Elttharion
Learned
- Joined
- Jan 10, 2023
- Messages
- 2,811
This mod looks pretty interesting. I will probably try it out next weekend.
broStill the greatest ARPG ever made. I'm past due for another playthrough.
There's fog everywhere. Looks shit.This mod looks pretty interesting. I will probably try it out next weekend.
Its definitely too much right now but the author is gatering feedback to fix bugs and improve the visuals. Its a new mod and he is still tweaking stuff.There's fog everywhere. Looks shit.This mod looks pretty interesting. I will probably try it out next weekend.
All the talk about DS2 having the worst hitboxes is just bandwagon haters and edgelords flapping their gums. In reality almost all the worst examples are in DS1 (Ceaseless, Gaping, Titanite Demons).I didn't come across those worst examples of hitboxes I've seen in videos, but there was a distinct lack of feedback in combat. In many occasions I couldn't tell I had been hit if I wasn't staring at my health bar.
The DLC left me largely mixed. They were pretty formulaic
too bad they backpedaled on all the level design from DS2 dlcs and in DS3 they made it super bland and basicAll the talk about DS2 having the worst hitboxes is just bandwagon haters and edgelords flapping their gums. In reality almost all the worst examples are in DS1 (Ceaseless, Gaping, Titanite Demons).I didn't come across those worst examples of hitboxes I've seen in videos, but there was a distinct lack of feedback in combat. In many occasions I couldn't tell I had been hit if I wasn't staring at my health bar.
The DLC left me largely mixed. They were pretty formulaic
Also I've always thought the DLCs are some of the best, most inventive and fun content FS have ever put out but whatever.
DS2 brought so many great things to the formula - many viable builds, varied covenants, interesting, NG+, balanced PvP, powerstancing, great split damage and poise and invasion solutions etc. But it also brought one major fuck up - the linear world.too bad they backpedaled on all the level design from DS2 dlcs and in DS3 they made it super bland and basic
All the talk about DS2 having the worst hitboxes is just bandwagon haters and edgelords flapping their gums. In reality almost all the worst examples are in DS1 (Ceaseless, Gaping, Titanite Demons).I didn't come across those worst examples of hitboxes I've seen in videos, but there was a distinct lack of feedback in combat. In many occasions I couldn't tell I had been hit if I wasn't staring at my health bar.
The DLC left me largely mixed. They were pretty formulaic
Most of the "DS2 bad hitboxes" clips that make the rounds are just wonky interactions with roll hyperarmor anyway. People roll way too early and get hit but the roll animation isn't interrupted. The hit stagger animation then plays after they've already gotten up from the roll so it feels like they got hit from the enemy hitting empty air behind them, even though it's actually just the visuals coming late for a hit that was already registered. This is particularly bad for grab attacks, because the player can get "teleported" into the grab after they already appear to be out of range because they were grabbed during roll hyperarmor. It's bad visual communication, not bad hitboxes. There are of course some of those in DS2 too, but they're not the main culprit.All the talk about DS2 having the worst hitboxes is just bandwagon haters and edgelords flapping their gums. In reality almost all the worst examples are in DS1 (Ceaseless, Gaping, Titanite Demons).I didn't come across those worst examples of hitboxes I've seen in videos, but there was a distinct lack of feedback in combat. In many occasions I couldn't tell I had been hit if I wasn't staring at my health bar.
The DLC left me largely mixed. They were pretty formulaic
Also I've always thought the DLCs are some of the best, most inventive and fun content FS have ever put out but whatever.
I watched the entire video at 0.5x speed because I love you (in just the same way Christ loves all of God's children), and I have to tell you that while there is some bullshit on display (Freja's laser, Stone Dragon's stomp, Mimic's bite are all notorious), so so many of these are just bad animations due to roll hyperarmor. Hence all the shots of the player seeming to get hit right after rolling by an attack hitting the air behind them. You've never seen the player get staggered directly out of a roll in Dark Souls 2, because FromSoft made the strange decision to make that impossible.
Every single Sir Alonne grab clip (in fact, most of the grab clips in the video, I won't defend the Mimic hitbox but most of the rest are fair) sees the player panic rolling at least a half second early, getting hit during the latter portion of the roll, a late stagger animation playing, followed by the "teleport" into the grab. Grabbed while they were way over there!!! So unfair!!!!!1 No, not really. If you wanted to argue that grabs should only count for hits to center mass and "glancing" hits should just do some damage, I would largely agree, but a bad grab rule + bad grab animation =/= bad hitbox. Moreover, it's still your fault if you panic roll towards a guy's sword when he's charging up for a stab.
You can find plenty of equally egregious examples in Dark Souls 3 (including grab teleports), take this "bad hitbox" compilation starting at 37:00. It's just a reality with all of these games. Dark Souls 2's issues are exaggerated due to the Agility system and some really poor choices about how to handle the visuals, but it's not drastically different.
See, that wasn't that hard.Also, all people who insist on going "bbbb-but all Souls games have bad hit boxes!"
Yes, they all do.
See, that wasn't that hard.Also, all people who insist on going "bbbb-but all Souls games have bad hit boxes!"
Yes, they all do.
Now stop digging.
Editing a compilation of bad hitboxes when you could just raise strength to 30 and equip a greatshield. Can't relate.
Until you get to the DLCs and the first boss will gently pull your grorious shield aside and laugh in your face.Editing a compilation of bad hitboxes when you could just raise strength to 30 and equip a greatshield. Can't relate.
Until you get to the DLCs and the first boss will gently pull your grorious shield aside and laugh in your face.Editing a compilation of bad hitboxes when you could just raise strength to 30 and equip a greatshield. Can't relate.