it's about not realizing how important endurance and vitality are early enough, for example,
sorry, but that IS being stupid. how can you
not realise that Vit and End are crucial if you were paying any kind of attention? i mean, "more HP = good" is self-explanatory, and if you were paying attention to the equipment or level-up screen or just during combat you'd have seen that having more stamina is a very good idea, as is having more equipment without hindering movement speed.
or about or justifiably thinking you might be able to play the game as a pure sorcerer once you get access to some more spells, or maybe as a bowman. The point being, making a lot of varied character builds possible is not really catering to the stupid audience.
but.. you can play as a pure sorcerer or a bowman. it's also very easy to do so. actually, in PvE playing pure caster is very OP. the only problem is that without an online calculator you cannot see the magadjust of cats/tails on the level-up screen so you cannot correctly gauge if putting one more point into int/fth is a good idea. it's also not obvious that, for example, fth has crap scaling 30-40, but it's very awesome 40-50. or that the "int" breakpoints are 44 and 47. those would be very valid complaints
And I do consider players who use Family Mask+Giant's to be a poor sport. The equipment is overused and overpowered - everyone uses it and there is nothing interesting about it. When a player is actually skilled it shows because his build is one that genuinely looks fun to play, not a minmaxed Lightning Zweihander stun competition. This is not to say that there aren't any skilled Giant's users, but if there are, they should grow some balls to go with their skills and play a build that's genuinely creative, if not necessarily optimal. The ninja-flipping, FaP and Hornet rings are also completely ridiculous because they completely outclass any other possible choice. (The Hornet ring in particular encourages an extremely cheap style of play, although I'll admit it can be pretty fun running around naked and parrying/stabbing people).
Hornet is known to be the most OP PvP item so it's very often banned from competitive play (and it's been banned by japanese "pro" players for a very long time). the only morally acceptable way to use hornet is for jumper/ganker hunting. bellowing dragoncrest is also an excellent ring since it boosts both sorceries and pyromancies, and is an excellent complement to the dusk crown making pyros like gcombust
very powerful. the flip&flap rings are obvious choices because they provide greater mobility, stamina and health and so i (and others) can experiment much with stats and equipment choices 'cause i can more easily sacrifice points into End and/or Vit. and it's also why
good players use both those rings and those specific armour combinations: for more creative freedom in stat and equip choice. just take a look at jumilaatori's builds (arguably one of the very best players in the world) over at the wikidot forums; you'll see that a lot of them are very similar in stat distribution but differ greatly in gameplay because of weapon/shield/spell/etc choice despite all of them using the same 2-3 rings and armour setup.
nobody is arguing that the game is balanced, because it isn't (and i've mentioned that before) and it could very easily be balanced much more properly with a few simple tweaks to most rings (for example: make DWGR work only for <25%, but make havel's work like the current DWGR except with fast roll instead of ninjaflip [this way no- or little-poise characters would have a small boost vs high-poise. or if you wanted both the flip and poise you'd either have to sacrifice both ring slots or a lot of points into End], reduce the dusk crown ring penalty to something like 10-15% HP instead of 50% [so you have another viable choice for pure casters.. that could be easily be offset by the mom's mask but that also means sacrificing the crow of dusk...], make the EWGR ring completely stop weapon degradation [and thus crystal weapons become awesome at the cost of a ring slot], give the tiny being ring health regen, give the cloranthy ring as much stamina regen as the grass, lingering dragoncrest boosts duration by 100% instead of 50, roll the slumbering and fog ring into one [but make the invisibility spell work like in DeS by making the player completely invisible after a certain distance], white seance ring gives 3 att slots, ring of the sun firstborn gives a 20-25% miracle boost, leo ring should be significantly better, ring of the evil eye could have the vampire effect lowered but it could work on successful hits instead of kills, etc...). problem is, if you balance the thing to work in the famous SL120 range, you're very likely unbalancing the other ranges and making the PvE easier
disclaimer: i never used any mask on any of my builds, never used the hornet ring, and never used more than one piece of giants armour :p