toro
Arcane
- Joined
- Apr 14, 2009
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Updated. Maybe it works now. Otherwise go to: https://www.facebook.com/darksoulsEU/ and check the last video.
Dark Souls 1.Men, what would you rather recommend to a fellow weaboo with no souls-like games experience: DS2 or Nioh?Which is better and why
Dark Souls 1.
Thanks for the posts, men. I've watched some more gameplay vids and decided to postpone my weeaboofication for now.
Shrine of Amana was nerfed in one of the game's first patches. Undead Crypt has been left untouched. It's also impossible to skip SoA because of the volume of enemies, sluggish movement, and painfully linear path. The Undead Crypt was really just that 1 room that sucked, and you could dash out and open a shortcut before the Ghosts cause any major havoc. You can also destroy the summoning statues to (permanently) prevent further Ghost spawns. Even if you beeline the statues and only break 1 per death, you can pretty much defang the area with only 4 deaths, while unnerfed Amana is probably the single nastiest area in the entire series. Even with a Magic Havel's shield in your left hand you'll likely get rocked because the enemies simply don't play by the same rules as you there, and move at full speed while you trudge. Would have been a lot nicer if the game had the Iron Ring from DS1, but for some reason it was the one item that didn't make it back.I also thought Shrine of Amana was super fun, as I generally like when melee and ranged enemies are mixed together with lots of terrain to use as cover. I don't know in what universe that place is more frustrating than the Undead Crypt.
Fuck you.finally upgraded to the Warped Sword and a magic-infused Ice Rapier
Enemy despawning serves the dual purpose of alleviating tedium if an area's giving you too much trouble and also making souls a finite resource. This meant that every time I lost my souls, I'd actually give a damn about trying to get them back.
In this context, lifegems are actually a good inclusion, as they enforce long-term decisionmaking about what you're willing to expend to get through an area, and turn the game away from a series of a discrete challenges where only your short-term performance matters and towards a more cohesive end-to-end experience. I get the complaint about farmable healing, but lifegems are initially limited and not too cheap, and reasonably well-balanced in terms of their use animation and slow heal over time. Moreover, you have to be deluded to argue that DS1 was elegantly and perfect with estus, because you could completely destroy the healing balance through kindling, or just spam one of your 99 humanity to heal between fights. The difference is, DS2 actively encourages resource use and makes it feel like a genuine part of the game, along with the humanity system and multiplayer (I still got invaded more than a dozen times in 2019). Renewable resources were a great inclusion in DS1, but ultimately made the game feel limiting at times. I really appreciate DS2's willingness to overhaul a lot of the systems to address this.
I definitely found the DEX options a bit underwhelming in DS2, largely due to their limited damage types (very few options for Strike) and the gimped nature of DEX scaling (S DEX scaling means that a minimum of 60% of your physical dexterity rating is added to damage, while S STR scaling guarantees at least 100% of your physical strength rating is added). Strength weapons have the benefit of higher base damage, better scaling, more versatile damage types, greater ability to stagger opponents, and frequently better attack coverage, with the downside of being slower and costing more stamina. While I found thrusting weapons to be quite potent, curved swords definitely felt undertuned for the aforementioned reasons, especially for how many enemies are strong against slashing damage in the game (of which I overall approve as striking weapons are frequently shafted in RPGs). When I got to the Ivory King DLC, I found myself barely able to lay a scratch the basic mobs even with my ~45 DEX/INT and S scaling weapons and sorceries, so I had to parry and riposte through the whole area.
More builds, better itemization... deeper systems
Rats drops Humanity at a decent clip in Undead Burg. There's a decent number of them in the area right past where you cut the Dragon's Tail. If you have the bridge bonfire it's a 30 second walk to and from.farm a bunch of humanity from a fairly late game DLC area
Rats drops Humanity at a decent clip in Undead Burg. There's a decent number of them in the area right past where you cut the Dragon's Tail. If you have the bridge bonfire it's a 30 second walk to and from.farm a bunch of humanity from a fairly late game DLC area
More builds, better itemization... deeper systems
I don't know how you can say any of these considering that the way armor/poise/stagger work are fundamentally broken
spellcasting is universally awful for damage
and the game heavily incentivizes just mastering everything with how it gives you way, way too many souls by the late game
Sorcery is terrible until you get the lategame spells, then you just have tons of MP replenishing items that carry you for when you run out of casts. Hexes are stupidly strong. Miracles were nerfed from ridiculous to worthlessness though. 17 casts of Lightning down to 2. Fucking From lmao.Sorceries and all spells in general are complete shit for DS2, don't even try to get through the DLC areas with them.
You're mixing PvE and PvP here. Strength weapons pretty much wreck PvE content in every Souls game, and DS2 is no exception. There are a few bosses where having higher attack speed will help you out since they're quite aggressive and you don't have much time to get damage in. Fume Knight comes to mind, as does the buffed up Smelter Demon, with his variable attack speeds and such. But for the most part, Strength dominates. Especially against the bosses you can pancake and stagger, like the Skeleton Lords or Dragonriders.What? Dex weapons are way OP. A big issue with DS2's damage formula is that physical damage types don't really matter (other than elemental) since you can just overpower the purely flat damage reduction. Strike vs. Slash vs. Thrust quickly becomes fairly irrelevant once you've leveled a bit, and Dex weapons attack faster and harder with more flat damage bonuses from doubled up elemental damage bonuses (elemental is % reduction so it actually matters which you choose but you can also pretty much just overpower 90% of enemies). Strength weapons on the other hand are fairly trash since the way stagger works is simply broken and past the early levels their DPS is just way, way lower than quicker DEX weapons.
I get the complaint about farmable healing, but lifegems are initially limited and not too cheap,
Don't you think this is a bit of a disingenious argumentyou have to be deluded to argue that DS1 was elegantly and perfect with estus, because you could [...] just spam one of your 99 humanity to heal between fights
Dude what. The DS2 armor-poise-stagger is by far the best/least bad in the series.
Spells are fucking awful. Those are early game enemies, using basically the strongest spells available, still only getting 800 damage a hit. Go in late game areas where enemies start having 50% resistance to your crystal spears and its a joke since unlike DS1 you have no real useful spell buffs from equipment. I can do a damage comparison if you want.spellcasting is universally awful for damage
True, true......except spellcasting is ridiculously OP? Seriously Manatee, are you alright?
and the game heavily incentivizes just mastering everything with how it gives you way, way too many souls by the late game
Just like any Souls game ever? Plus it's got nothing to do with DS2 having more builds, better itemization, better systems etc. which was my main point.
Rats drops Humanity at a decent clip in Undead Burg. There's a decent number of them in the area right past where you cut the Dragon's Tail. If you have the bridge bonfire it's a 30 second walk to and from.farm a bunch of humanity from a fairly late game DLC area
That's fine if you want a dozen humanity (which is all you SHOULD need, granted), but if you want 99 it takes a long, long time, whereas in DS2 the amount of souls to get 99 life gems is a few minutes of work by the mid game.
For PvE: Bosses are basically impossible to stagger, at least anywhere near the degree of bosses in DS1. There are scripted "stagger moments" when bosses reach certain thresholds but those are unrelated to actual poise damage. If you want to stagger something the best weapons to do it with are quick DEX weapons w/ stone ring since it adds a flat 30 poise damage per hit which is just lols.
dude. do you even comprehend how much you contradict yourself? "boss staggers are unrelated to poise damage, but if you want to stagger them quicker get yourself a quick weapon and the poise damage ring". are you literally retarded?
Yeah, I've heard Shrine of Amana was a lot worse on release. I still hear people bitching about the SotFS version, though, which I find baffling. It's a nicely balanced level now.Shrine of Amana was nerfed in one of the game's first patches. Undead Crypt has been left untouched. It's also impossible to skip SoA because of the volume of enemies, sluggish movement, and painfully linear path. The Undead Crypt was really just that 1 room that sucked, and you could dash out and open a shortcut before the Ghosts cause any major havoc. You can also destroy the summoning statues to (permanently) prevent further Ghost spawns. Even if you beeline the statues and only break 1 per death, you can pretty much defang the area with only 4 deaths, while unnerfed Amana is probably the single nastiest area in the entire series. Even with a Magic Havel's shield in your left hand you'll likely get rocked because the enemies simply don't play by the same rules as you there, and move at full speed while you trudge. Would have been a lot nicer if the game had the Iron Ring from DS1, but for some reason it was the one item that didn't make it back.I also thought Shrine of Amana was super fun, as I generally like when melee and ranged enemies are mixed together with lots of terrain to use as cover. I don't know in what universe that place is more frustrating than the Undead Crypt.
If it makes you feel any better, this was long past the point where I ever got invaded in PvP, it was simply necessary for me to keep up with the DLC content. I only ruined people's day with parry cheese much earlier on with worse gearP.S. -
Fuck you.finally upgraded to the Warped Sword and a magic-infused Ice Rapier
Not relevant for the majority of players. Covenants are just as poorly communicated as in the first game and I can't imagine many players will randomly join that covenant. You only start to get bonfire ascetics towards the end of the game, and I never used them anyway.Not really the case. You can just turn on the higher difficulty covenant and it forces respawn of everything forever. Or use the bonfire ascetics to respawn stuff. It's completely trivial to farm absurd amounts of souls very quickly with ascetics.
See Hyperion's point about rats. I'm not arguing that lifegems are perfect (I'd have perhaps limited your carrying capacity to say, 10 at a time and put the rest into storage among other changes), but they fit the game's emphasis on resource management and testing the player on managing tougher individual encounters, for which a fixed healing system that sets the player back for making too many mistakes might have been a poor fit.I don't think anything that lets you run around with 99 healing items is fit for a souls game. DS2's is worse though since its trivial to buy life gems (5k souls will buy enough to last you until its trivial to cap them out) while DS1 at least requires you to go out of your way and farm a bunch of humanity from a fairly late game DLC area. Also Life Gems are just way too good, being too quick to use, allowing slow movement while using, and stacking the heal with multiple gems. If they were toned down just a little bit and made so that being hit interrupted the healing they'd be much better, but as it is you can basically face tank bosses endlessly by spamming them.
In my experience, thrusting swords are the only truly great pure DEX weapons, but they also have the massive downside of being unable stagger enemies worth a damn (unless you use the Stone Ring I suppose). Everything else has mediocre damage (base + scaling) which drops too heavily with infusions to be worth it. I was frequently exhausting my entire stamina bar with my scimitar to kill individual mobs, without always staggering them. By contrast, I watched somebody steamroll the entire game's content with a quality build using the Mace, Grand Lance and a Great Club, and he was able to twoshot essentially every mob in the game all the way through the DLC while also having the benefits I mentioned (stagger, better damage types, attacks that hit multiple enemies). I accept that it may be a different story with bosses, but the game's difficulty seems more centered around the level encounters anyway. Also your analysis is totally backwards -- flat damage reduction hurts lower damage numbers much more than higher damage numbers, in that adding e.g. 100 attack to 300 attack effectively doubles your damage against an enemy with 200 protections (numbers drawn out of thin air, but you get my point). A scaling in DEX frequently means just over half of the added attack value of A scaling in STR (45% vs 80%), which amounts to much less damage overall due to flat damage reduction. The fact that split magic damage isn't godawful in this way due to being percentage based is actually a major mechanical improvement, if you ask me. Maybe I just wasn't minmaxing flat bonuses enough, even though I was constantly applying variants of Magic Weapon (I only ever found up to Ring of Blades +1 and I was most of the way through the game before I found Flynn's Ring).What? Dex weapons are way OP. A big issue with DS2's damage formula is that physical damage types don't really matter (other than elemental) since you can just overpower the purely flat damage reduction. Strike vs. Slash vs. Thrust quickly becomes fairly irrelevant once you've leveled a bit, and Dex weapons attack faster and harder with more flat damage bonuses from doubled up elemental damage bonuses (elemental is % reduction so it actually matters which you choose but you can also pretty much just overpower 90% of enemies). Strength weapons on the other hand are fairly trash since the way stagger works is simply broken and past the early levels their DPS is just way, way lower than quicker DEX weapons. I expect if you played again with a strength build you'd simply find it even worse. DS2 enemies and especially bosses just have way, way more health relative to your damage than anything in DS1, which makes everything feel weak and sucky by the late game and in DLC areas. Even if you roll the best min-maxed high-DPS weapons and bonuses.
Fake news, sorceries are just terrible in the Ivory King. My Great Soul Arrow twoshot (unbuffed) mobs in Iron King and did respectable damage in the Sunken King, for which judicious use of spells was invaluable.Sorceries and all spells in general are complete shit for DS2, don't even try to get through the DLC areas with them.
I think I was just a little imprecise. My point is not that DS2's healing is perfect while DS1's healing sucks, it's that DS1 had many of the same issues in practice, but DS2 actually seems designed with resource use in mind. 5 estus flasks is definitely a better system than 5 estus flasks + 30 lifegems, but 10 estus flasks + 30 humanity where estus can be used to facetank damage and the game's combat devolves into cheese anyway... I find it harder to say.I get the complaint about farmable healing, but lifegems are initially limited and not too cheap,Don't you think this is a bit of a disingenious argumentyou have to be deluded to argue that DS1 was elegantly and perfect with estus, because you could [...] just spam one of your 99 humanity to heal between fights
DS1's system was theoretically most elegant design and perhaps they should have just stuck with it and refined it, but ultimately I thought DS2's healing system had some interesting consequences and didn't totally screw up gameplay. If it were up to me I'd make them much harder to come by (finite purchase from hag and found on corpses only), but I don't think From did such a bad job with them overall.The stuff about life gems is the only thing I disagree on with RoSoDude. They're evil. I never liked healing with humanities either. The whole point of Estus, one of the most brilliant RPG systems ever created, is to give you limited, non-farmable amount of healing between bonfires. Any farmable healing items defeat that purpose.
That said I don't mind healing consumables that are kindda rare and aren't farmable like Divine Blessings or the rice balls in Sekiro.