Halfling Rodeo
Educated
- Joined
- Dec 14, 2023
- Messages
- 963
20% is still a huge damage boost and more ring slots does mean they need toning down.- DS2 nerfing practically all of the "fun" items that let you make super high damage builds in DS1 through lots of damage multipliers was a bad thing. Red Tearstone ring in DS1: 50% damage increase, DS2: 20%. Especially the magic boosting equipment in DS2 is really just pathetic and a waste of time to obtain. Rings in DS1 increased your damage by 25% or spell duration by 50%, in DS2 its like 5% and 20%.
A lot of your complaints I see but I would argue it's about self regulation and some of them enable interesting gameplay in themselves. I personally don't try to min/max and abuse every mechanic to get broken ASAP so I don't have a problem with having a sack full of life gems I never touch. On the other hand, I did appreciate them when I was doing a no bonfire run and couldn't replace my flasks. It opened up a non-estus play through and gave you more options. So while I agree with most of what you're saying I've always thought more options in a souls game is good as long as the game doesn't get lazy because of them. Having to plan a path and know when it was okay to die and get my flasks back vs using my limited healing supplies was a cool way to play a souls game and it's not possible in any other souls game the same way.