Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,272
Not relevant for the majority of players. Covenants are just as poorly communicated as in the first game and I can't imagine many players will randomly join that covenant. You only start to get bonfire ascetics towards the end of the game, and I never used them anyway.Not really the case. You can just turn on the higher difficulty covenant and it forces respawn of everything forever. Or use the bonfire ascetics to respawn stuff. It's completely trivial to farm absurd amounts of souls very quickly with ascetics.
Not a valid argument. You might as well say that life gems are balanced if players don't know they can buy them. Which was the case for me my first entire playthrough (along with not knowing how to upgrade my equipment for the first third of the game).
Were you two-handing weapons and using the stone ring? You stagger basically everything staggerable even with a simple dagger. It's hilarious. At most you need two hits for the bigger enemies (not including the ones that are just unstaggerable).In my experience, thrusting swords are the only truly great pure DEX weapons, but they also have the massive downside of being unable stagger enemies worth a damn (unless you use the Stone Ring I suppose). Everything else has mediocre damage (base + scaling) which drops too heavily with infusions to be worth it. I was frequently exhausting my entire stamina bar with my scimitar to kill individual mobs, without always staggering them. By contrast, I watched somebody steamroll the entire game's content with a quality build using the Mace, Grand Lance and a Great Club, and he was able to twoshot essentially every mob in the game all the way through the DLC while also having the benefits I mentioned (stagger, better damage types, attacks that hit multiple enemies). I accept that it may be a different story with bosses, but the game's difficulty seems more centered around the level encounters anyway.
Also your analysis is totally backwards -- flat damage reduction hurts lower damage numbers much more than higher damage numbers, in that adding e.g. 100 attack to 300 attack effectively doubles your damage against an enemy with 200 protections (numbers drawn out of thin air, but you get my point). A scaling in DEX frequently means just over half of the added attack value of A scaling in STR (45% vs 80%), which amounts to much less damage overall due to flat damage reduction. The fact that split magic damage isn't godawful in this way due to being percentage based is actually a major mechanical improvement, if you ask me. Maybe I just wasn't minmaxing flat bonuses enough, even though I was constantly applying variants of Magic Weapon (I only ever found up to Ring of Blades +1 and I was most of the way through the game before I found Flynn's Ring).
I think you're missing the point, which is that physical damage reduction in DS2 caps at around 100-200ish (guessing, but basically it starts relevant at early levels and never increases much). So at early levels when your dagger does 250 and heavy weapon does 400, it matters a lot. At higher levels where your buffed +10 dagger does 800 and your +10 heavy weapon 1100, the dagger is way, way better for DPS. Of course a great hammer or w/e also has better arc but the simple dagger isn't the only dex weapon.
Fake news, sorceries are just terrible in the Ivory King. My Great Soul Arrow twoshot (unbuffed) mobs in Iron King and did respectable damage in the Sunken King, for which judicious use of spells was invaluable.Sorceries and all spells in general are complete shit for DS2, don't even try to get through the DLC areas with them.
Nah mate, it's trash.
Here's some quick damage tests.
Total shit soul spear.
Also crap great resonant soul. Yes it had the exact same damage as the soul spear.
Not awful large club. Completely fails to stagger though.
Kool katana
Rockin' rapier
All weapons are +10 magic (except chime which is obviously dark), flynn ring/ring of blades/old leo ring/sorcery clutch ring equipped. Stats are 50/50 str/dex and 70/70 int/faith. This is bonfire intensity 1 and an absurdly overleveled caster build can't effectively kill these guys, unless you count "spend 2 minutes backpeddling while casting a dozen soul arrows or dark orbs" as a good way to play (not a smart plan when you have to deal with groups either). Meanwhile melee takes about 4-8 swings.
Also, just to be clear, there are plenty of good STR weapons. They are good because they are the fast attacking, lower base damage STR weapons, performing essentially the same as their good DEX weapon counterparts (both stagger equally well and the damage type becomes quickly irrelevant due to fucked up DS2 damage/armor equations). DS2 has so many weapon choices that the lines get really blurry on the distinction between STR and DEX "builds", which is something I'm not really fond of.
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