The_Mask
Just like Yves, I chase tales.
To be fair, in that kind of a list, Dark Souls wins by default. Not even sure how this was a contest, but... you know... nice. I guess...
There's a few on there that have been very important in shaping the medium, but most certainly not all of them.The nominees list:
- Dark Souls (Winner)
- Doom (1993)
- The Legend of Zelda: Breath of the Wild
- Half-Life 2
- Minecraft
- Street Fighter II
- Tetris
- The Last of Us
- Super Mario 64
- Metal Gear Solid
- Halo: Combat Evolved
- Super Mario Bros. 3
- Grand Theft Auto V
- Portal
- Call of Duty 4: Modern Warfare
- Pac Man
- Super Mario Kart
- Space Invaders
- Sim City (1989)
- Pokémon GO
I always thought Dark Souls has a really strong connection to Wizardry 1-5, with the whole thing about risk & reward: going as far as you can into the dungeon, returning to town to heal & level up, then having to walk all the way back, killing enemies and using shortcuts.Just a random note, playing the early Dragon Quest games. Anyone else feel the connection to Dark Souls?
Yeah, and Persona 5 too.I always thought Dark Souls has a really strong connection to Wizardry 1-5, with the whole thing about risk & reward: going as far as you can into the dungeon, returning to town to heal & level up, then having to walk all the way back, killing enemies and using shortcuts.Just a random note, playing the early Dragon Quest games. Anyone else feel the connection to Dark Souls?
On death you are encouraged to continue, paying some kind of tax. No feeling of "lost time".
I’ve been playing Dark Souls recently too, and while I find myself thinking the single player content in this game is probably the best of all three souls games, the pvp is steaming hot shit. Backstabs are completely broken, and that is the main problem, everyone and their mom has to abuse the backstabs to win and ignore everything else. So retarded. Makes me appreciate how much better the pvp is in ds2
PvP is shit in all Souls games.I’ve been playing Dark Souls recently too, and while I find myself thinking the single player content in this game is probably the best of all three souls games, the pvp is steaming hot shit. Backstabs are completely broken, and that is the main problem, everyone and their mom has to abuse the backstabs to win and ignore everything else. So retarded. Makes me appreciate how much better the pvp is in ds2
It's like the three stages of a Dark Souls playthrough:
1: Melee build. Some go sword and board, others use a big-ass weapon.
2: Magic build. After becoming familiar with the game you pick up spells instead, getting even more familiar with the world and the enemies.
3: Parry/backstab munchkin. You gut gud, now you style on your enemies with either the biggest weapons to one-shot after a parry or a small weapon that deals ludicrous backstab damage. The era of meme builds.
In DS1 casting speed can be increased by having high dex, though it only starts affecting your cast speed at 35 and stops at 45, so a pretty heavy investment.The great thing is that they're all viable.
There is a group of people who seem to believe that you can just nuke everything if you go full-blown INT. Yet you can't even hit poison hounds with a simple Soul Arrow, at least not without respectable Poise and eating a hit.
DSII did add casting speed as a derived stat, though, so even though the damage is nerfed, arguably the ability to cast quickly makes up for that. It's in DSIII that it becomes nearly pointless to focus on magic.
Regular sorcery, yes. Pyromancy can be very powerful in Dark Souls 1, but you are very limited by the number of casts you have. Offensive miracles are even worse off: you only get a handfull of casts per spell. Sorcery is much more generous in that regard: attuning only a few spells will get you dozens of casts. Same goes for hexes in Dark Souls 2: with the hex run I did my workhorse Dark Orb had 60 casts without including the modifiers for a high Attunement, with only three spells equipped. Paired with how laughably easy it is to obtain the most powerful hex staff in the game (just talk to one of the hex merchants with 20 Int/Faith, and the guy can be reached really early on), hexes are extremely powerful outside of DS2's DLC.When you guys say sorcery, do you mean actual sorcery, aka soul-based spells? Or any long range spells? Because I've played a pyromancer in both DS1 and DS3 and frankly, it almost trivializes both games equally.
BB is the only Souls game Ive played wheresorceryarcane is not easy mode.
5 TWOPs is all you need.Offensive miracles are even worse off: you only get a handfull of casts per spell.
In DS1 casting speed can be increased by having high dex, though it only starts affecting your cast speed at 35 and stops at 45, so a pretty heavy investment.
Magic is DS3 is pretty powerful, sorcery I know for sure is.
True. It's sad that this bonfire aspect of the series has been nerfed more and more with each instance. Specially as this was one of the most exciting things in DS1, it's like they did the concept of checkpoints being good for rhe first time ever.... just to drop it later.That may be. I played through the entirety of DS3 co-op with a Steam pal, and found it to be by far the worst entry in the series. The worst thing about it, in my view, is the absurd abundance of bonfires and fast travel from the beginning of the game, which in my view vastly detracts from the level design and danger (and excitement) of venturing forth far from safety and potentially getting lost.
they really should have just stuck to the demon souls formula.The worst thing about it, in my view, is the absurd abundance of bonfires and fast travel from the beginning of the game