Denuvo check isn't happening often. However, this doesn't measure the impact of each check, as he's unable to calculate the removal of what the check is doing without the removal of Denuvo.
Bonus:
In Denuvo's case, while framerates are primarily unaffected, loading times and file size are. In every instance of the video above, game loading times are far lengthier in Denuvo builds than for games without.
Hackerman said he only bypassed Denuvo, didn't remove it - which means it's still running, explaining the little difference in performance.
 

Raghar

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We had Hogwarts crack already at release...
Yeah, it says so on the third line of the article. Anyways, it's not about the crack per-se, but how he did it and the measured performance gains after removal. In this case, not a whole lot.
He didn't measure performance in any reliable way that allows you to draw any conclusions. Read the article.

Fucking dumbfuck retarded journalist can't even read what the nigga wrote and is spreading misinfo.
He says performance was unaffected, or affected to an extent that was not measurable by him.
So you are saying he measured execution code path from load game to finishing a random semi replicable walk trough the Hogwarts. And he found that with Denuvo active, it took n CPU cycles. And with Denuvo nerfed it took u CPU cycles.

Considering Denuvo is doing crazy amount of violating user rights by executing code in a way to prevent user to modify it. It sounds like bogus, he didn't find anything. He should at least measure CPU power (in amps) wasted by Denuvo.
 

cpmartins

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No, he didn't remove Denuvo. He rerouted the hooks into returning a valid code.
The best way to measure Denuvo performance gains is to just look at benchmarks using the same setup before and after the actual removal of the malware:

For example. Unless it's running on bleeding edge hardware, it always results on moderate to substantial gains.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
For example. Unless it's running on bleeding edge hardware, it always results on moderate to substantial gains.
Both Dead Space and Callisto were stuttering on release and in both cases it was unrelated to Denuvo. Someone points that out in the comments. After removing Denuvo game was smoother because it was also after a few months of patches and optimizations.

The hacker's article clearly says Denuvo doesn't affect FPS or performance, only loading times. Which is definitely true in my experience.
 

cpmartins

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For example. Unless it's running on bleeding edge hardware, it always results on moderate to substantial gains.
Both Dead Space and Callisto were stuttering on release and in both cases it was unrelated to Denuvo. Someone points that out in the comments. After removing Denuvo game was smoother because it was also after a few months of patches and optimizations.

The hacker's article clearly says Denuvo doesn't affect FPS or performance, only loading times. Which is definitely true in my experience.
No, nobody in the comments is saying that. And even if they did, the proof is in front of you.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
For example. Unless it's running on bleeding edge hardware, it always results on moderate to substantial gains.
Both Dead Space and Callisto were stuttering on release and in both cases it was unrelated to Denuvo. Someone points that out in the comments. After removing Denuvo game was smoother because it was also after a few months of patches and optimizations.

The hacker's article clearly says Denuvo doesn't affect FPS or performance, only loading times. Which is definitely true in my experience.
No, nobody in the comments is saying that. And even if they did, the proof is in front of you.
"Dead Space is suffering from traversal stutters which are unrelated to DRM meanwhile calsito for several months, suffered from shader compilation stutters, which were later resolved through patches"
- maybe the 10th comment from the top, not exactly a challenge to find

Also the only proof you have before you is a test of a game on release vs. after a full year of patches and optimizations. The latter test is much smoother, amazing.
 

flyingjohn

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Denuvo doesn't affect anything except loading times. You can see this if you test games that were released with Denuvo and denuvoless exe.
Any other testing is flawed because there is no way to account for patches.
 

cpmartins

Cipher
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For example. Unless it's running on bleeding edge hardware, it always results on moderate to substantial gains.
Both Dead Space and Callisto were stuttering on release and in both cases it was unrelated to Denuvo. Someone points that out in the comments. After removing Denuvo game was smoother because it was also after a few months of patches and optimizations.

The hacker's article clearly says Denuvo doesn't affect FPS or performance, only loading times. Which is definitely true in my experience.
No, nobody in the comments is saying that. And even if they did, the proof is in front of you.
"Dead Space is suffering from traversal stutters which are unrelated to DRM meanwhile calsito for several months, suffered from shader compilation stutters, which were later resolved through patches"
- maybe the 10th comment from the top, not exactly a challenge to find

Also the only proof you have before you is a test of a game on release vs. after a full year of patches and optimizations. The latter test is much smoother, amazing.
So, one comment, versus the video. I'll take the video. Especially since the 2000 calls the piece of trash software is doing on top of everything.
Also, in the interview he says it didn't because he didn't actually remove Denuvo. It's still there, shitting up the game.
 

BlackAdderBG

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It was pretty much proven 5 years ago when voksi and the russian tranny were trying to full clear Denuvo code from some games that depending on how much retarded the Publishers or incompetent the devs are the calls from Denuvo are tied to wide range of commands, from manually chosen select few preset points, to common movements (like that fighitng game), to calls depending on specific CPU model, calls to servers (one of the old Assasins Creed games) and everything in-between. Some of the most disastrous cases of stuttering all have Denuvo on release like Arkham Knight, Hogwarts Legacy, Jedi Survivor and tons more I'm too lazy to jog my memory for.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
Some of the most disastrous cases of stuttering all have Denuvo on release like Arkham Knight, Hogwarts Legacy, Jedi Survivor and tons more I'm too lazy to jog my memory for.
Hogwarts Legacy wasn't a "disastrous case of stuttering" and Arkham Knight with Jedi Survivor wouldn't be any smoother or less broken without DRM.

I don't like Denuvo either - breaking news, nobody does - but I'm allergic to breathless bullshit claims about anything and most of what's been said about Denuvo over the years has been exactly that. The only thing that was proven was prolonged loading screens, everything else is a pungent cocktail of sensationalism, hysteria and autism.

(And of course people trying to justify pirating games to feel better about it. This always amuses me. In my day in the 1990s we'd pirate our own grandmothers but we never felt the need to justify or explain it in some lame ass way. There's the game, I wanna play it, give it here and fuck off! That was our attitude. Modern gaymers are such limp dicked, virtue signalling weasels).
 

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