PrettyDeadman
Guest
Take a chill pill plese.
Your last few posts belong in prosperland, not sure if Prosper will allow it though.
Your last few posts belong in prosperland, not sure if Prosper will allow it though.
I choose to believe she's a real wamen until someone outs her to the Codex.Tonden Ockay Let me be your guide. To your front, you can see the Codex's resident tranny in xir natural habitat. Please do not feed xir, and don't be afraid, xir cannot harm you from behind the bars. Worst you can expect is loud keyboard noises coming from some obscure blog site with unbearable and unreadable layout. Let's carry on.
I have to add this:
It's fucking hilarious how your OP garnered (that's a big word for you) 16 brofists. BECAUSE DARK SUN, right? Because Dark Sun is cool.
But you are one of the biggest fucking frauds in NWN modding history.
I have never seen a modder - and modders can be wordy - talk so fucking much and deliver, well, nothing at all!
I'm funny like that. If a modder does great work, I'll go full warrior mode to promote them. But if a modder is a joker like you, I'll pound them into the dirt.
Anyone that supports you is fucking ignorant. You have delivered nothing!
Again, go and do some work. Come back when you have something to play. No one cares about your rocks, manipulation of a color slider and low-resolution blurry logos that are unreadable.
A disgusting show! SHAME.
They're not creating game/campaign (seems like for now anyway) but assets for other people to use. On Aurora, these are downloaded usually as .hak files (or hakpacks). Say you want indeed to make a module with story in Dark Sun, you go and download big file these dudes made and load it into your own module, and you can use shit from it like all the buildings, items, monsters, whatever. Or you can use their world to run an online campaign as a DM using DM tools, stuff like that. You can also disassemble their .hak file into assets and put them into your own .hak file for your module, to get things you need, like if you liked a particular monster or tileset but you don't want players to download 5 gb of unnecessary stuff.You would (maybe) get a better reaction if you were to talk about actual gameplay, not about prosper-style visuals nobody gives a damn anyway
That's fabulously optimistic, maybe in 10 years, considering it already takes them a year to put this game on GOG and they struggle to add anything to their update logs.BeamDog has said that they are looking into creating a 5e D&D system for it.
You can even see some of Broms Art work that I recreated to look as paintings on stone. For example the one of Rikus, you can tell that its the same picture but it don’t look like a picture it looks more like someone painted it on solid stone.
I don't even have photoshop and I didn't use the old picture other then a guide to recreate it. I have already said that its Broms Art I'm not claiming that I come up with it or anything. Other then I recreated it so that the textures would match the ones in game. May be someone else could have made it faster or used photoshop to do it a quicker or easier way. However I don't have that program and I'm not that good at using paint/picture programs.
If you don't like it fine, I have done said it was recreated using Broms Art. I'm not selling it or trying to claim it as my idea/work. Its for a texture in a free to play game.
Its OK if you don't like this project whoever most Dark Sun fans do, because there isn't another project out there recreating PnP Dark Sun in a 3D video game.
No game is for everyone and that is fine. But there are a lot of people who wants to play this kind of game, but you may not be one of them and you know what that is fine.
What about 3d modellers?I am currently recruiting scripters, writers and terrain sculptors
What about 3d modellers?
Eh. On the one hand, I don't really like their art direction and resulting assets.
at least someone is doing something in Dark Sun setting.
It's certainly more than Lilura can say for xirself, lol.