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From Software The Dark Souls Discussion Thread

commie

The Last Marxist
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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
I can link you to videos of brutally difficult shoot 'em ups that will look boring and easy because the player never gets hit.
Then, when you try it for yourself, the game suddenly looks extremely different and is filled with action and you realize it only looked that way because of dedicated practice.

Just take a bloody look. From the earliest to the last videos from this guy all you do is fight skeletons in the same fucking way, in the same cut pasta locations. It doesn't take dedicated practice to hold down the block button, wait until enemy takes his shot then hold the basic attack button. The guy doesn't even use any combos.

I will give this: the boss fights are effective and dynamic and varied, but the rest is repetitive and boring as fuck and fucking green ugly.

Now maybe this is an effective ARPG to pass the time with, hell I found enjoyment in Forsaken Gods....but to praise this as the second coming when combat is more or less the same as in every other game, locations are recycled over and over, ugly and boring, NPC's are static with nothing to say is taking the fucking piss. I still don't understand the crazed fanboyism of this when a game like Risen or the more closely related TW2 shits on this in almost every way(and they both have their issues some quite serious as in TW2).

Anyway, I've wasted enough time on this dreary, derivative game. I'll let you get back to fapping over it. Cheers.
 
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why do people keep insisting this game involves button mashing

Umm... so how do you.. you know... uhm...
I guess either he uses the trackball with his arms, or perhaps his feet.

Maybe he just uses a vagina for a hands-off approach to the problem, these are very handy in times of need. You can even hire one off the street if you're shorthanded at home.


I wonder if I'll get to meet Kotick in hell.
 

Jasede

Arcane
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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I can link you to videos of brutally difficult shoot 'em ups that will look boring and easy because the player never gets hit.
Then, when you try it for yourself, the game suddenly looks extremely different and is filled with action and you realize it only looked that way because of dedicated practice.

Just take a bloody look. From the earliest to the last videos from this guy all you do is fight skeletons in the same fucking way, in the same cut pasta locations. It doesn't take dedicated practice to hold down the block button, wait until enemy takes his shot then hold the basic attack button. The guy doesn't even use any combos.

I will give this: the boss fights are effective and dynamic and varied, but the rest is repetitive and boring as fuck and fucking green ugly.

Now maybe this is an effective ARPG to pass the time with, hell I found enjoyment in Forsaken Gods....but to praise this as the second coming when combat is more or less the same as in every other game, locations are recycled over and over, ugly and boring, NPC's are static with nothing to say is taking the fucking piss. I still don't understand the crazed fanboyism of this when a game like Risen or the more closely related TW2 shits on this in almost every way(and they both have their issues some quite serious as in TW2).

I am sorry. I looked at them. You are still wrong. Try fighting those skeletons yourself. They will hand your ass to you. Then, when you replay the same area, they will be really easy on a new game - because you learned how to wait for an opening. You learned what their attacks are and what you can get away with. When you first meet them they will CRUSH you. They have a lot of surprisingly fast attacks that need to be dealt with in different ways. You just won't see that in a video unless you play for yourself. It's not that they got easier when you try again- it's that you got better. It's just like playing Castlevania.

All the enemies respawn, that's why you keep seeing them in the same area. You are trying to judge the game by its intro-enemies, which is a mistake to make. Especially because, as I said, you are wrong. These easy intro skeletons will kick your ass, I promise it to you. And not because your reflexes aren't good- no. it's because you're cocky and don't know what to expect, and when they start hitting you you are dead before you even realize it. If you complain about the respawn, please remember that the same thing would happen in Wizardry 4 when you saved. Guess what happens in this game? You save, everyone respawns. It's a risk vs reward balance.

Also, the game DOES have a unique atmosphere and setting. Yes, there's dragons and skeletons- but it's the most depressing, minimalist setting I have experienced in a decade. This is Dark Sun quality material and again, you just can't tell unless you play it. I'm sorry I sound like a fanboy but I don't know how else to explain this to you. Just try it- or don't. But try not to trash talk about it when your evidence consists of a guy fighting the easiest enemies in the game (which are still hard) with ease.

Edit: I mentioned this earlier. Watch a Shoot 'em Up Superplay. These games are brutal- yet they look easy, boring even when played by an expert. This is because they made the game their bitch. That's what it is about- you start out as a cocky new player, get tossed of a cliff and anally raped, grit your teeth, tough up and get better at the game by becoming faster, smarter and planning better and eventually you triumph. This game, and games like it are all about that moment when you finally defeat an obstacle that raped you hard for so long. And about the elation of starting it up again a month later and now finding all the things that were so hard easy- not because the game got easier but because you matured in skill.
 

Damned Registrations

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If you want to cherry pick videos, you might as well at least have picked something lulzy, like a speedrun.

Same fucking guy getting his ass handed to him in the first 3 minutes while talking shit about how easy it is.



And that thing isn't even a boss.

This is literally the first video I clicked on when I tried to find another video of his between the two you posted.
 
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Edit: I mentioned this earlier. Watch a Shoot 'em Up Superplay. These games are brutal- yet they look easy, boring even when played by an expert.
That isn't really true. Something like Daioujou's loop looks just as hard to play as it is. Maybe even harder, since you won't be able to see the patterns that the guy playing will if you're not good enough.

Not that that makes claiming Dark Souls is easy based on videos of the first two areas reasonable, of course.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I'm just talking about the difference in watching a Mushihimesama (Futari) superplay on Ultra and trying it for yourself. The superplayer will manage to make the bullets come out in much more managable patterns during the stage portions than the player trying it for himself, due to his skill and experience.
 

RK47

collides like two planets pulled by gravity
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Can't wait. At least I don't have to buy a console to play this game.
 

made

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Now maybe this is an effective ARPG to pass the time with, hell I found enjoyment in Forsaken Gods....but to praise this as the second coming when combat is more or less the same as in every other game, locations are recycled over and over, ugly and boring, NPC's are static with nothing to say is taking the fucking piss. I still don't understand the crazed fanboyism of this when a game like Risen or the more closely related TW2 shits on this in almost every way(and they both have their issues some quite serious as in TW2).

Anyway, I've wasted enough time on this dreary, derivative game. I'll let you get back to fapping over it. Cheers.
Which is why we need this on PC. Either it's a genuinely fun game, or we get to make fun of resident consoletards for hyping it out the wazoo. Win-win imo. Judging it based on some vids is so skyway.
 

commie

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I still don't understand the crazed fanboyism of this when a game like Risen or the more closely related TW2 shits on this in almost every way

Haha, no way in hell. You're deluded.

Really? Neither of those are as ugly, have the same boring arse cutpasta locations(some exactly copied), dungeon then ruin, then dungeon then ruin(Oblivion is infinitely more imaginative), have you fighting one hit kill skeletons through most of the game, have NPC's that sit in one spot farting out 'forsooths', have a boring arse plot(yes, it's worse than Risen's).

Oh, they have worse boss fights. Boss fights in DS are good. As for the rest?

Oh there's the UBER DIFFICULTY right? Yeah I saw the difficulty against the trash mobs: jump back or block, wait for creature to get stunned or go into a fixed miss animation for a few seconds(The ice creature knight thing is priceless in how it swings then sits with its weapon stuck in the ground for 5 seconds while you casually go behind it to whack it), then hit. The only difficulty is being ambushed from falling asleep since everything looks the same.

But, but CHECKPOINTS MANG!!! I hear you cry ,they make it all so HARCOAR!!!! They certainly make it more annoying. Sure it might seem hard to have to replay the lead up to a boss fight a dozen times until you work out what spam attack works best but that's not real difficulty.

Hey it's a good game regardless on the console compared to the crap that is usually served up there so I can understand the fanboyism of the consoletards here but compared to any real PC RPG and even most ARPG's like Gothic it's pretty limited.

We'll see anyway, as Made said...I'll reserve full judgement until I play it on the PC. Can't wait for the console crowd here suddenly screaming that it's not an accurate conversion and the console version is so much better....
 
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Really? Neither of those are as ugly, have the same boring arse cutpasta locations(some exactly copied), dungeon then ruin, then dungeon then ruin(Oblivion is infinitely more imaginative), have you fighting one hit kill skeletons through most of the game, have NPC's that sit in one spot farting out 'forsooths', have a boring arse plot(yes, it's worse than Risen's).
There aren't any copied locations in Dark Souls. Those videos you posted were the same location, the guy just went back there multiple times for some reason. The enemies were the same because he went back to the same area. And they're not a threat, because it's the very first area. Most games aren't super challenging right out of the tutorial.
 

Achilles

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Then stop considering the game a CRPG (no one asked you too), and you'll see he is.

I don't consider it an RPG. Please, someone explain to me why I'm a "PCTARD" for not being willing to purchase another platform in order to play a game. They want to release it on PC, fine, I'll play it and enjoy it if it's good. If they won't release it, I will not buy a separate platform for the "privilege" of paying them for the game.
 

Achilles

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From Software games >>>>>>> ALL PC games of the last decade, simple as that.

:eek:... Surely you're using hyperbole to make your point!

I think it has less to do with your unwillingness to buy a console than with the need to chime in with "lol console game, who gives a shit" now and then


I'll chime in with "lol console game" whether a game is available on PC or not. See: Dungeon Siege 3.

Just this time they won't have a hot sex-alien stroking their virtual dicks (or maybe I'm wrong it's a Japanese game after all).

What? There are no romances in Dark Souls? WTF is this shit :decline:
 
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commie praises twicher 2 over ds? what a fucking retard. keep rollin` geralt to fucking death...and just to remind you ds bosses shits on twichers with fucking brix. there is not a single boss fight in twicher 2 that is properly executed. cthulhu on swamps, dragon in tower, or that undead moron on battlefield all shit and dont even fucking mentioned final boss in risen:lol:

plot in risen? there is a fucking plot? its a fucking copypasta from gothic and executed in much shittier way, nigga please...
 

Emily

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I still don't understand the crazed fanboyism of this when a game like Risen or the more closely related TW2 shits on this in almost every way

Haha, no way in hell. You're deluded.

1)Really? Neither of those are as ugly, have the same boring arse cutpasta locations(some exactly copied), dungeon then ruin, then dungeon then ruin(Oblivion is infinitely more imaginative), have you fighting one hit kill skeletons through most of the game, have NPC's that sit in one spot farting out 'forsooths', have a boring arse plot(yes, it's worse than Risen's).

Oh, they have worse boss fights. Boss fights in DS are good. As for the rest?

2)Oh there's the UBER DIFFICULTY right? Yeah I saw the difficulty against the trash mobs: jump back or block, wait for creature to get stunned or go into a fixed miss animation for a few seconds(The ice creature knight thing is priceless in how it swings then sits with its weapon stuck in the ground for 5 seconds while you casually go behind it to whack it), then hit. The only difficulty is being ambushed from falling asleep since everything looks the same.

3)But, but CHECKPOINTS MANG!!! I hear you cry ,they make it all so HARCOAR!!!! They certainly make it more annoying. Sure it might seem hard to have to replay the lead up to a boss fight a dozen times until you work out what spam attack works best but that's not real difficulty.

Hey it's a good game regardless on the console compared to the crap that is usually served up there so I can understand the fanboyism of the consoletards here but compared to any real PC RPG and even most ARPG's like Gothic it's pretty limited.

We'll see anyway, as Made said...I'll reserve full judgement until I play it on the PC. Can't wait for the console crowd here suddenly screaming that it's not an accurate conversion and the console version is so much better....
1) You are totaly wrong, locations are superb, really varied, you just look at one or two videos and u have judgment.. Granted i only played demon souls, but the atmosphere, the suspence, nothing can supsistute that.. I think you should definatly play the game yourself, u will feel much different when u are in control, since it is hard to get your hart pounding by watching some other guy play. Also the game is really scary sometimes and gets u feeling all alone and helples,since hell most of the time you can die in some dark cave from 1-2 lucky hits from even basic mob. Some examples of location in demon souls were Underground prison, going trough it, where there are psyhic guards that can just stun you and eat u alive :D. Then there is an mining cave, full of crazed miners still diging, and the farther you go down, the more hot it becomes... Then there is the swamp full of plauge and blighted rats posesed by demons eating their souls, it is also very hard location since you are in eternal darknes and there are some REALLYY strong monster to watch out for
2) Again totaly wrong, you should try it yourself and see just how "easy" it is, especialy since what u are talking about are the first mobs that apear in the game. Since pretty much everyone else alrd pointed out that the combat system is COMPLEX, i will just add that the only way to understand it, is to try it yourself
3) Checkpoints acctualy mean that potions, and magic are IMPORTANT as u can not just save scum.. Also there is a lot of exploration in the game, conectin the entire world from one hub etc... If u ever played Kings Field type of game it is similiar
"I'll reserve full judgement until I play it on the PC" u say it is shit game, boring banal console trash, and then u will reserve full judgment? lol
Personaly only game i played on ps3 was Demon souls and i fcking loved it.. And i myself am a huge fan of gothic series, which this game has parts of (scary exploration etc) but is just so much improved..
And u should watch this video it kinda points out some thing about the game
 

Zboj Lamignat

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Dark/Demon's Souls aren't bad games. They're pretty OK. Fairly challenging action games with some stats for added flavour and fairly well-executed atmosphere that can get pretty tedious due to repetitive combat scheme and "omg look how hardkorr this is" respawning rules. Of course they get overrated to all fuck due to the fact that they are on ps3 and they are 7/10 games because there are like, what, 5 good games for ps3. So all the ps3 owners shit their pants when a decent game comes out.
 

Emily

Arcane
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Mar 21, 2012
Messages
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Dark/Demon's Souls aren't bad games. They're pretty OK. Fairly challenging action games with some stats for added flavour and fairly well-executed atmosphere that can get pretty tedious due to repetitive combat scheme and "omg look how hardkorr this is" respawning rules. Of course they get overrated to all fuck due to the fact that they are on ps3 and they are 7/10 games because there are like, what, 5 good games for ps3. So all the ps3 owners shit their pants when a decent game comes out.
There are not much playable new games on pc also.. :/
I could name just a few,and some of those are even debatable
 

praetor

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Yeah, you don't know what you're talking about.
Oh really? Let me link to the videos then. You're not going to be able to pull a volly or Skyway with this my boy...let me see...



I draw attention to the skeleton fights at around 5 minutes. Note the 'block/jump back then move forward and slash' combat and tell me how this is different from every other ARPG.

I also draw your attention to the area of combat at 5.10 or so. remember this well....

A few hours in, combat has to be different, right?:



At 1 minute: Player stands there blocking for a long time before the skeleton even arrives, then the beast still goes with default attack that does nothing. Player sees that skeleton goes into a very long stunned mode and one shot kills it. AWESUM!!!!
Remember that location? Well 6 hours later the player reaches the same area with the same one shot skeletons(3.50)..No recycling here, all 100% awesum!..:M :



Also, I LOL every time I read some defender on the Codex praising it for its gritty unique setting: no giant dragons and magic or ancient prophecies or crawling around in dungeons and ruins here....no sireee!! :salute:


too much skyderp in this post, but i'll bite.

1st video: those are starting, introductory enemies (nit-picking: undead, not skeletons. skellies are quite different). did you expect them to be awesome, fear-inducing beasts that would slaughter even the most skilled players in seconds? i really don't understand this "complaint". you literally sound like skyway

2nd video: dude, 1st video is part 3, second is part 5 and... "a few hours in"? really?! this guy can't suck so much that it takes him "a few hours" to travel something like 100m (if not less), can he? (btw, that's only referencing the timestamps you provided, so the 5min in the 1st video, and 1min in the 2nd). and of course he'll be fighting the same enemies, it's basically the same fucking location, for satan's sake! are you seriously this inane, are you seriously stooping to skyway-level retardation to bash a game because... i really don't know why you're doing this. edginess? KKK? butthurt?

3rd video: he doesn't "reach" the same area, he opened up a shortcut from the "central hub" (if you can even call Firelink that. well, it could be called the starting hub-like location) to what will be for most people the 4th boss battle in the game (counting the tutorial demon), he died and so had to backtrack

and i have vary rarely seen the setting praised for "uniqueness" (since it's very obviously medieval dark fantasy), but more for the execution and the well realized, minimal, "lonely" atmosphere (which is, imho, pretty unique, but it doesn't make the setting unique in the way that you're trying to pass it)

Just take a bloody look. From the earliest to the last videos from this guy all you do is fight skeletons in the same fucking way, in the same cut pasta locations. It doesn't take dedicated practice to hold down the block button, wait until enemy takes his shot then hold the basic attack button. The guy doesn't even use any combos.

and why would he use any combos on starting enemies that die very easily if you're not dumb?

I still don't understand the crazed fanboyism of this when a game like Risen or the more closely related TW2 shits on this in almost every way(and they both have their issues some quite serious as in TW2).

in ARPG/Actiongame-terms other than combat, yeah they both shit over DkS (Risen with quests and C&C, TW2 with the writing and storyfaggotry), but in terms of combat mechanics and encounter design both of those fall way short (especially TW2 with some downright retarded mechanics like blocking/parrying). TW2 was a pretty good visual novel, but a fucking terrible game


have the same boring arse cutpasta locations(some exactly copied)

neither does DkS

dungeon then ruin, then dungeon then ruin

you're right. TW2's corridor than corridor than corridor is much better location-design

have you fighting one hit kill skeletons through most of the game

neither does DkS

have NPC's that sit in one spot farting out 'forsooths'

woaaaaaah. the first genuine, valid criticism. damn it took you a long fucking time

have a boring arse plot(yes, it's worse than Risen's).

debatable. but DkS is definitely superior in the lore department. it's kind like Morrowind in that, i.e. if you go your "normal" way you'll have a generic, boring story but if you go read all the available lore (unfortunately, unlike Morrowind it doesn't have readable books) and piece some things together by yourself the whole story gains a whole other dimension (and consequently the "bad" and "good" endings aren't really "bad" or "good" anymore)

Oh, they have worse boss fights. Boss fights in DS are good. As for the rest?

actually, most boss fights in DkS are easier and less interesting than most encounters

Oh there's the UBER DIFFICULTY right? Yeah I saw the difficulty against the trash mobs: jump back or block, wait for creature to get stunned or go into a fixed miss animation for a few seconds(The ice creature knight thing is priceless in how it swings then sits with its weapon stuck in the ground for 5 seconds while you casually go behind it to whack it), then hit. The only difficulty is being ambushed from falling asleep since everything looks the same.

the difficulty is definitely overstated and overhyped, but in a day and age where most games with a budget in the 6 figures are more "cinematic experiences" where the player is barely more involved than watching an actual movie and pressing play/pause, it would be difficult (and very dumb from the publisher's marketing department) not to used it to build up hype and market it. if anything, it should make the average codexers happy that a game that isn't an on-rails, emotionally engaged, romance simulator/cinematic experience was so commercially and critically successful (although outside Japan it didn't sell a tenth of "awesome games" like skyrim, DA2 etc) because at least it shows some "incline" (however small it may be)

But, but CHECKPOINTS MANG!!! I hear you cry ,they make it all so HARCOAR!!!! They certainly make it more annoying. Sure it might seem hard to have to replay the lead up to a boss fight a dozen times until you work out what spam attack works best but that's not real difficulty.

i really don't understand what you're trying to say here. who said that "checkpoints are hardcore"? that doesn't even begin to make sense. and what is real difficulty if not (paraphrasing what you said) "observing enemy patterns and choosing the best attack/defence options accordingly & being punished if you don't"? HP bloat? endless hordes of thrashmobs? enemies that are vulnerable to only 1 type of attack? yeah, that sure sounds like fun...

Hey it's a good game regardless on the console compared to the crap that is usually served up there so I can understand the fanboyism of the consoletards here but compared to any real PC RPG and even most ARPG's like Gothic it's pretty limited.

last time i checked, nobody compared it to Arcanum or Fallout. and as i previously said, Risen/Gothics have it beat hands down when it comes to ARPG stuff that isn't directly related to combat/encounter design (and i'd even throw in here world exploration)

tl;dr: Jasede said it best:

Yeah, you don't know what you're talking about.
 

Surf Solar

cannot into womynz
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Messages
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I've ordered the game some hours ago (was a cheapo 12€ action) because I've read good things about it on the 'dex and I could use another brainless action RPG. That game better be good or some heads will roll. :p
 

funkadelik

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Messages
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I've ordered the game some hours ago (was a cheapo 12€ action) because I've read good things about it on the 'dex and I could use another brainless action RPG. That game better be good or some heads will roll. :p
It's quite good but it suffers from bad frames per second because of console limitations.
 

praetor

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I've ordered the game some hours ago (was a cheapo 12€ action) because I've read good things about it on the 'dex and I could use another brainless action RPG. That game better be good or some heads will roll. :p
It's quite good but it suffers from bad frames per second because of console limitations.

it has more to do with bad code optimization (specifically shaders and pathfinding) since it isn't particularly intensive in AI, graphics or physics (quite the contrary). hopefully bamco will hire a competent porting team that will fix those issues and make the game mod-friendly (but i'm very doubtful. it's bamco after all)
 

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