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From Software The Dark Souls II Megathread™

Delterius

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Entre a serra e o mar.
They can say whatever they want and the gaming press will translate it in more favorable terms.
 
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I think that they did a great disservice to the dual-wielding guy by only showing him fight some crappy enemies. Other videos are much more interesting.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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Why do all those Jap developers refuse to speak baka gaijin language?
Because even if they learn the language the accent tends to make it incomprehensible. I'd also imagine it's just way more of a pain in the ass to learn for them than it is for other euro languages that at least use the same alphabet.
 

DalekFlay

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I think that they did a great disservice to the dual-wielding guy by only showing him fight some crappy enemies. Other videos are much more interesting.


It sold me on that gameplay style in this series though. I usually play a highly mobile DPS in action RPGs and didn't know Dark Souls had that.
 

felipepepe

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From what I heard most of them DO speak engirishu, but so badly that they are ashamed of speaking it. Especially after events like this:

 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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Why do all those Jap developers refuse to speak baka gaijin language?
Because even if they learn the language the accent tends to make it incomprehensible. I'd also imagine it's just way more of a pain in the ass to learn for them than it is for other euro languages that at least use the same alphabet.
If the Japanese use katakana to transcribe all foreign languages, why would English in particular be a problem?

Japanese who spent time abroad, like Kaz Hirai, speak English very well.
It isn't english in particular. They butcher anything foreign. And the guy in the post above mine isn't even that bad. The worst ones tend to show up in anime when they just get a japanese guy to say lines in english (or german or whatever.) Yeah, there are exceptions that speak properly, but I'd doubt that applies to most developers.

You'd avoid speaking inugurishu too if you sounded like this:
 
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Project: Eternity Torment: Tides of Numenera
The game looks pretty decent so far. Although, the combat seems a bit faster and more attack oriented generally, with more comboing and rolling out than circling and waiting for an opening. I can't tell if the temple knight is doing mid-rolls. If so it seems like they are fairly fast and low-risk. But from the stamina bar it looks like he's a pretty high soul level, so maybe its a fast roll.
 

praetor

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So are the classes actually meaningful this time?


Not sure why that matters.


Choosing a class has benefits beyond shuffling stats.

it was not present in the 2 previous games, so i doubt it will this time. and, as castanova says, who the fuck cares?

anyway, i hope pyromancies won't be tied to intelligence like in DeS (although judging by that sorc video, they will). it was nice having a versatile class of sorceries that didn't require massive stat investment to hybridize
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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It made pyromancy broken for pvp though. SL 20 people with 1k hp zapping you with a fully upgraded pyro glove for 800 damage a shot when you have ~600 hp
 

praetor

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It made pyromancy broken for pvp though. SL 20 people with 1k hp zapping you with a fully upgraded pyro glove for 800 damage a shot when you have ~600 hp

but making it the same as DeS is some bethesda-level "balancing" (and i wonder how they'll explain it lore-wise). also, it was far from broken since if you were caught by a pyro at SL20 you were quite bad at the game [in the PvP context, of course] (pyros shine at 45dex, since without those speedups only the combustions were moderately useful (at best) against anybody but the noobiest of noobs)
 
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It made pyromancy broken for pvp though. SL 20 people with 1k hp zapping you with a fully upgraded pyro glove for 800 damage a shot when you have ~600 hp

but making it the same as DeS is some bethesda-level "balancing" (and i wonder how they'll explain it lore-wise). also, it was far from broken since if you were caught by a pyro at SL20 you were quite bad at the game [in the PvP context, of course] (pyros shine at 45dex, since without those speedups only the combustions were moderately useful (at best) against anybody but the noobiest of noobs)

Well on your first playthrough at SL20 you were, in fact, a noob. that's like what around when you'd fight the gargoyles?

I never had the SL20 troll ambush happen to me, but I would imagine that the SL20 pyromancer with fully upgraded equipment vs the "natural" SL20 level of upgrades also meant the pyro didn't have to be particularly good. Just tank hits and spam combustion/great combustion. Both are pretty fast even without 45 dex.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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It's not like you need anything more than combustion anyways, especially when a single hit will kill. You can literally just poise through whatever the fuck the lowbie has and nail him.
 
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DS PvP was never more than a curiosity really. It's not meant to be balanced. It's to be assumed that if you are being invaded you are an underdog, which is why it's fun to be invaded. Would be alright if secondary characteristics outside of SL had an effect on player matching, but don't fuck up SL and just make pyromancy another magic IMO.

There needs to be a covenant that lets you counter-troll invaders by entering as a blue phantom automatically when someone is invading a third party though.
 

betamin

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The game looks pretty decent so far. Although, the combat seems a bit faster and more attack oriented generally, with more comboing and rolling out than circling and waiting for an opening. I can't tell if the temple knight is doing mid-rolls. If so it seems like they are fairly fast and low-risk. But from the stamina bar it looks like he's a pretty high soul level, so maybe its a fast roll.
I think they removed invincibility frames from rolling to up the risk of dodging, just like they added a backstab "counter" to get the same effect and make the pvp more than backstab fishing.
 

praetor

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Well on your first playthrough at SL20 you were, in fact, a noob. that's like what around when you'd fight the gargoyles?

I never had the SL20 troll ambush happen to me, but I would imagine that the SL20 pyromancer with fully upgraded equipment vs the "natural" SL20 level of upgrades also meant the pyro didn't have to be particularly good. Just tank hits and spam combustion/great combustion. Both are pretty fast even without 45 dex.

yes, of course. but those griefers are gonna grief with or without pyromancies. on my first playthrough i got invaded in the lower burg by a griefer in ornstein+gold hemmed (pre-patch) wielding pyros and a lightning claymore (no, i did not kill him, but i was a backstab away from it. sure, it was annoying, but i was man enough not to go bitch and whine "XY is OP 'cause i suck" left and right). but you know what it is about 99% of the griefers? they suck, that's why they do it. and you know what you can do if you suck even more than they do? play hollow those early levels and do not summon dudes that will wreck your enemies before you even see them. funny how rare are the complaints against the latter...

EDIT:
DS PvP was never more than a curiosity really. It's not meant to be balanced.
in DeS i certainly agree. but the success of DeS PvP most certainly made the devs take the PvP aspect more seriously, which was obvious for many reasons (most obviously from patch changelogs that changed most stuff that was unbalanced in PvP)
 
Joined
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Messages
997
Location
Dreams, where I'm a viking.
Project: Eternity Torment: Tides of Numenera
The game looks pretty decent so far. Although, the combat seems a bit faster and more attack oriented generally, with more comboing and rolling out than circling and waiting for an opening. I can't tell if the temple knight is doing mid-rolls. If so it seems like they are fairly fast and low-risk. But from the stamina bar it looks like he's a pretty high soul level, so maybe its a fast roll.
I think they removed invincibility frames from rolling to up the risk of dodging, just like they added a backstab "counter" to get the same effect and make the pvp more than backstab fishing.

I hadn't seen that. Backstab counters sounds pretty good actually.

The no invincibility frames to the roll sounds pretty good too. Although I think there would have to be other balance changes around it. Rolling in DkS didn't seem overpowered after they nerfed the wood-grain ring to me. Once you couldn't combine heavy armor and fast-roll, high poise required a sacrifice in mobility and positioning. It seemed like the major imbalance involved in the fast-roll vs heavy armor axis was heavy weapon hitstun giving the high poise, heavy weapon build the ability to walk into a swing or two and then stun-combo FTW. But I haven't played PvP in a long time, so maybe that no longer applies.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Rolls still have iframes, but reduced.
Backstabs now require a "hit" before you perform the animation.
Parry/riposte works like this: when you parry, you knock the enemy down. When you attack them, you get a damage bonus.
 

Machocruz

Arcane
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Jul 7, 2011
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Hyperborea
BS in DaS seems much easier to land than in DeS. Wonder why they changed it.
 

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