Will post my more opinions later but right now I mostly agree with
Thac0 except that I will likely not refund this. This isn't Drakensang I & II or Blackguards but even then there is a lot of potential here BUT:
-Not well optimized. Unity strikes again, may it burn in hell. I had to turn down settings to lowest allowed (there are only 3 graphic settings available). Hopefully this will be patched.
-Character generation is a lot of fun. The background 'cards' are quite flavorful and seem like they will affect your gameplay (I had one trigger in my first mission after the tutorial, The Changeling background for my Black Mage) But then again it could just be a line of text and not really matter much...
-Despite being fun the char gen in many ways is barebones. But if you don't play the tabletop you really won't feel it much. Still, it bothers me I can't choose more special abilities/advantages/spells, etc.
-Despite making good use of a stripped down TDE 5e ruleset (there are constant perception checks, herb lore checks, treat wound checks etc and they matter. If you fail you have to wait on a cool down before using them again and I do believe you can fumble which can make checks like Treat Wounds risky to spam) there are too many limitations. Like
Thac0 said the Card system can be frustrating, you cannot manually grow your character the way you want, you will have to wait for the card that will affect the stats you want to grow drop. This sucks.
-Way too few spells. A starting TDE Guild Mage can have up to 12 spells. Here you can start out with a max of 4 (and that's IF you choose an additional background that grants you 2 more spells to add to your start of 2)
-Priests have too few Chants. Rondra priests only start with one fricking chant, and it's not the one that summons lightning (I doubt that's even in the game)
-Lot of bugs though not game breaking as of yet. Still one card has no descriptive text at char gen, there are typos (disadvantages are listed as advantages on cards for ex) Blood & Red spell for Black Mage doesn't work.
-You can't control companions (sorry: Henchmen), but their AI works as their desciptor says. As you get more money you can hire better, smarter companions. Still, would be 1000% better if you could control them like real companions. This really needs to be patched in, screw co-op with other humans.
Still, despite that there is a LOT of potential here. I was in some ways impressed by the implementation of TDE ruleset; it was more than I was expecting looking at the videos and screenshots. Its pared down a LOT ofcourse compared to tabletop, but still lots of skill checls. Music is good, interface and presentation is charming.
I will hold onto it to support the Dev (well the TDE system anyway) and in the hopes they will improve the game. If you have money to burn I would say buy it to support them, and have some fun with it and hope they greatly improve it.
We need more spells, special abilities, advantages & equipment, a much better method of improving characters, a way to more fine tune your PC at char gen. It's too much to hope they will revamp char gen (one would hope they would keep the cards as a 'normal char gen method and add in manual generation as an advanced option like the RoA trilogy) but they could add in more options to improve characters rather than use card drops.